2025-10-03 20:00:05 +05:00

26 lines
564 B
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using System;
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
/// <summary>
/// This optional attribute specifies a submenu name in which to organize
/// a custom sequencer command.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class SequencerCommandGroupAttribute : System.Attribute
{
public string submenu;
public SequencerCommandGroupAttribute(string submenu)
{
this.submenu = submenu;
}
}
}