%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_WaterMist m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} m_ValidKeywords: - _ALPHABLEND_ON m_InvalidKeywords: [] m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent disabledShaderPasses: - GRABPASS m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 7da1a2c936cb34e49b928e14ef6de75b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _T_Noise_02: m_Texture: {fileID: 2800000, guid: c9037ae7e1f42a74abc7a3569f506dc8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _T_SmokeSubUV_8X8: m_Texture: {fileID: 2800000, guid: 7da1a2c936cb34e49b928e14ef6de75b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 - _CameraFarFadeDistance: 2 - _CameraNearFadeDistance: 1 - _ColorMode: 0 - _Cull: 0 - _Cutoff: 0.5 - _DistortionBlend: 0 - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0.1 - _DstBlend: 1 - _EmissionEnabled: 0 - _FlipbookMode: 0 - _LightingEnabled: 0 - _Mode: 4 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SrcBlend: 5 - _TransAmbient: 0.2 - _TransDirect: 1 - _TransNormalDistortion: 0.1 - _TransScattering: 2 - _TransShadow: 0.9 - _Translucency: 1 - _ZWrite: 0 - __dirty: 0 m_Colors: - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 0.752047, g: 0.9433962, b: 0.808579, a: 0.4627451} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: []