using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Polyart { public class MillRotate : MonoBehaviour { private float x; public float rotationSpeed = 25.0f; private float y; private float z; // Start is called before the first frame update void Start() { x = 0; y = transform.rotation.y; z = transform.rotation.z; } // Update is called once per frame private void FixedUpdate() { x += Time.deltaTime * rotationSpeed; if (x > 360.0f) { x = 0.0f; } transform.localRotation = Quaternion.Euler(x, y, z); } } }