2025-10-03 20:00:05 +05:00

23 lines
582 B
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
/// <summary>
/// Add the attribute [LuaConditionsWizard] to a string variable to
/// use the Lua Conditions Wizard in the inspector.
/// </summary>
public class LuaConditionsWizardAttribute : PropertyAttribute
{
public bool showReferenceDatabase = false;
public LuaConditionsWizardAttribute(bool showReferenceDatabase = false)
{
this.showReferenceDatabase = showReferenceDatabase;
}
}
}