using UnityEngine;
public static class bl_MiniMapUtils {
///
///
///
///
///
///
public static Vector3 CalculateMiniMapPosition(Vector3 viewPoint,RectTransform maxAnchor)
{
viewPoint = new Vector2((viewPoint.x * maxAnchor.sizeDelta.x) - (maxAnchor.sizeDelta.x * 0.5f),
(viewPoint.y * maxAnchor.sizeDelta.y) - (maxAnchor.sizeDelta.y * 0.5f));
return viewPoint;
}
///
///
///
///
///
public static bl_MiniMap GetMiniMap(int id = 0)
{
bl_MiniMap[] allmm = GameObject.FindObjectsOfType();
return allmm[id];
}
}