using UnityEngine; using static GameplayManager; public class SaveLoadButtons : MonoBehaviour { public void OnSaveClicked() { ES3SingleStore.Save(); ES3AutoSaveMgr.Current.Save(); } public void OnLoadClicked() { ES3AutoSaveMgr.Current.Load(); SaveFlags.IsLoading = true; if (!ES3SingleStore.Load()) Debug.LogWarning("No save file exists yet."); SaveFlags.IsLoading = false; } public void OnDeleteClicked() { ES3SingleStore.Delete(); } }