MiniGames/Assets/Scripts/CrateEscape/LevelCompleteDoorTrigger.cs

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using UnityEngine;
[RequireComponent(typeof(Collider))]
public class LevelCompleteDoorTrigger : MonoBehaviour
{
public string playerTag = "Player";
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private void Start()
{
}
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void Reset()
{
// Make sure the collider is a trigger
var col = GetComponent<Collider>();
if (col) col.isTrigger = true;
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag(playerTag))
{
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//CrateEscapeGameManager.Instance?.OnLevelCompleteTriggered();
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}
}
}