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2025-07-11 15:42:48 +05:00
using UnityEngine;
namespace MenteBacata.ScivoloCharacterController.Internal
{
public struct CapsuleInflator
{
private CapsuleCollider capsuleCollider;
private float originalRadius;
private float originalHeight;
public bool IsInflated { get; private set; }
public CapsuleInflator(CapsuleCollider capsuleCollider)
{
this.capsuleCollider = capsuleCollider;
originalRadius = capsuleCollider.radius;
originalHeight = capsuleCollider.height;
IsInflated = false;
}
public void InflateCapsule(float offset)
{
capsuleCollider.radius += offset;
capsuleCollider.height += 2f * offset;
IsInflated = true;
}
public void DeflateCapsule()
{
capsuleCollider.radius = originalRadius;
capsuleCollider.height = originalHeight;
IsInflated = false;
}
}
}