2025-09-01 00:01:33 +05:00
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using UnityEngine;
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public class Skywalker_LaserTrap : MonoBehaviour
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{
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private void OnTriggerEnter(Collider col)
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{
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if (col.CompareTag("Player"))
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{
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Debug.Log("Player hit by laser!");
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2025-09-06 23:30:06 +05:00
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Skywalker_GameManager.Instance.TriggerGameOver(DeathType.Laser);
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2025-09-01 00:01:33 +05:00
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}
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}
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}
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