68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
|   | #ifndef TOONSKETCH_WATERINPUT_INCLUDED | |||
|  | #define TOONSKETCH_WATERINPUT_INCLUDED | |||
|  | 
 | |||
|  | sampler2D_float _CameraDepthTexture; | |||
|  | sampler2D_float _CameraDepthNormalsTexture; | |||
|  | 
 | |||
|  | float _SurfaceTiling, _FoamTiling; | |||
|  | float4 _WaterColorShallow, _WaterColorDeep, _WaterColorFoam; | |||
|  | float _WaterDepthCutoff; | |||
|  | float _SurfaceDistort, _SurfaceSpeed, _SurfaceStrength; | |||
|  | float _WaveAmount, _WaveSpeed, _WaveStrength; | |||
|  | float2 _FlowDirection; | |||
|  | float _FlowWaveFactor; | |||
|  | float _FoamAmount, _FoamDistort, _FoamSpeed, _FoamStrength; | |||
|  | float _FoamMaxDepth, _FoamMinDepth, _FoamDistance, _FoamHardEdge, _FoamSoftNoise, _FoamSoftness, _FoamFade; | |||
|  | 
 | |||
|  | struct TS_VertexInput | |||
|  | { | |||
|  |     float4 vertex		: POSITION; | |||
|  | 	half3 normal		: NORMAL; | |||
|  |     float2 uv0			: TEXCOORD0; | |||
|  |     float2 uv1			: TEXCOORD1; | |||
|  | #if defined(DYNAMICLIGHTMAP_ON) || defined(UNITY_PASS_META) | |||
|  |     float2 uv2			: TEXCOORD2; | |||
|  | #endif | |||
|  | #ifdef _TANGENT_TO_WORLD | |||
|  |     half4 tangent		: TANGENT; | |||
|  | #endif | |||
|  | 	half4 color			: COLOR; | |||
|  |     UNITY_VERTEX_INPUT_INSTANCE_ID | |||
|  | }; | |||
|  | 
 | |||
|  | struct TS_WaterVertexOutputForwardBase | |||
|  | { | |||
|  | 	UNITY_POSITION(pos); | |||
|  | 	half4 color								: COLOR; | |||
|  | 	float3 viewNormal						: NORMAL; | |||
|  |     float4 tex								: TEXCOORD0; | |||
|  | 	float4 eyeVec							: TEXCOORD1; | |||
|  | 	float4 tangentToWorldAndPackedData[3]	: TEXCOORD2; | |||
|  |     half4 ambientOrLightmapUV				: TEXCOORD5; | |||
|  | 	UNITY_LIGHTING_COORDS(6, 7) | |||
|  | #if UNITY_REQUIRE_FRAG_WORLDPOS && !UNITY_PACK_WORLDPOS_WITH_TANGENT | |||
|  |     float3 posWorld							: TEXCOORD8; | |||
|  | #endif | |||
|  |     float4 screenPos						: TEXCOORD9; | |||
|  |     UNITY_VERTEX_INPUT_INSTANCE_ID | |||
|  |     UNITY_VERTEX_OUTPUT_STEREO | |||
|  | }; | |||
|  | 
 | |||
|  | struct TS_WaterVertexOutputForwardAdd | |||
|  | { | |||
|  | 	UNITY_POSITION(pos); | |||
|  | 	half4 color							: COLOR; | |||
|  | 	float3 viewNormal					: NORMAL; | |||
|  |     float4 tex                          : TEXCOORD0; | |||
|  |     float4 eyeVec                       : TEXCOORD1; | |||
|  |     float4 tangentToWorldAndLightDir[3]	: TEXCOORD2; | |||
|  |     float3 posWorld                     : TEXCOORD5; | |||
|  |     UNITY_LIGHTING_COORDS(6, 7) | |||
|  | #if defined(_PARALLAXMAP) | |||
|  |     half3 viewDirForParallax            : TEXCOORD8; | |||
|  | #endif | |||
|  |     float4 screenPos					: TEXCOORD9; | |||
|  |     UNITY_VERTEX_OUTPUT_STEREO | |||
|  | }; | |||
|  | 
 | |||
|  | #endif |