Items in ClawGrab Added. Bug fixes in ChaseRun

This commit is contained in:
Ali Sharoz 2025-09-12 10:08:01 +05:00
parent 71073e86e7
commit 6690f6d0a8
41 changed files with 15139 additions and 46 deletions

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View File

@ -104,6 +104,30 @@ public class ChasePlayerController : MonoBehaviour
private bool speedPaused = false;
private ChaseScoreManager scoreManager;
// Add near your other fields:
[SerializeField] private bool jumpViaUI = false;
[SerializeField] private RectTransform jumpImageRect; // <-- drag your Image here
[SerializeField] private Canvas jumpImageCanvas; // optional; drag the Canvas (for camera)
private bool TouchBeganOnJumpImage(Vector2 screenPos)
{
if (jumpImageRect == null) return false;
var cam = jumpImageCanvas ? jumpImageCanvas.worldCamera : null;
return RectTransformUtility.RectangleContainsScreenPoint(jumpImageRect, screenPos, cam);
}
// Add these public methods anywhere in the class:
public void OnJumpPress()
{
jumpPressTime = Time.time;
TryStartJump();
jumpHeld = true;
jumpHoldTimer = 0f;
}
public void OnJumpRelease()
{
jumpHeld = false;
}
// ========= Unity =========
private void Start()
@ -227,6 +251,37 @@ public class ChasePlayerController : MonoBehaviour
if (Input.touchCount != 1) return;
var t = Input.GetTouch(0);
// ===== When jump is routed via UI image =====
if (jumpViaUI)
{
// Well only use touches that START outside the jump image for lane swipes.
// Touches that start on the image are ignored here (the Image script calls OnJumpPress/OnJumpRelease).
switch (t.phase)
{
case TouchPhase.Began:
startTouchPosition = t.position;
swipeDetected = !TouchBeganOnJumpImage(t.position);
break;
case TouchPhase.Ended:
if (!swipeDetected) break; // began on image -> no swipe
Vector2 swipe = t.position - startTouchPosition;
if (swipe.magnitude >= MIN_SWIPE && Mathf.Abs(swipe.x) > Mathf.Abs(swipe.y))
{
if ((isGrounded || allowAirLaneSwitch) && swipe.x > 0 && currentLane < 2)
SetLane(currentLane + 1);
else if ((isGrounded || allowAirLaneSwitch) && swipe.x < 0 && currentLane > 0)
SetLane(currentLane - 1);
}
swipeDetected = false;
break;
}
return; // don't fall through to the non-UI path
}
// ===== Original touch logic (no UI jump) =====
switch (t.phase)
{
case TouchPhase.Began:

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
public class ClawBubble : MonoBehaviour
{
public ClawBubbleType type;
public List<GameObject> items;
private Rigidbody rb;
public MeshRenderer bottomMeshRenderer;
public GameObject Wolf;
@ -37,7 +38,11 @@ public class ClawBubble : MonoBehaviour
}
private void Start()
{
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Invoke(nameof(ItemEnabler), 0.03f);
}
void ItemEnabler()
{
items[(int)type].SetActive(true);
}
void WolfEnabler()
{

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