21 lines
497 B
C#
21 lines
497 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CubeClash_Water : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if(other.GetComponent<CubeClash_ZibuController>() != null)
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{
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StartCoroutine(Destroyer(other.gameObject));
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}
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}
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IEnumerator Destroyer(GameObject obj)
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{
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yield return new WaitForSeconds(1);
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Debug.Log("Destroying: "+obj.name);
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Destroy(obj);
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}
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}
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