WhackAMole hammer
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m_LocalEulerAnglesHint: {x: 70.6, y: -22.8, z: 0}
|
||||
--- !u!1 &1724566850
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3601,6 +3694,11 @@ MonoBehaviour:
|
||||
gameDuration: 30
|
||||
scoreText: {fileID: 669246235}
|
||||
timerText: {fileID: 1838848884}
|
||||
hammerPrefab: {fileID: 6058684453237696602, guid: 5285f9e8c3fff984a9b632160a6b123f, type: 3}
|
||||
moleHammerPositions:
|
||||
- {fileID: 435493189}
|
||||
- {fileID: 1719834073}
|
||||
- {fileID: 939769533}
|
||||
--- !u!4 &1943679469
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3865,6 +3963,21 @@ MeshFilter:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2071497026}
|
||||
m_Mesh: {fileID: -207887738857377605, guid: e34ab2337b0716f41ba6cd304eae19fe, type: 3}
|
||||
--- !u!4 &497938024760218994
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2301759737289141939}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.25693586, y: 0.7310241, z: -0.5175938, w: 0.36288357}
|
||||
m_LocalPosition: {x: 1.371562, y: 15.855909, z: -3.8356214}
|
||||
m_LocalScale: {x: 0.22208777, y: 0.22208783, z: 0.2220879}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 70.6, y: -22.8, z: 0}
|
||||
--- !u!1 &749492132578731000
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -4088,6 +4201,22 @@ MonoBehaviour:
|
||||
m_numOctaves: 3
|
||||
m_octaveOffsetFactor: 0.5
|
||||
m_lockPosition: 0
|
||||
--- !u!1 &2301759737289141939
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 497938024760218994}
|
||||
m_Layer: 0
|
||||
m_Name: HammerParent
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!135 &2451226347263057802
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -4738,3 +4867,7 @@ SceneRoots:
|
||||
- {fileID: 1724566852}
|
||||
- {fileID: 1867286920}
|
||||
- {fileID: 656961567}
|
||||
- {fileID: 497938024760218994}
|
||||
- {fileID: 435493189}
|
||||
- {fileID: 1719834073}
|
||||
- {fileID: 939769533}
|
||||
|
@ -1,11 +1,11 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Mole : MonoBehaviour
|
||||
{
|
||||
public float visibleDuration = 1.0f;
|
||||
public float moveSpeed = 5f;
|
||||
|
||||
private Vector3 hiddenPosition;
|
||||
private Vector3 visiblePosition;
|
||||
private bool isVisible = false;
|
||||
@ -24,18 +24,38 @@ public class Mole : MonoBehaviour
|
||||
public void Show()
|
||||
{
|
||||
if (!isMoving)
|
||||
{
|
||||
StartCoroutine(MoveTo(visiblePosition, () =>
|
||||
{
|
||||
isVisible = true;
|
||||
Invoke(nameof(Hide), visibleDuration);
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if (!isMoving)
|
||||
{
|
||||
StartCoroutine(MoveTo(hiddenPosition, () => isVisible = false));
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsVisible()
|
||||
{
|
||||
return isVisible;
|
||||
}
|
||||
|
||||
public void ReactToHit()
|
||||
{
|
||||
if (isVisible)
|
||||
{
|
||||
gameManager.AddScore(1);
|
||||
StartCoroutine(HitReaction());
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator HitReaction()
|
||||
{
|
||||
Vector3 originalScale = transform.localScale;
|
||||
@ -46,6 +66,7 @@ public class Mole : MonoBehaviour
|
||||
|
||||
transform.localScale = originalScale;
|
||||
}
|
||||
|
||||
private IEnumerator MoveTo(Vector3 targetPos, System.Action onComplete)
|
||||
{
|
||||
isMoving = true;
|
||||
@ -73,16 +94,6 @@ public class Mole : MonoBehaviour
|
||||
isVisible = false;
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (isVisible)
|
||||
{
|
||||
gameManager.AddScore(1);
|
||||
StartCoroutine(HitReaction());
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
// Bounce easing function (EaseOutBounce)
|
||||
private float EaseOutBounce(float x)
|
||||
{
|
||||
|
@ -1,6 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using DG.Tweening;
|
||||
|
||||
public class WhackAMoleGameManager : MonoBehaviour
|
||||
{
|
||||
public Mole[] moles;
|
||||
@ -9,11 +11,17 @@ public class WhackAMoleGameManager : MonoBehaviour
|
||||
public TextMeshProUGUI scoreText;
|
||||
public TextMeshProUGUI timerText;
|
||||
|
||||
public GameObject hammerPrefab;
|
||||
public Transform[] moleHammerPositions;
|
||||
|
||||
private int score = 0;
|
||||
private float timeLeft;
|
||||
|
||||
private Camera mainCamera;
|
||||
|
||||
void Start()
|
||||
{
|
||||
mainCamera = Camera.main;
|
||||
timeLeft = gameDuration;
|
||||
InvokeRepeating(nameof(SpawnMole), 1f, spawnInterval);
|
||||
}
|
||||
@ -21,12 +29,33 @@ public class WhackAMoleGameManager : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
timeLeft -= Time.deltaTime;
|
||||
timerText.text = "Time: " + Mathf.CeilToInt(timeLeft);
|
||||
timerText.text = "Time: " + Mathf.CeilToInt(Mathf.Max(timeLeft, 0f));
|
||||
|
||||
if (timeLeft <= 0f)
|
||||
{
|
||||
CancelInvoke(nameof(SpawnMole));
|
||||
timerText.text = "Time: 0";
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for click
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
Mole mole = hit.collider.GetComponent<Mole>();
|
||||
if (mole != null && mole.IsVisible())
|
||||
{
|
||||
mole.ReactToHit();
|
||||
int moleIndex = System.Array.IndexOf(moles, mole);
|
||||
InstantiateHammerAtMole(moleIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
InstantiateHammerAtClick(hit.point);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,4 +72,34 @@ public class WhackAMoleGameManager : MonoBehaviour
|
||||
score += points;
|
||||
scoreText.text = "Score: " + score;
|
||||
}
|
||||
|
||||
void InstantiateHammerAtMole(int index)
|
||||
{
|
||||
if (index < 0 || index >= moleHammerPositions.Length) return;
|
||||
|
||||
Transform hammerPos = moleHammerPositions[index];
|
||||
GameObject hammer = Instantiate(hammerPrefab, hammerPos.position, hammerPos.rotation);
|
||||
AnimateHammerMesh(hammer);
|
||||
}
|
||||
void InstantiateHammerAtClick(Vector3 position)
|
||||
{
|
||||
Quaternion referenceRotation = moleHammerPositions[0].rotation;
|
||||
|
||||
// Calculate lifted position using the reference's up direction
|
||||
Vector3 liftedPosition = position + referenceRotation * Vector3.up * 0.5f;
|
||||
|
||||
GameObject hammer = Instantiate(hammerPrefab, liftedPosition, referenceRotation);
|
||||
AnimateHammerMesh(hammer);
|
||||
}
|
||||
|
||||
|
||||
void AnimateHammerMesh(GameObject hammer)
|
||||
{
|
||||
Transform meshHammer = hammer.transform.GetChild(0); // assumes first child is the mesh
|
||||
meshHammer.localEulerAngles = new Vector3(-150f, 0f, 0f);
|
||||
meshHammer.DOLocalRotate(Vector3.zero, 0.2f).SetEase(Ease.OutBack);
|
||||
|
||||
// Optional: Destroy hammer after animation
|
||||
Destroy(hammer, 0.5f);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user