232 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			232 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0"?> | ||
|  | <doc> | ||
|  |     <assembly> | ||
|  |         <name>DemiLib</name> | ||
|  |     </assembly> | ||
|  |     <members> | ||
|  |         <member name="T:DG.DemiLib.Attributes.DeScriptExecutionOrderAttribute"> | ||
|  |             <summary> | ||
|  |             <code>Class attribute</code><para/> | ||
|  |             Sets the script execution order index | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Attributes.DeScriptExecutionOrderAttribute.#ctor(System.Int32)"> | ||
|  |             <summary> | ||
|  |             Sets the script execution order for this class | ||
|  |             </summary> | ||
|  |             <param name="order">Script execution order index</param> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DemiLib.Core.GUIUtils.isProSkin"> | ||
|  |             <summary> | ||
|  |             Set when calling <code>DeGUI.BeginGUI</code> | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeColorPalette"> | ||
|  |             <summary> | ||
|  |             Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>, | ||
|  |             and changed at any time by calling <code>DeGUI.ChangePalette</code>. | ||
|  |             You can inherit from this class to create custom color palettes with more hColor options. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.DeColorPalette.HexToColor(System.String)"> | ||
|  |             <summary> | ||
|  |             Converts a HEX color to a Unity Color and returns it | ||
|  |             </summary> | ||
|  |             <param name="hex">The HEX color, either with or without the initial # (accepts both regular and short format)</param> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeColorGlobal"> | ||
|  |             <summary> | ||
|  |             Global colors | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeColorBG"> | ||
|  |             <summary> | ||
|  |             Background colors | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DemiLib.DeColorBG.editor"> | ||
|  |             <summary>Editor background color</summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeColorContent"> | ||
|  |             <summary> | ||
|  |             Content colors | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeToggleColors"> | ||
|  |             <summary> | ||
|  |             Toggle button specific colors | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeInputUtils"> | ||
|  |             <summary> | ||
|  |             Various Input utils | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.DeInputUtils.IsNumKeyDown"> | ||
|  |             <summary> | ||
|  |             Returns a number key int if a number key was pressed in this frame, or -1 otherwise | ||
|  |             </summary> | ||
|  |             <returns></returns> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeScope"> | ||
|  |              <summary> | ||
|  |              Extend this to replicate Unity's Scope system with any Unity version. | ||
|  |              Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version. | ||
|  |              Expand this class to create scopes.<para/> | ||
|  |              Example: | ||
|  |              <code>public class VBoxScope : DeScope | ||
|  |              { | ||
|  |                  public VBoxScope(GUIStyle style) | ||
|  |                  { | ||
|  |                      BeginVBox(style); | ||
|  |                  } | ||
|  |              | ||
|  |                  protected override void CloseScope() | ||
|  |                  {  | ||
|  |                      EndVBox(); | ||
|  |                  } | ||
|  |              }</code> | ||
|  |              Usage: | ||
|  |              <code>using (new VBoxScope(myStyle) { | ||
|  |                  // Do something | ||
|  |              }</code> | ||
|  |              </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.DeSkinColor"> | ||
|  |             <summary> | ||
|  |             Contains both free and pro skins color variations, | ||
|  |             and automatically returns the correct one when converted to Color | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.External.DeHierarchyComponent"> | ||
|  |             <summary> | ||
|  |             Used by DeHierarchy | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.MissingItemsIndexes"> | ||
|  |             <summary> | ||
|  |             Returns a list of all items whose gameObject is NULL, or NULL if there's no missing gameObjects. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemColor(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.HColor)"> | ||
|  |             <summary> | ||
|  |             If the item exists sets it, otherwise first creates it and then sets it | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemIcon(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.IcoType)"> | ||
|  |             <summary> | ||
|  |             If the item exists sets it, otherwise first creates it and then sets it | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemSeparator(UnityEngine.GameObject,System.Nullable{DG.DemiLib.External.DeHierarchyComponent.SeparatorType},System.Nullable{DG.DemiLib.External.DeHierarchyComponent.HColor})"> | ||
|  |             <summary> | ||
|  |             If the item exists sets it, otherwise first creates it and then sets it | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.RemoveItemData(UnityEngine.GameObject)"> | ||
|  |             <summary> | ||
|  |             Returns TRUE if the item existed and was removed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.ResetSeparator(UnityEngine.GameObject)"> | ||
|  |             <summary> | ||
|  |             Returns TRUE if the item existed and was changed. | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.GetItem(UnityEngine.GameObject)"> | ||
|  |             <summary> | ||
|  |             Returns the customizedItem for the given gameObject, or NULL if none was found | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.External.DeHierarchyComponent.GetColor(DG.DemiLib.External.DeHierarchyComponent.HColor)"> | ||
|  |             <summary> | ||
|  |             Returns the color corresponding to the given <see cref="T:DG.DemiLib.External.DeHierarchyComponent.HColor"/> | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="P:DG.DemiLib.IEditorGUINode.id"> | ||
|  |             <summary>Must be univocal</summary> | ||
|  |         </member> | ||
|  |         <member name="P:DG.DemiLib.IEditorGUINode.guiPosition"> | ||
|  |             <summary>Node position in editor GUI</summary> | ||
|  |         </member> | ||
|  |         <member name="P:DG.DemiLib.IEditorGUINode.connectedNodesIds"> | ||
|  |             <summary>Ids of all forward connected nodes. Length indicates how many forward connections are allowed. | ||
|  |             Min length represents available connections from node.</summary> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.IntRange"> | ||
|  |             <summary> | ||
|  |             A serializable struct including a min and a max int value | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DemiLib.IntRange.min"> | ||
|  |             <summary>Min value</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DemiLib.IntRange.max"> | ||
|  |             <summary>Max value</summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.IntRange.#ctor(System.Int32,System.Int32)"> | ||
|  |             <summary> | ||
|  |             Creates a new Range | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.IntRange.RandomWithin"> | ||
|  |             <summary> | ||
|  |             Returns a random value within this range (min/max included) | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.IntRange.ToString"> | ||
|  |             <inheritdoc /> | ||
|  |         </member> | ||
|  |         <member name="T:DG.DemiLib.Range"> | ||
|  |             <summary> | ||
|  |             A serializable struct including a min and a max float value | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DemiLib.Range.min"> | ||
|  |             <summary>Min value</summary> | ||
|  |         </member> | ||
|  |         <member name="F:DG.DemiLib.Range.max"> | ||
|  |             <summary>Max value</summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Range.#ctor(System.Single,System.Single)"> | ||
|  |             <summary> | ||
|  |             Creates a new Range | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Range.RandomWithin"> | ||
|  |             <summary> | ||
|  |             Returns a random value within this range (min/max included) | ||
|  |             </summary> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Range.ToString"> | ||
|  |             <inheritdoc /> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Utils.DeRuntimeUtils.GetOnlyComponentsInChildren``1(UnityEngine.GameObject,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns ONLY the Components in the children, and ignores the parent. | ||
|  |             </summary> | ||
|  |             <param name="includeInactive">If TRUE also includes inactive children</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Utils.DeRuntimeUtils.GetOnlyComponentInChildren``1(UnityEngine.GameObject,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns the Component only if it's in a child, and ignores the parent. | ||
|  |             </summary> | ||
|  |             <param name="includeInactive">If TRUE also searches inactive children</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Utils.DeRuntimeUtils.ToHex(UnityEngine.Color32,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns a HEX version of the given Unity Color, without the initial # | ||
|  |             </summary> | ||
|  |             <param name="includeAlpha">If TRUE, also converts the alpha value and returns a hex of 8 characters, | ||
|  |             otherwise doesn't and returns a hex of 6 characters</param> | ||
|  |         </member> | ||
|  |         <member name="M:DG.DemiLib.Utils.DeRuntimeUtils.ToHex(UnityEngine.Color,System.Boolean)"> | ||
|  |             <summary> | ||
|  |             Returns a HEX version of the given Unity Color, without the initial # | ||
|  |             </summary> | ||
|  |             <param name="includeAlpha">If TRUE, also converts the alpha value and returns a hex of 8 characters, | ||
|  |             otherwise doesn't and returns a hex of 6 characters</param> | ||
|  |         </member> | ||
|  |     </members> | ||
|  | </doc> |