14 lines
419 B
C#
14 lines
419 B
C#
using UnityEngine;
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using UnityEditor;
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namespace UGUIMiniMap
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{
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[CustomPropertyDrawer(typeof(LayerMaskAttribute))]
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public class LayerMaskDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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property.intValue = EditorGUI.LayerField(position, new GUIContent(property.name, ""), property.intValue);
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}
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}
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} |