45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
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using UnityEngine;
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public class ChaseObstacleRandomizer : MonoBehaviour
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{
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//[Header("Coin Parents (Only 0 or 1 will be activated)")]
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//public GameObject[] coinParents;
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[Header("Obstacle Parents (Random number and combination)")]
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public GameObject[] obstacleParents;
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//[Range(0, 100)]
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//public int coinChance = 40; // 40% chance to show a coin group
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void Start()
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{
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//RandomizeCoins();
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RandomizeObstacles();
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}
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// void RandomizeCoins()
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// {
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// // Deactivate all coin groups
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// foreach (var coin in coinParents)
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// coin.SetActive(false);
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// // Random chance to activate one
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// int roll = Random.Range(0, 100);
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// if (roll < coinChance && coinParents.Length > 0)
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// {
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// int index = Random.Range(0, coinParents.Length);
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// coinParents[index].SetActive(true);
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// }
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// }
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void RandomizeObstacles()
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{
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foreach (var obstacle in obstacleParents)
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{
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// Each obstacle has independent 50% chance to be active
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bool shouldActivate = Random.value < 0.5f;
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obstacle.SetActive(shouldActivate);
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}
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}
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}
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