MiniGames/Assets/Scripts/Shared/AnimationState.cs

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2025-08-14 20:29:09 +05:00
public enum AnimationState
{
// Idle / Emotes
Idle, IdleBaseAdd, Looks, Sniffing, Lying, Tailchase, Woozy,
// Locomotion
Run, RunFast, Sprint, RunBackward, RunLeanL, RunLeanR, Scoot,
// Jumps / Air
JumpStart, JumpOriginal, JumpIPC, JumpStartIPC,
Fall, Falling, FallingLoop,
Land, // ← add this
JumpEndAdd, JumpEndOld,
DoubleJump, DoubleJumpInPlace, DoubleJumpInPlaceShort,
// Attacks / Hits
ShuCharge, ReactionShuChargeL, ReactionShuChargeR,
SideKickL, SideKickR, ReactionSideKickL, ReactionSideKickR, Squashed,
// Specials
Angel, Blueberry, BlueberryBlast, DownwardDog, Up
}