74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections;
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| using UnityEngine;
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| 
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| namespace UGUIMiniMap
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| {
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|     [Serializable]
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|     public class bl_FOVKick
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|     {
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|         public Camera Camera;                           // optional camera setup, if null the main camera will be used
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|         [HideInInspector] public float originalFov;     // the original fov
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|         public float FOVIncrease = 3f;                  // the amount the field of view increases when going into a run
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|         public float TimeToIncrease = 1f;               // the amount of time the field of view will increase over
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|         public float TimeToDecrease = 1f;               // the amount of time the field of view will take to return to its original size
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|         public AnimationCurve IncreaseCurve;
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| 
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| 
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|         public void Setup(Camera camera)
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|         {
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|             CheckStatus(camera);
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| 
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|             Camera = camera;
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|             originalFov = camera.fieldOfView;
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|         }
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| 
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| 
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|         private void CheckStatus(Camera camera)
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|         {
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|             if (camera == null)
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|             {
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|                 throw new Exception("FOVKick camera is null, please supply the camera to the constructor");
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|             }
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| 
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|             if (IncreaseCurve == null)
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|             {
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|                 throw new Exception(
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|                     "FOVKick Increase curve is null, please define the curve for the field of view kicks");
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|             }
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|         }
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| 
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| 
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|         public void ChangeCamera(Camera camera)
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|         {
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|             Camera = camera;
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|         }
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| 
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| 
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|         public IEnumerator FOVKickUp()
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|         {
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|             float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease);
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|             while (t < TimeToIncrease)
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|             {
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|                 Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToIncrease)*FOVIncrease);
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|                 t += Time.deltaTime;
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|                 yield return new WaitForEndOfFrame();
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|             }
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|         }
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| 
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| 
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|         public IEnumerator FOVKickDown()
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|         {
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|             float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease);
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|             while (t > 0)
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|             {
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|                 Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToDecrease)*FOVIncrease);
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|                 t -= Time.deltaTime;
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|                 yield return new WaitForEndOfFrame();
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|             }
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|             //make sure that fov returns to the original size
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|             Camera.fieldOfView = originalFov;
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|         }
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|     }
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| }
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