using UnityEngine; public static class bl_MiniMapUtils { /// /// /// /// /// /// public static Vector3 CalculateMiniMapPosition(Vector3 viewPoint,RectTransform maxAnchor) { viewPoint = new Vector2((viewPoint.x * maxAnchor.sizeDelta.x) - (maxAnchor.sizeDelta.x * 0.5f), (viewPoint.y * maxAnchor.sizeDelta.y) - (maxAnchor.sizeDelta.y * 0.5f)); return viewPoint; } /// /// /// /// /// public static bl_MiniMap GetMiniMap(int id = 0) { bl_MiniMap[] allmm = GameObject.FindObjectsOfType(); return allmm[id]; } }