using System.Collections; using System.Collections.Generic; using UGUIMiniMap; using UnityEngine; public class EnemyActivator : MonoBehaviour { public List rigs; void OnEnable() { Activator(); } void Activator() { int rand=Random.Range(0,rigs.Count); for (int i = 0; i < rigs.Count; i++) { if(i!=rand) { Destroy(rigs[i]); } } } }