55 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| 
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| namespace UGUIMiniMap
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| {
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|     [Serializable]
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|     public class bl_CurveControlledBob
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|     {
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|         public float HorizontalBobRange = 0.33f;
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|         public float VerticalBobRange = 0.33f;
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|         public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f),
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|                                                             new Keyframe(1f, 0f), new Keyframe(1.5f, -1f),
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|                                                             new Keyframe(2f, 0f)); // sin curve for head bob
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|         public float VerticaltoHorizontalRatio = 1f;
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| 
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|         private float m_CyclePositionX;
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|         private float m_CyclePositionY;
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|         private float m_BobBaseInterval;
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|         private Vector3 m_OriginalCameraPosition;
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|         private float m_Time;
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| 
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| 
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|         public void Setup(Camera camera, float bobBaseInterval)
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|         {
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|             m_BobBaseInterval = bobBaseInterval;
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|             m_OriginalCameraPosition = camera.transform.localPosition;
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| 
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|             // get the length of the curve in time
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|             m_Time = Bobcurve[Bobcurve.length - 1].time;
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|         }
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| 
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| 
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|         public Vector3 DoHeadBob(float speed)
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|         {
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|             float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX)*HorizontalBobRange);
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|             float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY)*VerticalBobRange);
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| 
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|             m_CyclePositionX += (speed*Time.deltaTime)/m_BobBaseInterval;
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|             m_CyclePositionY += ((speed*Time.deltaTime)/m_BobBaseInterval)*VerticaltoHorizontalRatio;
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| 
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|             if (m_CyclePositionX > m_Time)
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|             {
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|                 m_CyclePositionX = m_CyclePositionX - m_Time;
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|             }
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|             if (m_CyclePositionY > m_Time)
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|             {
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|                 m_CyclePositionY = m_CyclePositionY - m_Time;
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|             }
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| 
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|             return new Vector3(xPos, yPos, 0f);
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|         }
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|     }
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| }
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