MiniGames/Assets/Scripts/BalloonFloat/BalloonCollisionDetector.cs

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2025-07-14 19:30:52 +05:00
using UnityEngine;
public class BalloonCollisionDetector : MonoBehaviour
{
private BalloonGameManager gameManager;
void Start()
{
gameManager = FindObjectOfType<BalloonGameManager>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Enemy"))
{
gameManager.TriggerGameOver();
}
}
}