Items in ClawGrab Added. Bug fixes in ChaseRun
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--- !u!1001 &1319432442
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fallShortHash: 0
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jumpViaUI: 0
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jumpImageCanvas: {fileID: 0}
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--- !u!65 &1704108065
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@ -9476,9 +9715,13 @@ PrefabInstance:
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value:
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@ -1835,7 +1835,9 @@ MonoBehaviour:
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@ -104,6 +104,30 @@ public class ChasePlayerController : MonoBehaviour
|
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private bool speedPaused = false;
|
||||
|
||||
private ChaseScoreManager scoreManager;
|
||||
// Add near your other fields:
|
||||
[SerializeField] private bool jumpViaUI = false;
|
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[SerializeField] private RectTransform jumpImageRect; // <-- drag your Image here
|
||||
[SerializeField] private Canvas jumpImageCanvas; // optional; drag the Canvas (for camera)
|
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private bool TouchBeganOnJumpImage(Vector2 screenPos)
|
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{
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if (jumpImageRect == null) return false;
|
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var cam = jumpImageCanvas ? jumpImageCanvas.worldCamera : null;
|
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return RectTransformUtility.RectangleContainsScreenPoint(jumpImageRect, screenPos, cam);
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}
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// Add these public methods anywhere in the class:
|
||||
public void OnJumpPress()
|
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{
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jumpPressTime = Time.time;
|
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TryStartJump();
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jumpHeld = true;
|
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jumpHoldTimer = 0f;
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}
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public void OnJumpRelease()
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{
|
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jumpHeld = false;
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}
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|
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// ========= Unity =========
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private void Start()
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@ -227,6 +251,37 @@ public class ChasePlayerController : MonoBehaviour
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if (Input.touchCount != 1) return;
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var t = Input.GetTouch(0);
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||||
// ===== When jump is routed via UI image =====
|
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if (jumpViaUI)
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{
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// We’ll only use touches that START outside the jump image for lane swipes.
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// Touches that start on the image are ignored here (the Image script calls OnJumpPress/OnJumpRelease).
|
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switch (t.phase)
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{
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case TouchPhase.Began:
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startTouchPosition = t.position;
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swipeDetected = !TouchBeganOnJumpImage(t.position);
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break;
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case TouchPhase.Ended:
|
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if (!swipeDetected) break; // began on image -> no swipe
|
||||
|
||||
Vector2 swipe = t.position - startTouchPosition;
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|
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if (swipe.magnitude >= MIN_SWIPE && Mathf.Abs(swipe.x) > Mathf.Abs(swipe.y))
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{
|
||||
if ((isGrounded || allowAirLaneSwitch) && swipe.x > 0 && currentLane < 2)
|
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SetLane(currentLane + 1);
|
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else if ((isGrounded || allowAirLaneSwitch) && swipe.x < 0 && currentLane > 0)
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SetLane(currentLane - 1);
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}
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swipeDetected = false;
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break;
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}
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return; // don't fall through to the non-UI path
|
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}
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|
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// ===== Original touch logic (no UI jump) =====
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switch (t.phase)
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{
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case TouchPhase.Began:
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|
@ -5,6 +5,7 @@ using System.Collections.Generic;
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public class ClawBubble : MonoBehaviour
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{
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public ClawBubbleType type;
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public List<GameObject> items;
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private Rigidbody rb;
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public MeshRenderer bottomMeshRenderer;
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public GameObject Wolf;
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@ -37,7 +38,11 @@ public class ClawBubble : MonoBehaviour
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}
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private void Start()
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{
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Invoke(nameof(WolfEnabler), 0.03f);
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Invoke(nameof(ItemEnabler), 0.03f);
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}
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void ItemEnabler()
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{
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items[(int)type].SetActive(true);
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}
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void WolfEnabler()
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{
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|
BIN
Assets/star.fbx
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BIN
Assets/star.fbx
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114
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Normal file
114
Assets/star.fbx.meta
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Loading…
x
Reference in New Issue
Block a user