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This commit is contained in:
Ali Sharoz 2025-07-14 19:30:52 +05:00
parent 4cf5ae9b07
commit 391dc7599b
27 changed files with 76859 additions and 1636 deletions

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void Start() void Start()
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// Make sure fractured crate and crack pieces are hidden at start // Make sure fractured crate and crack pieces are hidden at start
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if (crashSound && audioSource) if (crashSound && audioSource)
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} }
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@ -0,0 +1,18 @@
using UnityEngine;
public class BalloonCollisionDetector : MonoBehaviour
{
private BalloonGameManager gameManager;
void Start()
{
gameManager = FindObjectOfType<BalloonGameManager>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Enemy"))
{
gameManager.TriggerGameOver();
}
}
}

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@ -0,0 +1,42 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class BalloonGameManager : MonoBehaviour
{
public CameraScroller cameraScroller;
public GameObject gameOverPanel;
public TextMeshProUGUI scoreTextInGame;
public TextMeshProUGUI scoreTextGameOver;
public GameObject balloon; // Assign your Balloon object here
private float score = 0f;
private bool gameOver = false;
public static bool IsGameOver { get; private set; } = false;
void Update()
{
if (BalloonGameManager.IsGameOver) return;
// Score increases with time
score += Time.deltaTime;
if (scoreTextInGame != null)
scoreTextInGame.text = "Score: "+Mathf.FloorToInt(score).ToString();
}
public void TriggerGameOver()
{
if (IsGameOver) return;
IsGameOver = true;
if (cameraScroller != null)
cameraScroller.enabled = false;
if (gameOverPanel != null)
gameOverPanel.SetActive(true);
if (scoreTextGameOver != null)
scoreTextGameOver.text = "Score: " + Mathf.FloorToInt(score).ToString();
}
}

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@ -1,15 +1,17 @@
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class ShieldController : MonoBehaviour public class ShieldController : MonoBehaviour
{ {
public float followSpeed = 20f; // How fast the shield follows your finger public float followSpeed = 20f;
public float pushForce = 10f; // Force applied to obstacles public float pushForce = 10f;
public LayerMask pushableLayers; // Only apply force to selected layers public LayerMask pushableLayers;
private Rigidbody2D rb; private Rigidbody2D rb;
private Camera mainCam; private Camera mainCam;
private HashSet<GameObject> hitEnemies = new HashSet<GameObject>();
void Start() void Start()
{ {
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
@ -18,7 +20,15 @@ public class ShieldController : MonoBehaviour
void Update() void Update()
{ {
if (Input.GetMouseButton(0)) // For both mobile and desktop if (BalloonGameManager.IsGameOver) return;
HandleMovement();
DestroyOffscreenEnemies();
}
void HandleMovement()
{
if (Input.GetMouseButton(0))
{ {
Vector2 touchPosition = mainCam.ScreenToWorldPoint(Input.mousePosition); Vector2 touchPosition = mainCam.ScreenToWorldPoint(Input.mousePosition);
Vector2 direction = (touchPosition - rb.position); Vector2 direction = (touchPosition - rb.position);
@ -26,8 +36,14 @@ public class ShieldController : MonoBehaviour
} }
else else
{ {
rb.velocity = Vector2.zero; // Stop when not dragging rb.velocity = Vector2.zero;
} }
// Clamp shield inside the camera
Vector3 viewPos = mainCam.WorldToViewportPoint(transform.position);
viewPos.x = Mathf.Clamp01(viewPos.x);
viewPos.y = Mathf.Clamp01(viewPos.y);
transform.position = mainCam.ViewportToWorldPoint(viewPos);
} }
private void OnCollisionEnter2D(Collision2D collision) private void OnCollisionEnter2D(Collision2D collision)
@ -40,7 +56,47 @@ public class ShieldController : MonoBehaviour
Vector2 forceDir = collision.transform.position - transform.position; Vector2 forceDir = collision.transform.position - transform.position;
forceDir.Normalize(); forceDir.Normalize();
otherRb.AddForce(forceDir * pushForce, ForceMode2D.Impulse); otherRb.AddForce(forceDir * pushForce, ForceMode2D.Impulse);
// Add to list of hit enemies
if (!hitEnemies.Contains(collision.gameObject))
{
hitEnemies.Add(collision.gameObject);
} }
} }
} }
} }
void DestroyOffscreenEnemies()
{
float buffer = 1f; // World units to extend camera bounds (adjust as needed)
List<GameObject> toRemove = new List<GameObject>();
foreach (GameObject enemy in hitEnemies)
{
if (enemy == null) continue;
Vector3 enemyPos = enemy.transform.position;
Vector3 camPos = mainCam.transform.position;
float camHeight = 2f * mainCam.orthographicSize;
float camWidth = camHeight * mainCam.aspect;
float left = camPos.x - camWidth / 2f - buffer;
float right = camPos.x + camWidth / 2f + buffer;
float bottom = camPos.y - camHeight / 2f - buffer;
float top = camPos.y + camHeight / 2f + buffer;
if (enemyPos.x < left || enemyPos.x > right ||
enemyPos.y < bottom || enemyPos.y > top)
{
Destroy(enemy);
toRemove.Add(enemy);
}
}
foreach (GameObject e in toRemove)
{
hitEnemies.Remove(e);
}
}
}

View File

@ -9,4 +9,8 @@ public class SceneSelector : MonoBehaviour
{ {
SceneManager.LoadScene(index); SceneManager.LoadScene(index);
} }
public void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
} }

View File

@ -86,7 +86,7 @@ public class WhackAMoleGameManager : MonoBehaviour
Quaternion referenceRotation = moleHammerPositions[0].rotation; Quaternion referenceRotation = moleHammerPositions[0].rotation;
// Calculate lifted position using the reference's up direction // Calculate lifted position using the reference's up direction
Vector3 liftedPosition = position + referenceRotation * Vector3.up * 0.5f; Vector3 liftedPosition = position + referenceRotation * Vector3.zero;
GameObject hammer = Instantiate(hammerPrefab, liftedPosition, referenceRotation); GameObject hammer = Instantiate(hammerPrefab, liftedPosition, referenceRotation);
AnimateHammerMesh(hammer); AnimateHammerMesh(hammer);

View File

@ -8,6 +8,9 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/MainMenu.unity path: Assets/Scenes/MainMenu.unity
guid: 2c7507e67227be143ad14af32c6b28cb guid: 2c7507e67227be143ad14af32c6b28cb
- enabled: 1
path: Assets/Scenes/Forage Grove.unity
guid: e1323357692ca68489ed8334c4583f92
- enabled: 1 - enabled: 1
path: Assets/Scenes/WhackAMole.unity path: Assets/Scenes/WhackAMole.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab guid: 9fc0d4010bbf28b4594072e72b8655ab
@ -18,9 +21,15 @@ EditorBuildSettings:
path: Assets/Scenes/BerryBullsEye.unity path: Assets/Scenes/BerryBullsEye.unity
guid: e5aa1b471aac2f54bb31b08175e9da5f guid: e5aa1b471aac2f54bb31b08175e9da5f
- enabled: 1 - enabled: 1
path: Assets/Scenes/FeedTheZibu.unity path: Assets/Scenes/BalloonFloat.unity
guid: 2ccc400ec771453428e1f25a49906737 guid: 2a14fa06d53c9384d998e07bcbe8d461
- enabled: 1
path: Assets/Scenes/BreakTheBox.unity
guid: 3b0dc5e594206994bb887130f284e330
- enabled: 1 - enabled: 1
path: Assets/Scenes/ButterflyCatch.unity path: Assets/Scenes/ButterflyCatch.unity
guid: c31dd759b8d083a47ba3d5d0deeefd9a guid: c31dd759b8d083a47ba3d5d0deeefd9a
- enabled: 1
path: Assets/Scenes/FeedTheZibu.unity
guid: 2ccc400ec771453428e1f25a49906737
m_configObjects: {} m_configObjects: {}

View File

@ -3,7 +3,7 @@
--- !u!19 &1 --- !u!19 &1
Physics2DSettings: Physics2DSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 4 serializedVersion: 6
m_Gravity: {x: 0, y: -9.81} m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0} m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8 m_VelocityIterations: 8
@ -38,19 +38,11 @@ Physics2DSettings:
m_IslandSolverJointCostScale: 10 m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50 m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50 m_IslandSolverContactsPerJob: 50
m_AutoSimulation: 1 m_SimulationMode: 0
m_QueriesHitTriggers: 1 m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1 m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1 m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1 m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0 m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0 m_GizmoOptions: 10
m_ShowColliderSleep: 1 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View File

@ -161,7 +161,8 @@ PlayerSettings:
resetResolutionOnWindowResize: 0 resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: {} applicationIdentifier:
Standalone: com.DefaultCompany.MiniGames
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
VisionOS: 0 VisionOS: 0

View File

@ -9,6 +9,7 @@ TagManager:
- Target - Target
- Enemy - Enemy
- Wall - Wall
- Ball
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
@ -17,7 +18,7 @@ TagManager:
- Water - Water
- UI - UI
- Player - Player
- - Ball
- -
- -
- -