MiniGames/Assets/Scripts/SkyWalker/Skywalker_ExplosiveWall.cs

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2025-09-01 00:01:33 +05:00
using UnityEngine;
public class Skywalker_ExplosiveWall : MonoBehaviour
{
public GameObject Skywalker_ExplosionEffect;
public void Explode()
{
Instantiate(Skywalker_ExplosionEffect, transform.position, Quaternion.identity);
Destroy(gameObject);
}
}