FantasyAsset/Assets/EnemyActivator.cs
2025-10-15 20:18:07 +05:00

25 lines
463 B
C#

using System.Collections;
using System.Collections.Generic;
using UGUIMiniMap;
using UnityEngine;
public class EnemyActivator : MonoBehaviour
{
public List<GameObject> rigs;
void OnEnable()
{
Activator();
}
void Activator()
{
int rand=Random.Range(0,rigs.Count);
for (int i = 0; i < rigs.Count; i++)
{
if(i!=rand)
{
Destroy(rigs[i]);
}
}
}
}