CrateEscape
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61
Assets/EmmisiveLaser.shader
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61
Assets/EmmisiveLaser.shader
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Shader "Custom/EmissiveLaser"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_Color("Tint Color", Color) = (1, 0, 0, 1)
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_Emission("Emission Strength", Float) = 5.0
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_ScrollSpeed("Scroll Speed", Float) = 1.0
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "RenderType"="Transparent" }
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LOD 100
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Blend One One // Additive blending
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ZWrite Off
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Cull Off
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Lighting Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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float4 _Color;
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float _Emission;
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float _ScrollSpeed;
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float4 _MainTex_ST;
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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float scroll = _Time.y * _ScrollSpeed;
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o.uv = TRANSFORM_TEX(v.uv, _MainTex) + float2(scroll, 0);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 tex = tex2D(_MainTex, i.uv);
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return tex * _Color * _Emission;
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}
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ENDCG
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}
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}
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}
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Assets/EmmisiveLaser.shader.meta
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86
Assets/LaserBeam.cs
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86
Assets/LaserBeam.cs
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using UnityEngine;
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[ExecuteAlways]
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[RequireComponent(typeof(LineRenderer))]
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public class LaserBeam : MonoBehaviour
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{
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[Header("Laser Settings")]
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public float maxDistance = 20f;
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public LayerMask collisionMask = ~0;
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[Header("Laser Appearance")]
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public Color laserColor = Color.red;
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public float laserWidth = 0.05f;
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public float emissionStrength = 5f;
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public float scrollSpeed = 1f;
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private LineRenderer line;
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void Reset()
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{
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SetupLaserRenderer();
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}
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void Awake()
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{
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SetupLaserRenderer();
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}
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void Update()
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{
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if (!line) return;
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Vector3 start = transform.position;
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Vector3 direction = transform.forward;
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RaycastHit hit;
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Vector3 end;
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if (Physics.Raycast(start, direction, out hit, maxDistance, collisionMask))
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{
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end = hit.point;
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}
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else
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{
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end = start + direction * maxDistance;
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}
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line.SetPosition(0, start);
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line.SetPosition(1, end);
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}
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[ContextMenu("Setup Laser Renderer")]
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public void SetupLaserRenderer()
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{
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if (line == null)
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line.positionCount = 2;
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line.loop = false;
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line.receiveShadows = false;
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line.widthMultiplier = laserWidth;
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// Try to load the custom shader
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Shader laserShader = Shader.Find("Custom/EmissiveLaser");
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if (laserShader != null)
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{
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Material laserMat = new Material(laserShader);
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laserMat.SetColor("_Color", laserColor);
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laserMat.SetFloat("_Emission", emissionStrength);
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laserMat.SetFloat("_ScrollSpeed", scrollSpeed);
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line.material = laserMat;
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}
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else
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{
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Debug.LogWarning("Custom/EmissiveLaser shader not found. Using fallback material.");
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line.material = new Material(Shader.Find("Sprites/Default"));
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line.material.color = laserColor;
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}
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line.startColor = laserColor;
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line.endColor = laserColor;
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}
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}
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Assets/LaserMaterial.mat
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m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 0.5
|
||||
- _Glossiness: 0.3
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0.2
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 1
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0.24705884, g: 0.4784314, b: 0.6745098, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b57931f8be32b4f489edfafd2cd503e2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -44,6 +44,7 @@ namespace MenteBacata.ScivoloCharacterController
|
||||
private Quaternion _rotation;
|
||||
|
||||
private CapsuleCollider capsuleCollider;
|
||||
private BoxCollider boxCollider;
|
||||
|
||||
private LayerMask collisionMask;
|
||||
|
||||
@ -272,9 +273,11 @@ namespace MenteBacata.ScivoloCharacterController
|
||||
{
|
||||
capsuleCollider = gameObject.AddComponent<CapsuleCollider>();
|
||||
SetColliderProperties();
|
||||
|
||||
boxCollider = gameObject.GetComponent<BoxCollider>();
|
||||
Rigidbody = gameObject.AddComponent<Rigidbody>();
|
||||
Rigidbody.isKinematic = true;
|
||||
capsuleCollider.enabled = false;
|
||||
boxCollider.enabled = true;
|
||||
}
|
||||
|
||||
private void ValidateHeight()
|
||||
|
Loading…
x
Reference in New Issue
Block a user