32 lines
		
	
	
		
			671 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			671 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Copyright (c) Pixel Crushers. All rights reserved.
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| 
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| using UnityEngine;
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| 
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| namespace PixelCrushers.Wrappers
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| {
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| 
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|     /// <summary>
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|     /// This class holds a text note in the Unity editor. In builds, it's
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|     /// an empty class that destroys itself on Awake.
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|     /// </summary>
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|     [AddComponentMenu("Pixel Crushers/Common/Misc/Editor Note")]
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|     public class EditorNote : MonoBehaviour
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|     {
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| 
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| #if UNITY_EDITOR
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|         [SerializeField]
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|         [TextArea(1,50)]
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|         private string m_note;
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| 
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|         public string note { get { return m_note; } set { m_note = value; } }
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| #else
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|         private void Awake()
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|         {
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|             Destroy(this);
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|         }
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| #endif
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| 
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|     }
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| 
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| }
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