using UnityEngine; public class bl_MMItemInfo { //Requiered //Position where new item was instantiate public Vector3 Position; //Optionals //Leave null if not have target to follow(is static in instantiate position). public Transform Target; public float Size = 12; public Color Color = new Color(1, 1, 1, 0.95f); public bool Interactable = false; public Sprite Sprite; public ItemEffect Effect = ItemEffect.Fade; public bl_MMItemInfo(Vector3 position) { Position = position; } public bl_MMItemInfo(Transform target) { Target = target; } }