Jump and other bugs fixed. Reflections added.
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@ -66,9 +66,9 @@ Material:
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@ -1,10 +1,12 @@
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using DG.Tweening;
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using UnityEngine;
|
||||
|
||||
public class ChasePlayerController : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 5f;
|
||||
public float laneDistance = 2.5f; // Distance between lanes
|
||||
public float jumpForce = 7f;
|
||||
public float jumpPower = 0.6f; // Jump height
|
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public float jumpDuration = 1.2f; // Total jump time
|
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public float laneSwitchSpeed = 10f;
|
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|
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private int currentLane = 1; // 0 = Left, 1 = Middle, 2 = Right
|
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@ -12,7 +14,7 @@ public class ChasePlayerController : MonoBehaviour
|
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private Animator animator;
|
||||
private bool isGrounded = true;
|
||||
|
||||
private Vector3 targetPosition;
|
||||
private Vector3 targetLanePosition;
|
||||
|
||||
private Vector2 startTouchPosition;
|
||||
private Vector2 endTouchPosition;
|
||||
@ -23,36 +25,32 @@ public class ChasePlayerController : MonoBehaviour
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
animator = GetComponent<Animator>();
|
||||
targetPosition = transform.position;
|
||||
targetLanePosition = transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
HandleInput();
|
||||
HandleSwipe(); // Add this
|
||||
HandleLaneSwitch();
|
||||
HandleSwipe();
|
||||
UpdateLaneTarget();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
MoveForward();
|
||||
SmoothLaneSwitch();
|
||||
}
|
||||
|
||||
void HandleInput()
|
||||
{
|
||||
// Keyboard controls (for testing in editor)
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
if (currentLane > 0)
|
||||
currentLane--;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow) && currentLane > 0)
|
||||
currentLane--;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
if (currentLane < 2)
|
||||
currentLane++;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow) && currentLane < 2)
|
||||
currentLane--;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleSwipe()
|
||||
@ -69,67 +67,79 @@ public class ChasePlayerController : MonoBehaviour
|
||||
break;
|
||||
|
||||
case TouchPhase.Ended:
|
||||
if (swipeDetected)
|
||||
if (!swipeDetected) return;
|
||||
|
||||
endTouchPosition = touch.position;
|
||||
Vector2 swipe = endTouchPosition - startTouchPosition;
|
||||
|
||||
if (swipe.magnitude >= minSwipeDistance)
|
||||
{
|
||||
endTouchPosition = touch.position;
|
||||
Vector2 swipe = endTouchPosition - startTouchPosition;
|
||||
float x = swipe.x;
|
||||
float y = swipe.y;
|
||||
|
||||
if (swipe.magnitude >= minSwipeDistance)
|
||||
if (Mathf.Abs(x) > Mathf.Abs(y))
|
||||
{
|
||||
float x = swipe.x;
|
||||
float y = swipe.y;
|
||||
|
||||
if (Mathf.Abs(x) > Mathf.Abs(y))
|
||||
{
|
||||
// Horizontal swipe
|
||||
if (x > 0)
|
||||
{
|
||||
// Swipe Right
|
||||
if (currentLane < 2)
|
||||
currentLane++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Swipe Left
|
||||
if (currentLane > 0)
|
||||
currentLane--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vertical swipe
|
||||
if (y > 0 && isGrounded)
|
||||
{
|
||||
// Swipe Up = Jump
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
// Horizontal swipe
|
||||
if (x > 0 && currentLane < 2)
|
||||
currentLane++;
|
||||
else if (x < 0 && currentLane > 0)
|
||||
currentLane--;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vertical swipe
|
||||
if (y > 0 && isGrounded)
|
||||
Jump();
|
||||
}
|
||||
|
||||
swipeDetected = false;
|
||||
}
|
||||
|
||||
swipeDetected = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Jump()
|
||||
{
|
||||
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||
isGrounded = false;
|
||||
if (animator != null) animator.SetTrigger("Jump");
|
||||
}
|
||||
|
||||
void HandleLaneSwitch()
|
||||
void UpdateLaneTarget()
|
||||
{
|
||||
float targetX = (currentLane - 1) * laneDistance;
|
||||
targetPosition = new Vector3(targetX, transform.position.y, transform.position.z);
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, laneSwitchSpeed * Time.deltaTime);
|
||||
targetLanePosition = new Vector3(targetX, rb.position.y, rb.position.z);
|
||||
}
|
||||
|
||||
void SmoothLaneSwitch()
|
||||
{
|
||||
Vector3 newPosition = Vector3.Lerp(rb.position, targetLanePosition, laneSwitchSpeed * Time.fixedDeltaTime);
|
||||
rb.MovePosition(newPosition);
|
||||
}
|
||||
|
||||
void MoveForward()
|
||||
{
|
||||
transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
|
||||
rb.MovePosition(rb.position + Vector3.back * moveSpeed * Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
void Jump()
|
||||
{
|
||||
if (!isGrounded) return;
|
||||
|
||||
isGrounded = false;
|
||||
rb.velocity = Vector3.zero;
|
||||
rb.useGravity = false;
|
||||
|
||||
// Predict forward displacement
|
||||
float forwardDisplacement = moveSpeed * jumpDuration;
|
||||
Vector3 jumpTarget = rb.position + Vector3.back * forwardDisplacement;
|
||||
|
||||
rb.DOJump(jumpTarget, jumpPower, 1, jumpDuration)
|
||||
.SetEase(Ease.Linear)
|
||||
.OnStart(() =>
|
||||
{
|
||||
if (animator != null) animator.SetTrigger("Jump");
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
rb.useGravity = true;
|
||||
isGrounded = true;
|
||||
if (animator != null) animator.SetTrigger("Run");
|
||||
});
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
@ -141,3 +151,187 @@ public class ChasePlayerController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//using DG.Tweening;
|
||||
//using DG.Tweening.Plugins.Core;
|
||||
//using DG.Tweening.Core;
|
||||
//using DG.Tweening.Plugins.Options;
|
||||
|
||||
//using UnityEngine;
|
||||
|
||||
//public class ChasePlayerController : MonoBehaviour
|
||||
//{
|
||||
// public float moveSpeed = 5f;
|
||||
// public float laneDistance = 2.5f; // Distance between lanes
|
||||
// public float jumpForce = 7f;
|
||||
// public float laneSwitchSpeed = 10f;
|
||||
|
||||
// private int currentLane = 1; // 0 = Left, 1 = Middle, 2 = Right
|
||||
// private Rigidbody rb;
|
||||
// private Animator animator;
|
||||
// private bool isGrounded = true;
|
||||
|
||||
// private Vector3 targetPosition;
|
||||
|
||||
// private Vector2 startTouchPosition;
|
||||
// private Vector2 endTouchPosition;
|
||||
// private bool swipeDetected = false;
|
||||
// private float minSwipeDistance = 50f; // Pixels
|
||||
|
||||
// void Start()
|
||||
// {
|
||||
// rb = GetComponent<Rigidbody>();
|
||||
// animator = GetComponent<Animator>();
|
||||
// targetPosition = transform.position;
|
||||
// }
|
||||
|
||||
// void Update()
|
||||
// {
|
||||
// HandleInput();
|
||||
// HandleSwipe(); // Add this
|
||||
// HandleLaneSwitch();
|
||||
// MoveForward();
|
||||
// }
|
||||
|
||||
// void HandleInput()
|
||||
// {
|
||||
// // Keyboard controls (for testing in editor)
|
||||
// if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
// {
|
||||
// if (currentLane > 0)
|
||||
// currentLane--;
|
||||
// }
|
||||
|
||||
// if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
// {
|
||||
// if (currentLane < 2)
|
||||
// currentLane++;
|
||||
// }
|
||||
|
||||
// if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||
// {
|
||||
// Jump();
|
||||
// }
|
||||
// }
|
||||
|
||||
// void HandleSwipe()
|
||||
// {
|
||||
// if (Input.touchCount == 1)
|
||||
// {
|
||||
// Touch touch = Input.GetTouch(0);
|
||||
|
||||
// switch (touch.phase)
|
||||
// {
|
||||
// case TouchPhase.Began:
|
||||
// startTouchPosition = touch.position;
|
||||
// swipeDetected = true;
|
||||
// break;
|
||||
|
||||
// case TouchPhase.Ended:
|
||||
// if (swipeDetected)
|
||||
// {
|
||||
// endTouchPosition = touch.position;
|
||||
// Vector2 swipe = endTouchPosition - startTouchPosition;
|
||||
|
||||
// if (swipe.magnitude >= minSwipeDistance)
|
||||
// {
|
||||
// float x = swipe.x;
|
||||
// float y = swipe.y;
|
||||
|
||||
// if (Mathf.Abs(x) > Mathf.Abs(y))
|
||||
// {
|
||||
// // Horizontal swipe
|
||||
// if (x > 0)
|
||||
// {
|
||||
// // Swipe Right
|
||||
// if (currentLane < 2)
|
||||
// currentLane++;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // Swipe Left
|
||||
// if (currentLane > 0)
|
||||
// currentLane--;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // Vertical swipe
|
||||
// if (y > 0 && isGrounded)
|
||||
// {
|
||||
// // Swipe Up = Jump
|
||||
// Jump();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// swipeDetected = false;
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// void Jump()
|
||||
// {
|
||||
// if (!isGrounded) return;
|
||||
|
||||
// isGrounded = false;
|
||||
// rb.velocity = Vector3.zero;
|
||||
// rb.useGravity = false;
|
||||
// float jumpPower = 0.6f; // how high the jump goes
|
||||
// float jumpDuration = 1.6f; // total jump time
|
||||
// int numJumps = 1;
|
||||
|
||||
// // Predict how far the character will move forward during the jump
|
||||
// float forwardDisplacement = moveSpeed * jumpDuration;
|
||||
|
||||
// Vector3 jumpTarget = rb.position + Vector3.back * forwardDisplacement;
|
||||
|
||||
// rb.DOJump(
|
||||
// jumpTarget,
|
||||
// jumpPower,
|
||||
// numJumps,
|
||||
// jumpDuration
|
||||
// )
|
||||
// .SetEase(Ease.Linear)
|
||||
// .OnStart(() =>
|
||||
// {
|
||||
// if (animator != null) animator.SetTrigger("Jump");
|
||||
// })
|
||||
// .OnComplete(() =>
|
||||
// {
|
||||
// isGrounded = true;
|
||||
// if (animator != null) animator.SetTrigger("Run");
|
||||
// rb.useGravity = true;
|
||||
// });
|
||||
// }
|
||||
|
||||
// //void Jump()
|
||||
// //{
|
||||
// // rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||
// // isGrounded = false;
|
||||
// // if (animator != null) animator.SetTrigger("Jump");
|
||||
// //}
|
||||
|
||||
// void HandleLaneSwitch()
|
||||
// {
|
||||
// float targetX = (currentLane - 1) * laneDistance;
|
||||
// targetPosition = new Vector3(targetX, transform.position.y, transform.position.z);
|
||||
// transform.position = Vector3.Lerp(transform.position, targetPosition, laneSwitchSpeed * Time.deltaTime);
|
||||
// }
|
||||
|
||||
// void MoveForward()
|
||||
// {
|
||||
// transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
|
||||
// }
|
||||
|
||||
// void OnCollisionEnter(Collision collision)
|
||||
// {
|
||||
// if (collision.gameObject.CompareTag("Ground"))
|
||||
// {
|
||||
// isGrounded = true;
|
||||
// if (animator != null) animator.SetTrigger("Run");
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
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Assets/UnrealengineRIG.FBX
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109
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109
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|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 0.25
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 0.0025
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user