FantasyAsset/Assets/Scripts/LODGroupOverride.cs
naumanbutt0000 587a78ef61 iceTemple
added IceTempleScene in FantastAssests
2025-09-23 23:10:39 +05:00

29 lines
753 B
C#

using UnityEngine;
namespace LegendaryCavesAndDungeons
{
[ExecuteInEditMode]
public class LODGroupOverride : MonoBehaviour
{
public float lodSize = 1.0f;
public Vector3 localReference = Vector3.zero;
void OnStart()
{
GetComponent<LODGroup>().size = lodSize;
GetComponent<LODGroup>().localReferencePoint = localReference;
}
#if UNITY_EDITOR
void Update()
{
if( GetComponent<LODGroup>().size != lodSize )
GetComponent<LODGroup>().size = lodSize;
if( GetComponent<LODGroup>().localReferencePoint != localReference )
GetComponent<LODGroup>().localReferencePoint = localReference;
}
#endif
}
}