16 lines
649 B
C#
16 lines
649 B
C#
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namespace MenteBacata.ScivoloCharacterController.Internal
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{
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/*
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* Surface used to determine the resulting movement when moving onto it. It's type is determined by the angle that the
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* surface normal forms with the upDirection.
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*/
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public enum MovementSurface
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{
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Floor, // It faces up and the slope angle is less than max floor angle.
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SteepSlope, // It faces up and it's steeper than floor but not as vertical as a wall.
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Wall, // Nearly vertical surface.
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SlopedCeiling, // It faces down and is sloped.
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FlatCeiling // It faces down and is nearly flat.
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}
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}
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