MiniGames/Assets/Scripts/SkyWalker/Skywalker_LaserTrap.cs

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using UnityEngine;
public class Skywalker_LaserTrap : MonoBehaviour
{
private void OnTriggerEnter(Collider col)
{
if (col.CompareTag("Player"))
{
Debug.Log("Player hit by laser!");
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Skywalker_GameManager.Instance.TriggerGameOver(DeathType.Laser);
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}
}
}