27 lines
634 B
C#

using UnityEngine;
public class bl_MMItemInfo
{
//Requiered
//Position where new item was instantiate
public Vector3 Position;
//Optionals
//Leave null if not have target to follow(is static in instantiate position).
public Transform Target;
public float Size = 12;
public Color Color = new Color(1, 1, 1, 0.95f);
public bool Interactable = false;
public Sprite Sprite;
public ItemEffect Effect = ItemEffect.Fade;
public bl_MMItemInfo(Vector3 position)
{
Position = position;
}
public bl_MMItemInfo(Transform target)
{
Target = target;
}
}