37 lines
941 B
C#
37 lines
941 B
C#
![]() |
/******************************************************************************/
|
|||
|
/*
|
|||
|
Project - MudBun
|
|||
|
Publisher - Long Bunny Labs
|
|||
|
http://LongBunnyLabs.com
|
|||
|
Author - Ming-Lun "Allen" Chou
|
|||
|
http://AllenChou.net
|
|||
|
*/
|
|||
|
/******************************************************************************/
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace MudBun
|
|||
|
{
|
|||
|
[ExecuteInEditMode]
|
|||
|
public class MudStandardMeshRenderer : MonoBehaviour
|
|||
|
{
|
|||
|
public void OnEnable()
|
|||
|
{
|
|||
|
var meshRenderer = GetComponent<MeshRenderer>();
|
|||
|
if (meshRenderer != null)
|
|||
|
{
|
|||
|
var material = meshRenderer.sharedMaterial;
|
|||
|
meshRenderer.sharedMaterial = material;
|
|||
|
}
|
|||
|
|
|||
|
var skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>();
|
|||
|
if (skinnedMeshRenderer != null)
|
|||
|
{
|
|||
|
var material = skinnedMeshRenderer.sharedMaterial;
|
|||
|
skinnedMeshRenderer.sharedMaterial = material;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|