65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
![]() |
#if UNITY_EDITOR
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// Cartoon FX - (c) 2015 Jean Moreno
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// Help Component that can be added to any GameObject or Prefab
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//
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// Can be useful if you want to add comments to a particular
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// Prefab or GameObject about its usage
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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[CustomEditor(typeof(CFX_InspectorHelp))]
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public class CFX_InspectorHelpEditor : Editor
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{
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private CFX_InspectorHelp inspHelp { get { return (this.target as CFX_InspectorHelp); } }
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public override void OnInspectorGUI ()
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{
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if(inspHelp.Locked)
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{
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ShowHelpGUI();
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}
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else
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{
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EditorStyles.textField.wordWrap = true;
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inspHelp.Title = EditorGUILayout.TextField(inspHelp.Title);
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inspHelp.HelpText = EditorGUILayout.TextArea(inspHelp.HelpText);
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inspHelp.MsgType = (int)((MessageType)EditorGUILayout.EnumPopup("Message Type", (MessageType)inspHelp.MsgType));
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EditorGUILayout.HelpBox("Use the contextual menu (right click or cog icon) on this Component to enable editing back", MessageType.Warning);
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if(GUILayout.Button("Lock Message", GUILayout.Height(30)))
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{
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inspHelp.Locked = true;
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}
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if(GUI.changed)
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{
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EditorUtility.SetDirty(inspHelp);
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}
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GUILayout.Space(12);
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EditorGUILayout.LabelField("MESSAGE PREVIEW:", EditorStyles.largeLabel);
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ShowHelpGUI();
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}
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}
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private void ShowHelpGUI()
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{
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GUILayout.Space(12);
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if(!string.IsNullOrEmpty(inspHelp.Title))
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{
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EditorGUILayout.LabelField(inspHelp.Title, EditorStyles.boldLabel);
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}
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EditorGUILayout.HelpBox(inspHelp.HelpText, (MessageType)inspHelp.MsgType);
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GUILayout.Space(12);
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}
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}
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#endif
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