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@ -837,7 +837,7 @@ SphereCollider:
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@ -943,7 +943,7 @@ SphereCollider:
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SphereCollider:
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18
Assets/Scripts/BalloonFloat/BalloonCollisionDetector.cs
Normal file
18
Assets/Scripts/BalloonFloat/BalloonCollisionDetector.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BalloonCollisionDetector : MonoBehaviour
|
||||||
|
{
|
||||||
|
private BalloonGameManager gameManager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gameManager = FindObjectOfType<BalloonGameManager>();
|
||||||
|
}
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Enemy"))
|
||||||
|
{
|
||||||
|
gameManager.TriggerGameOver();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BalloonFloat/BalloonCollisionDetector.cs.meta
Normal file
11
Assets/Scripts/BalloonFloat/BalloonCollisionDetector.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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|
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42
Assets/Scripts/BalloonFloat/BalloonGameManager.cs
Normal file
42
Assets/Scripts/BalloonFloat/BalloonGameManager.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
public class BalloonGameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public CameraScroller cameraScroller;
|
||||||
|
public GameObject gameOverPanel;
|
||||||
|
public TextMeshProUGUI scoreTextInGame;
|
||||||
|
public TextMeshProUGUI scoreTextGameOver;
|
||||||
|
public GameObject balloon; // Assign your Balloon object here
|
||||||
|
|
||||||
|
private float score = 0f;
|
||||||
|
private bool gameOver = false;
|
||||||
|
public static bool IsGameOver { get; private set; } = false;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (BalloonGameManager.IsGameOver) return;
|
||||||
|
|
||||||
|
|
||||||
|
// Score increases with time
|
||||||
|
score += Time.deltaTime;
|
||||||
|
|
||||||
|
if (scoreTextInGame != null)
|
||||||
|
scoreTextInGame.text = "Score: "+Mathf.FloorToInt(score).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TriggerGameOver()
|
||||||
|
{
|
||||||
|
if (IsGameOver) return;
|
||||||
|
|
||||||
|
IsGameOver = true;
|
||||||
|
|
||||||
|
if (cameraScroller != null)
|
||||||
|
cameraScroller.enabled = false;
|
||||||
|
|
||||||
|
if (gameOverPanel != null)
|
||||||
|
gameOverPanel.SetActive(true);
|
||||||
|
|
||||||
|
if (scoreTextGameOver != null)
|
||||||
|
scoreTextGameOver.text = "Score: " + Mathf.FloorToInt(score).ToString();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BalloonFloat/BalloonGameManager.cs.meta
Normal file
11
Assets/Scripts/BalloonFloat/BalloonGameManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b8998d38258e6c46afa38d92abf20b6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,15 +1,17 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody2D))]
|
|
||||||
public class ShieldController : MonoBehaviour
|
public class ShieldController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float followSpeed = 20f; // How fast the shield follows your finger
|
public float followSpeed = 20f;
|
||||||
public float pushForce = 10f; // Force applied to obstacles
|
public float pushForce = 10f;
|
||||||
public LayerMask pushableLayers; // Only apply force to selected layers
|
public LayerMask pushableLayers;
|
||||||
|
|
||||||
private Rigidbody2D rb;
|
private Rigidbody2D rb;
|
||||||
private Camera mainCam;
|
private Camera mainCam;
|
||||||
|
|
||||||
|
private HashSet<GameObject> hitEnemies = new HashSet<GameObject>();
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
@ -18,7 +20,15 @@ public class ShieldController : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButton(0)) // For both mobile and desktop
|
if (BalloonGameManager.IsGameOver) return;
|
||||||
|
|
||||||
|
HandleMovement();
|
||||||
|
DestroyOffscreenEnemies();
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleMovement()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
Vector2 touchPosition = mainCam.ScreenToWorldPoint(Input.mousePosition);
|
Vector2 touchPosition = mainCam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
Vector2 direction = (touchPosition - rb.position);
|
Vector2 direction = (touchPosition - rb.position);
|
||||||
@ -26,8 +36,14 @@ public class ShieldController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rb.velocity = Vector2.zero; // Stop when not dragging
|
rb.velocity = Vector2.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Clamp shield inside the camera
|
||||||
|
Vector3 viewPos = mainCam.WorldToViewportPoint(transform.position);
|
||||||
|
viewPos.x = Mathf.Clamp01(viewPos.x);
|
||||||
|
viewPos.y = Mathf.Clamp01(viewPos.y);
|
||||||
|
transform.position = mainCam.ViewportToWorldPoint(viewPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
@ -40,7 +56,47 @@ public class ShieldController : MonoBehaviour
|
|||||||
Vector2 forceDir = collision.transform.position - transform.position;
|
Vector2 forceDir = collision.transform.position - transform.position;
|
||||||
forceDir.Normalize();
|
forceDir.Normalize();
|
||||||
otherRb.AddForce(forceDir * pushForce, ForceMode2D.Impulse);
|
otherRb.AddForce(forceDir * pushForce, ForceMode2D.Impulse);
|
||||||
|
|
||||||
|
// Add to list of hit enemies
|
||||||
|
if (!hitEnemies.Contains(collision.gameObject))
|
||||||
|
{
|
||||||
|
hitEnemies.Add(collision.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyOffscreenEnemies()
|
||||||
|
{
|
||||||
|
float buffer = 1f; // World units to extend camera bounds (adjust as needed)
|
||||||
|
List<GameObject> toRemove = new List<GameObject>();
|
||||||
|
|
||||||
|
foreach (GameObject enemy in hitEnemies)
|
||||||
|
{
|
||||||
|
if (enemy == null) continue;
|
||||||
|
|
||||||
|
Vector3 enemyPos = enemy.transform.position;
|
||||||
|
Vector3 camPos = mainCam.transform.position;
|
||||||
|
|
||||||
|
float camHeight = 2f * mainCam.orthographicSize;
|
||||||
|
float camWidth = camHeight * mainCam.aspect;
|
||||||
|
|
||||||
|
float left = camPos.x - camWidth / 2f - buffer;
|
||||||
|
float right = camPos.x + camWidth / 2f + buffer;
|
||||||
|
float bottom = camPos.y - camHeight / 2f - buffer;
|
||||||
|
float top = camPos.y + camHeight / 2f + buffer;
|
||||||
|
|
||||||
|
if (enemyPos.x < left || enemyPos.x > right ||
|
||||||
|
enemyPos.y < bottom || enemyPos.y > top)
|
||||||
|
{
|
||||||
|
Destroy(enemy);
|
||||||
|
toRemove.Add(enemy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (GameObject e in toRemove)
|
||||||
|
{
|
||||||
|
hitEnemies.Remove(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,4 +9,8 @@ public class SceneSelector : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SceneManager.LoadScene(index);
|
SceneManager.LoadScene(index);
|
||||||
}
|
}
|
||||||
|
public void Restart()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,16 +81,16 @@ public class WhackAMoleGameManager : MonoBehaviour
|
|||||||
GameObject hammer = Instantiate(hammerPrefab, hammerPos.position, hammerPos.rotation);
|
GameObject hammer = Instantiate(hammerPrefab, hammerPos.position, hammerPos.rotation);
|
||||||
AnimateHammerMesh(hammer);
|
AnimateHammerMesh(hammer);
|
||||||
}
|
}
|
||||||
void InstantiateHammerAtClick(Vector3 position)
|
void InstantiateHammerAtClick(Vector3 position)
|
||||||
{
|
{
|
||||||
Quaternion referenceRotation = moleHammerPositions[0].rotation;
|
Quaternion referenceRotation = moleHammerPositions[0].rotation;
|
||||||
|
|
||||||
// Calculate lifted position using the reference's up direction
|
// Calculate lifted position using the reference's up direction
|
||||||
Vector3 liftedPosition = position + referenceRotation * Vector3.up * 0.5f;
|
Vector3 liftedPosition = position + referenceRotation * Vector3.zero;
|
||||||
|
|
||||||
GameObject hammer = Instantiate(hammerPrefab, liftedPosition, referenceRotation);
|
GameObject hammer = Instantiate(hammerPrefab, liftedPosition, referenceRotation);
|
||||||
AnimateHammerMesh(hammer);
|
AnimateHammerMesh(hammer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AnimateHammerMesh(GameObject hammer)
|
void AnimateHammerMesh(GameObject hammer)
|
||||||
|
@ -8,6 +8,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/MainMenu.unity
|
path: Assets/Scenes/MainMenu.unity
|
||||||
guid: 2c7507e67227be143ad14af32c6b28cb
|
guid: 2c7507e67227be143ad14af32c6b28cb
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Forage Grove.unity
|
||||||
|
guid: e1323357692ca68489ed8334c4583f92
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/WhackAMole.unity
|
path: Assets/Scenes/WhackAMole.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
@ -18,9 +21,15 @@ EditorBuildSettings:
|
|||||||
path: Assets/Scenes/BerryBullsEye.unity
|
path: Assets/Scenes/BerryBullsEye.unity
|
||||||
guid: e5aa1b471aac2f54bb31b08175e9da5f
|
guid: e5aa1b471aac2f54bb31b08175e9da5f
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/FeedTheZibu.unity
|
path: Assets/Scenes/BalloonFloat.unity
|
||||||
guid: 2ccc400ec771453428e1f25a49906737
|
guid: 2a14fa06d53c9384d998e07bcbe8d461
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/BreakTheBox.unity
|
||||||
|
guid: 3b0dc5e594206994bb887130f284e330
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/ButterflyCatch.unity
|
path: Assets/Scenes/ButterflyCatch.unity
|
||||||
guid: c31dd759b8d083a47ba3d5d0deeefd9a
|
guid: c31dd759b8d083a47ba3d5d0deeefd9a
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/FeedTheZibu.unity
|
||||||
|
guid: 2ccc400ec771453428e1f25a49906737
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--- !u!19 &1
|
--- !u!19 &1
|
||||||
Physics2DSettings:
|
Physics2DSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 4
|
serializedVersion: 6
|
||||||
m_Gravity: {x: 0, y: -9.81}
|
m_Gravity: {x: 0, y: -9.81}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_VelocityIterations: 8
|
m_VelocityIterations: 8
|
||||||
@ -38,19 +38,11 @@ Physics2DSettings:
|
|||||||
m_IslandSolverJointCostScale: 10
|
m_IslandSolverJointCostScale: 10
|
||||||
m_IslandSolverBodiesPerJob: 50
|
m_IslandSolverBodiesPerJob: 50
|
||||||
m_IslandSolverContactsPerJob: 50
|
m_IslandSolverContactsPerJob: 50
|
||||||
m_AutoSimulation: 1
|
m_SimulationMode: 0
|
||||||
m_QueriesHitTriggers: 1
|
m_QueriesHitTriggers: 1
|
||||||
m_QueriesStartInColliders: 1
|
m_QueriesStartInColliders: 1
|
||||||
m_CallbacksOnDisable: 1
|
m_CallbacksOnDisable: 1
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_AlwaysShowColliders: 0
|
m_GizmoOptions: 10
|
||||||
m_ShowColliderSleep: 1
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_ShowColliderContacts: 0
|
|
||||||
m_ShowColliderAABB: 0
|
|
||||||
m_ContactArrowScale: 0.2
|
|
||||||
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
|
|
||||||
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
|
||||||
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
|
||||||
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
|
||||||
|
@ -161,7 +161,8 @@ PlayerSettings:
|
|||||||
resetResolutionOnWindowResize: 0
|
resetResolutionOnWindowResize: 0
|
||||||
androidSupportedAspectRatio: 1
|
androidSupportedAspectRatio: 1
|
||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
applicationIdentifier: {}
|
applicationIdentifier:
|
||||||
|
Standalone: com.DefaultCompany.MiniGames
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
VisionOS: 0
|
VisionOS: 0
|
||||||
|
@ -9,6 +9,7 @@ TagManager:
|
|||||||
- Target
|
- Target
|
||||||
- Enemy
|
- Enemy
|
||||||
- Wall
|
- Wall
|
||||||
|
- Ball
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
@ -17,7 +18,7 @@ TagManager:
|
|||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Player
|
- Player
|
||||||
-
|
- Ball
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
x
Reference in New Issue
Block a user