using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class AbilityUIItem : MonoBehaviour { [SerializeField] private Image abilityIcon; [SerializeField] private TMP_Text abilityName; [SerializeField] private TMP_Text abilityKeyText; public void Init(Ability ability) { this.abilityIcon.sprite = ability.icon; this.abilityName.text = ability.displayName; this.abilityKeyText = abilityKeyText; } }