BlockDrop, Crate Escape, ClawMachine Completed. Before Allin1Shader
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8594
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|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Explode();
|
||||
}
|
||||
|
||||
void Explode()
|
||||
{
|
||||
Collider[] hits = Physics.OverlapBox(transform.position, explosionSize * 0.5f, Quaternion.identity, blockMask);
|
||||
foreach (var c in hits)
|
||||
{
|
||||
if (c.TryGetComponent<BlockDrop_Block>(out var b))
|
||||
{
|
||||
if (b.type != BlockDrop_BlockType.Indestructible) b.Hit(10);
|
||||
}
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_BerryBomb.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_BerryBomb.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f63b803cf360fd14a900ee6f6f7a8217
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
27
Assets/Scripts/BlockDrop/BlockDrop_Block.cs
Normal file
27
Assets/Scripts/BlockDrop/BlockDrop_Block.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
public enum BlockDrop_BlockType { Normal, Indestructible, Berry }
|
||||
|
||||
[RequireComponent(typeof(Rigidbody), typeof(BoxCollider))]
|
||||
public class BlockDrop_Block : MonoBehaviour
|
||||
{
|
||||
public BlockDrop_BlockType type = BlockDrop_BlockType.Normal;
|
||||
public int hitPoints = 1;
|
||||
|
||||
private bool collectedBerry = false;
|
||||
|
||||
public void Hit(int damage)
|
||||
{
|
||||
if (type == BlockDrop_BlockType.Indestructible) return;
|
||||
hitPoints -= damage;
|
||||
if (hitPoints <= 0)
|
||||
{
|
||||
if (type == BlockDrop_BlockType.Berry && !collectedBerry)
|
||||
{
|
||||
collectedBerry = true;
|
||||
BlockDrop_GameManager3D.Instance.AddBerryAmmo(1);
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_Block.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_Block.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4226615e082aab0428d54c14fd9e2b3b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
100
Assets/Scripts/BlockDrop/BlockDrop_BlockManager3D.cs
Normal file
100
Assets/Scripts/BlockDrop/BlockDrop_BlockManager3D.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class BlockDrop_BlockManager3D : MonoBehaviour
|
||||
{
|
||||
[Header("Parent for blocks")]
|
||||
public Transform blockParent; // drag your parent Transform here
|
||||
|
||||
[Header("Grid (local values relative to parent)")]
|
||||
public Vector3 localGridOrigin = new Vector3(0f, 6f, 0f);
|
||||
public int columns = 16;
|
||||
public float cellSize = 1f;
|
||||
public float spawnHeight = 12f;
|
||||
|
||||
[Header("Prefabs")]
|
||||
public GameObject normalBlock;
|
||||
public GameObject indestructibleBlock;
|
||||
public GameObject berryBlock;
|
||||
|
||||
[Header("Rates")]
|
||||
public float fallInterval = 1.2f;
|
||||
[Range(0f, 1f)] public float indestructibleChance = 0.15f;
|
||||
[Range(0f, 1f)] public float berryChance = 0.12f;
|
||||
|
||||
[Header("Existing Blocks")]
|
||||
public bool convertExistingChildren = true;
|
||||
public float existingBlockFallDelay = 2f; // delay before existing blocks start falling
|
||||
|
||||
private List<BlockDrop_Block> staticBlocks = new List<BlockDrop_Block>();
|
||||
private List<BlockDrop_Block> fallingBlocks = new List<BlockDrop_Block>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (convertExistingChildren && blockParent != null)
|
||||
{
|
||||
foreach (Transform child in blockParent)
|
||||
{
|
||||
// ensure each child has a Block component
|
||||
BlockDrop_Block block = child.GetComponent<BlockDrop_Block>();
|
||||
if (block == null) block = child.gameObject.AddComponent<BlockDrop_Block>();
|
||||
|
||||
// check if it should be static (indestructible walls) or falling
|
||||
if (block.type == BlockDrop_BlockType.Indestructible)
|
||||
{
|
||||
staticBlocks.Add(block);
|
||||
}
|
||||
else
|
||||
{
|
||||
fallingBlocks.Add(block);
|
||||
// disable rigidbody so it doesn't fall immediately
|
||||
Rigidbody rb = child.GetComponent<Rigidbody>();
|
||||
if (rb == null) rb = child.gameObject.AddComponent<Rigidbody>();
|
||||
rb.isKinematic = true;
|
||||
}
|
||||
}
|
||||
|
||||
// schedule falling for existing blocks
|
||||
InvokeRepeating(nameof(DropExistingBlock), existingBlockFallDelay, fallInterval);
|
||||
}
|
||||
|
||||
// schedule normal falling spawns
|
||||
InvokeRepeating(nameof(SpawnFallingBlock), 1.5f, fallInterval);
|
||||
}
|
||||
|
||||
void DropExistingBlock()
|
||||
{
|
||||
if (fallingBlocks.Count == 0) return;
|
||||
|
||||
// pick one existing block and enable falling
|
||||
BlockDrop_Block block = fallingBlocks[0];
|
||||
fallingBlocks.RemoveAt(0);
|
||||
|
||||
Rigidbody rb = block.GetComponent<Rigidbody>();
|
||||
if (rb != null) rb.isKinematic = false; // let it fall with gravity
|
||||
}
|
||||
|
||||
public void SpawnFallingBlock()
|
||||
{
|
||||
int col = Random.Range(0, columns);
|
||||
|
||||
// Local position relative to parent
|
||||
Vector3 localSpawnPos = new Vector3(localGridOrigin.x + col * cellSize, spawnHeight, localGridOrigin.z);
|
||||
|
||||
// Convert to world position
|
||||
Vector3 worldSpawnPos = blockParent != null
|
||||
? blockParent.TransformPoint(localSpawnPos)
|
||||
: localSpawnPos;
|
||||
|
||||
// Choose prefab
|
||||
float r = Random.value;
|
||||
GameObject prefab = normalBlock;
|
||||
if (r < indestructibleChance) prefab = indestructibleBlock;
|
||||
else if (r < indestructibleChance + berryChance) prefab = berryBlock;
|
||||
|
||||
// Instantiate under parent
|
||||
GameObject blockObj = Instantiate(prefab, worldSpawnPos, Quaternion.identity, blockParent);
|
||||
Rigidbody rbObj= blockObj.GetComponent<Rigidbody>();
|
||||
rbObj.isKinematic = false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_BlockManager3D.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_BlockManager3D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb84096d48dd3dc41bdceee166aa95de
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
Assets/Scripts/BlockDrop/BlockDrop_Bullet.cs
Normal file
24
Assets/Scripts/BlockDrop/BlockDrop_Bullet.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class BlockDrop_Bullet : MonoBehaviour
|
||||
{
|
||||
public float speed = 25f;
|
||||
public int damage = 1;
|
||||
public float life = 3f;
|
||||
|
||||
void Start() { Destroy(gameObject, life); }
|
||||
|
||||
void Update()
|
||||
{
|
||||
transform.position += transform.forward * speed * Time.deltaTime;
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.TryGetComponent<BlockDrop_Block>(out var block))
|
||||
{
|
||||
block.Hit(damage);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_Bullet.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_Bullet.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33a91aacba7eab6408f139c333149080
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
123
Assets/Scripts/BlockDrop/BlockDrop_BunnyAI3D.cs
Normal file
123
Assets/Scripts/BlockDrop/BlockDrop_BunnyAI3D.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class BlockDrop_BunnyAI3D : MonoBehaviour
|
||||
{
|
||||
[Header("Movement")]
|
||||
public float moveSpeed = 2.5f;
|
||||
public bool horizontalPatrol = true; // true = X axis, false = Y axis
|
||||
public float patrolRange = 6f;
|
||||
public float planeZ = 0f;
|
||||
|
||||
[Header("Cloning & Traps")]
|
||||
public float cloneEverySeconds = 20f;
|
||||
public GameObject carrotTrapPrefab;
|
||||
public float trapInterval = 7f;
|
||||
|
||||
[Header("Collision Spawning")]
|
||||
public float spawnCooldown = 5f; // seconds between collision spawns
|
||||
public int maxBunnies = 30; // population cap
|
||||
|
||||
private Rigidbody rb;
|
||||
private Vector3 startPos;
|
||||
private int dir = 1;
|
||||
private float lastSpawnTime;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
rb.useGravity = false;
|
||||
rb.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ;
|
||||
startPos = transform.position;
|
||||
|
||||
// snap bunny to plane Z
|
||||
Vector3 p = transform.position;
|
||||
p.z = planeZ;
|
||||
transform.position = p;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// If you want timed cloning, enable this:
|
||||
// StartCoroutine(CloneRoutine());
|
||||
|
||||
if (carrotTrapPrefab) StartCoroutine(TrapRoutine());
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
float axis = dir * moveSpeed;
|
||||
|
||||
// Patrol horizontally or vertically
|
||||
Vector3 vel = horizontalPatrol
|
||||
? new Vector3(axis, 0f, 0f)
|
||||
: new Vector3(0f, axis, 0f);
|
||||
|
||||
rb.velocity = vel;
|
||||
|
||||
// Distance from starting position
|
||||
float d = horizontalPatrol
|
||||
? Mathf.Abs(transform.position.x - startPos.x)
|
||||
: Mathf.Abs(transform.position.y - startPos.y);
|
||||
|
||||
// Reverse direction when reaching patrol range
|
||||
if (d >= patrolRange)
|
||||
{
|
||||
startPos = transform.position;
|
||||
dir *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision col)
|
||||
{
|
||||
if (col.collider.CompareTag("Bunny"))
|
||||
{
|
||||
// prevent exponential spawning
|
||||
if (Time.time - lastSpawnTime >= spawnCooldown)
|
||||
{
|
||||
lastSpawnTime = Time.time;
|
||||
|
||||
// population cap
|
||||
if (BlockDrop_GameManager3D.Instance != null &&
|
||||
BlockDrop_GameManager3D.Instance.bunnyParent.childCount < maxBunnies)
|
||||
{
|
||||
BlockDrop_GameManager3D.Instance.SpawnBunny(
|
||||
transform.position + new Vector3(Random.Range(-2.5f, 2.5f), Random.Range(-2.5f, 2.5f), 0)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CloneRoutine()
|
||||
{
|
||||
var wait = new WaitForSeconds(cloneEverySeconds);
|
||||
while (true)
|
||||
{
|
||||
yield return wait;
|
||||
|
||||
if (BlockDrop_GameManager3D.Instance != null &&
|
||||
BlockDrop_GameManager3D.Instance.bunnyParent.childCount < maxBunnies)
|
||||
{
|
||||
BlockDrop_GameManager3D.Instance.SpawnBunny(
|
||||
transform.position + new Vector3(Random.Range(-1f, 1f), 0f, 0f)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator TrapRoutine()
|
||||
{
|
||||
var wait = new WaitForSeconds(trapInterval);
|
||||
while (true)
|
||||
{
|
||||
yield return wait;
|
||||
if (carrotTrapPrefab != null)
|
||||
{
|
||||
Vector3 trapPos = new Vector3(transform.position.x, transform.position.y + 0.1f, 0f);
|
||||
Instantiate(carrotTrapPrefab, trapPos, carrotTrapPrefab.transform.rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_BunnyAI3D.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_BunnyAI3D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a101204db6976e242838a227b96c3370
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/Scripts/BlockDrop/BlockDrop_CarrotTrap.cs
Normal file
18
Assets/Scripts/BlockDrop/BlockDrop_CarrotTrap.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class BlockDrop_CarrotTrap : MonoBehaviour
|
||||
{
|
||||
public float lifeTime = 15f;
|
||||
void Start()
|
||||
{
|
||||
Destroy(gameObject, lifeTime);
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player") || other.GetComponent<BlockDrop_WolfController3D>() != null)
|
||||
{
|
||||
BlockDrop_GameManager3D.Instance.GameOver("Wolf hit a carrot trap!");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_CarrotTrap.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_CarrotTrap.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e81f852bee6c0e45a7e377bd9a1fd1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
15
Assets/Scripts/BlockDrop/BlockDrop_Exit.cs
Normal file
15
Assets/Scripts/BlockDrop/BlockDrop_Exit.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BlockDrop_Exit : MonoBehaviour
|
||||
{
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if(other.gameObject.CompareTag("Player"))
|
||||
{
|
||||
BlockDrop_GameManager3D.Instance.GameWon.SetActive(true);
|
||||
Time.timeScale = 0;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockDrop/BlockDrop_Exit.cs.meta
Normal file
11
Assets/Scripts/BlockDrop/BlockDrop_Exit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8775dce88e3716d4cac2b534fa199829
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user