CubeClash
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@ -90,7 +90,7 @@ ModelImporter:
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20
Assets/CubeClash_Water.cs
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20
Assets/CubeClash_Water.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CubeClash_Water : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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Assets/Scripts/CubeClash.meta
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17
Assets/Scripts/CubeClash/CubeClash_ArenaManager.cs
Normal file
17
Assets/Scripts/CubeClash/CubeClash_ArenaManager.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_ArenaManager : MonoBehaviour
|
||||
{
|
||||
[Header("Arena Settings")]
|
||||
public Transform arenaCube;
|
||||
public float shrinkRate = 0.01f; // per second
|
||||
public float minSize = 2f;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (arenaCube.localScale.x > minSize)
|
||||
{
|
||||
arenaCube.localScale -= Vector3.one * shrinkRate * Time.deltaTime;
|
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}
|
||||
}
|
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}
|
11
Assets/Scripts/CubeClash/CubeClash_ArenaManager.cs.meta
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31
Assets/Scripts/CubeClash/CubeClash_BirdSwoop.cs
Normal file
31
Assets/Scripts/CubeClash/CubeClash_BirdSwoop.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CubeClash_BirdSwoop : MonoBehaviour
|
||||
{
|
||||
public float carryHeight = 5f;
|
||||
public float carryDuration = 2f;
|
||||
private bool carrying = false;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!carrying && other.CompareTag("Zibu"))
|
||||
{
|
||||
StartCoroutine(CarryRoutine(other.attachedRigidbody));
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CarryRoutine(Rigidbody rb)
|
||||
{
|
||||
carrying = true;
|
||||
Vector3 targetPos = rb.position + Vector3.up * carryHeight;
|
||||
float t = 0f;
|
||||
while (t < carryDuration)
|
||||
{
|
||||
rb.MovePosition(Vector3.Lerp(rb.position, targetPos, t / carryDuration));
|
||||
t += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
carrying = false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_BirdSwoop.cs.meta
Normal file
11
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Normal file
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35
Assets/Scripts/CubeClash/CubeClash_Blueberry.cs
Normal file
35
Assets/Scripts/CubeClash/CubeClash_Blueberry.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CubeClash_Blueberry : MonoBehaviour
|
||||
{
|
||||
public float buffDuration = 5f;
|
||||
public float distanceBoost = 1.5f; // increase dash distance
|
||||
public float speedBoost = 1.5f; // increase dash speed
|
||||
public float cooldownReduction = 0.5f;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
CubeClash_ZibuController zibu = other.GetComponent<CubeClash_ZibuController>();
|
||||
if (zibu)
|
||||
{
|
||||
StartCoroutine(ApplyBuff(zibu));
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ApplyBuff(CubeClash_ZibuController zibu)
|
||||
{
|
||||
// Apply buffs
|
||||
zibu.bumpDistance *= distanceBoost;
|
||||
zibu.bumpSpeed *= speedBoost;
|
||||
zibu.cooldown *= cooldownReduction;
|
||||
|
||||
yield return new WaitForSeconds(buffDuration);
|
||||
|
||||
// Revert buffs
|
||||
zibu.bumpDistance /= distanceBoost;
|
||||
zibu.bumpSpeed /= speedBoost;
|
||||
zibu.cooldown /= cooldownReduction;
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_Blueberry.cs.meta
Normal file
11
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Normal file
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31
Assets/Scripts/CubeClash/CubeClash_Butterfly.cs
Normal file
31
Assets/Scripts/CubeClash/CubeClash_Butterfly.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_Butterfly : MonoBehaviour
|
||||
{
|
||||
public Transform followTarget;
|
||||
public float followSpeed = 2f;
|
||||
public float hoverHeight = 1.5f;
|
||||
public float lifeTime = 5f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Destroy(gameObject, lifeTime);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (followTarget)
|
||||
{
|
||||
Vector3 targetPos = followTarget.position + Vector3.up * hoverHeight;
|
||||
transform.position = Vector3.Lerp(transform.position, targetPos, followSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Zibu"))
|
||||
{
|
||||
followTarget = other.transform;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_Butterfly.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_Butterfly.cs.meta
Normal file
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30
Assets/Scripts/CubeClash/CubeClash_CubeLid.cs
Normal file
30
Assets/Scripts/CubeClash/CubeClash_CubeLid.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_CubeLid : MonoBehaviour
|
||||
{
|
||||
public float launchForce = 20f;
|
||||
public float activeInterval = 8f;
|
||||
private float timer;
|
||||
|
||||
void Update()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
if (timer >= activeInterval)
|
||||
{
|
||||
timer = 0f;
|
||||
ActivateLid();
|
||||
}
|
||||
}
|
||||
|
||||
void ActivateLid()
|
||||
{
|
||||
Collider[] cols = Physics.OverlapBox(transform.position, transform.localScale * 0.5f);
|
||||
foreach (Collider col in cols)
|
||||
{
|
||||
if (col.CompareTag("Zibu") && col.attachedRigidbody != null)
|
||||
{
|
||||
col.attachedRigidbody.AddForce(Vector3.up * launchForce, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_CubeLid.cs.meta
Normal file
11
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Normal file
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69
Assets/Scripts/CubeClash/CubeClash_HazardManager.cs
Normal file
69
Assets/Scripts/CubeClash/CubeClash_HazardManager.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_HazardManager : MonoBehaviour
|
||||
{
|
||||
[Header("Hazards")]
|
||||
public GameObject windGustPrefab;
|
||||
public GameObject birdPrefab;
|
||||
public GameObject butterflyPrefab;
|
||||
public GameObject cubeLidPrefab;
|
||||
public GameObject shockZonePrefab;
|
||||
|
||||
[Header("Items")]
|
||||
public GameObject blueberryPrefab;
|
||||
public GameObject timeBombPrefab;
|
||||
|
||||
[Header("Timing")]
|
||||
public float hazardInterval = 5f;
|
||||
public float itemInterval = 8f;
|
||||
|
||||
private float hazardTimer;
|
||||
private float itemTimer;
|
||||
|
||||
void Update()
|
||||
{
|
||||
hazardTimer += Time.deltaTime;
|
||||
itemTimer += Time.deltaTime;
|
||||
|
||||
if (hazardTimer >= hazardInterval)
|
||||
{
|
||||
SpawnHazard();
|
||||
hazardTimer = 0f;
|
||||
}
|
||||
|
||||
if (itemTimer >= itemInterval)
|
||||
{
|
||||
SpawnItem();
|
||||
itemTimer = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnHazard()
|
||||
{
|
||||
int roll = Random.Range(0, 4);
|
||||
|
||||
switch (roll)
|
||||
{
|
||||
case 0: Instantiate(windGustPrefab, GetRandomPos(), Quaternion.identity); break;
|
||||
case 1: Instantiate(birdPrefab, GetRandomPos(), Quaternion.identity); break;
|
||||
case 2: Instantiate(butterflyPrefab, GetRandomPos(), Quaternion.identity); break;
|
||||
case 3: Instantiate(shockZonePrefab, GetRandomPos(), Quaternion.identity); break;
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnItem()
|
||||
{
|
||||
int roll = Random.Range(0, 2);
|
||||
|
||||
switch (roll)
|
||||
{
|
||||
case 0: Instantiate(blueberryPrefab, GetRandomPos(), Quaternion.identity); break;
|
||||
case 1: Instantiate(timeBombPrefab, GetRandomPos(), Quaternion.identity); break;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 GetRandomPos()
|
||||
{
|
||||
return new Vector3(Random.Range(-3f, 3f), 1f, Random.Range(-3f, 3f));
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_HazardManager.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_HazardManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a89a15c122829914cb153d80552517e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
Assets/Scripts/CubeClash/CubeClash_ShockZone.cs
Normal file
33
Assets/Scripts/CubeClash/CubeClash_ShockZone.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_ShockZone : MonoBehaviour
|
||||
{
|
||||
public float chargeTime = 2f;
|
||||
public float activeTime = 2f;
|
||||
private float timer;
|
||||
private bool active = false;
|
||||
|
||||
void Update()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
|
||||
if (!active && timer >= chargeTime)
|
||||
{
|
||||
active = true;
|
||||
timer = 0f;
|
||||
}
|
||||
else if (active && timer >= activeTime)
|
||||
{
|
||||
active = false;
|
||||
timer = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (active && other.CompareTag("Zibu"))
|
||||
{
|
||||
Destroy(other.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_ShockZone.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_ShockZone.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb6bed0371fc82047bbc641fac8f0aba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
27
Assets/Scripts/CubeClash/CubeClash_TimeBomb.cs
Normal file
27
Assets/Scripts/CubeClash/CubeClash_TimeBomb.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CubeClash_TimeBomb : MonoBehaviour
|
||||
{
|
||||
public float countdown = 3f;
|
||||
public float radius = 3f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(ExplodeRoutine());
|
||||
}
|
||||
|
||||
IEnumerator ExplodeRoutine()
|
||||
{
|
||||
yield return new WaitForSeconds(countdown);
|
||||
Collider[] cols = Physics.OverlapSphere(transform.position, radius);
|
||||
foreach (Collider col in cols)
|
||||
{
|
||||
if (col.CompareTag("Zibu"))
|
||||
{
|
||||
Destroy(col.gameObject);
|
||||
}
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_TimeBomb.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_TimeBomb.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 462c37932b35e9c42a06528c682c8f06
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/CubeClash/CubeClash_VictoryManager.cs
Normal file
26
Assets/Scripts/CubeClash/CubeClash_VictoryManager.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_VictoryManager : MonoBehaviour
|
||||
{
|
||||
public GameObject winScreen;
|
||||
public static CubeClash_VictoryManager Instance;
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
CubeClash_ZibuController[] zibus = FindObjectsOfType<CubeClash_ZibuController>();
|
||||
if (zibus.Length == 1)
|
||||
{
|
||||
DeclareWinner(zibus[0].gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void DeclareWinner(GameObject winner)
|
||||
{
|
||||
if (winScreen) winScreen.SetActive(true);
|
||||
Debug.Log("Winner: " + winner.name);
|
||||
enabled = false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_VictoryManager.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_VictoryManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e0980d5f8edf9a419040f7bc2b10d46
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
21
Assets/Scripts/CubeClash/CubeClash_WindGust.cs
Normal file
21
Assets/Scripts/CubeClash/CubeClash_WindGust.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CubeClash_WindGust : MonoBehaviour
|
||||
{
|
||||
public float force = 15f;
|
||||
public float lifeTime = 3f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Destroy(gameObject, lifeTime);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.attachedRigidbody != null && other.CompareTag("Zibu"))
|
||||
{
|
||||
Vector3 dir = new Vector3(Random.Range(-1f,1f), 0, Random.Range(-1f,1f)).normalized;
|
||||
other.attachedRigidbody.AddForce(dir * force, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_WindGust.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_WindGust.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56e282f882c6ad148871953413c4af2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
157
Assets/Scripts/CubeClash/CubeClash_ZibuAI.cs
Normal file
157
Assets/Scripts/CubeClash/CubeClash_ZibuAI.cs
Normal file
@ -0,0 +1,157 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[RequireComponent(typeof(CubeClash_ZibuController))]
|
||||
public class CubeClash_ZibuAI : MonoBehaviour
|
||||
{
|
||||
[Header("AI Settings")]
|
||||
public float moveSpeed = 3f;
|
||||
public float decisionInterval = 2f;
|
||||
public float bumpRange = 2.5f;
|
||||
public float roamRadius = 5f;
|
||||
|
||||
[Header("Arena Bounds")]
|
||||
public Transform arenaCube;
|
||||
private Bounds arenaBounds;
|
||||
|
||||
private CubeClash_ZibuController zibuController;
|
||||
private Rigidbody rb;
|
||||
private CubeClash_ZibuController target;
|
||||
private Vector3 roamTarget;
|
||||
private float decisionTimer;
|
||||
|
||||
private bool isBumpCooling = false;
|
||||
private CubeClash_ZibuController lastTarget;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
zibuController = GetComponent<CubeClash_ZibuController>();
|
||||
rb = GetComponent<Rigidbody>();
|
||||
|
||||
zibuController.isPlayerControlled = false;
|
||||
|
||||
if (arenaCube != null)
|
||||
{
|
||||
arenaBounds = new Bounds(arenaCube.position, arenaCube.localScale);
|
||||
}
|
||||
|
||||
PickRoamTarget();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
decisionTimer += Time.deltaTime;
|
||||
if (decisionTimer >= decisionInterval)
|
||||
{
|
||||
decisionTimer = 0f;
|
||||
PickTargetOrRoam();
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
// move generally towards target, but still bump direction is forward
|
||||
MoveTowards(target.transform.position);
|
||||
TryBumpTarget();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveTowards(roamTarget);
|
||||
|
||||
if (Vector3.Distance(transform.position, roamTarget) < 1f)
|
||||
{
|
||||
PickRoamTarget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PickTargetOrRoam()
|
||||
{
|
||||
List<CubeClash_ZibuController> allZibus = CubeClash_ZibuController.AllZibus;
|
||||
|
||||
if (allZibus.Count > 1)
|
||||
{
|
||||
List<CubeClash_ZibuController> candidates = new List<CubeClash_ZibuController>();
|
||||
foreach (var z in allZibus)
|
||||
{
|
||||
if (z != zibuController && z != lastTarget)
|
||||
candidates.Add(z);
|
||||
}
|
||||
|
||||
if (candidates.Count > 0)
|
||||
{
|
||||
int index = Random.Range(0, candidates.Count);
|
||||
target = candidates[index];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = null;
|
||||
PickRoamTarget();
|
||||
}
|
||||
void MoveTowards(Vector3 destination)
|
||||
{
|
||||
Vector3 dir = (destination - transform.position).normalized;
|
||||
Vector3 move = new Vector3(dir.x, 0, dir.z) * moveSpeed;
|
||||
rb.velocity = new Vector3(move.x, rb.velocity.y, move.z);
|
||||
|
||||
if (dir.magnitude > 0.1f)
|
||||
{
|
||||
// flatten direction on Y axis
|
||||
dir.y = 0;
|
||||
|
||||
// smooth rotate only around Y
|
||||
Quaternion targetRot = Quaternion.LookRotation(dir, Vector3.up);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRot, Time.deltaTime * 5f);
|
||||
}
|
||||
}
|
||||
|
||||
void PickRoamTarget()
|
||||
{
|
||||
Vector3 randomOffset = new Vector3(Random.Range(-roamRadius, roamRadius), 0, Random.Range(-roamRadius, roamRadius));
|
||||
roamTarget = transform.position + randomOffset;
|
||||
|
||||
if (arenaCube != null)
|
||||
{
|
||||
arenaBounds = new Bounds(arenaCube.position, arenaCube.localScale);
|
||||
|
||||
roamTarget.x = Mathf.Clamp(roamTarget.x, arenaBounds.min.x + 1f, arenaBounds.max.x - 1f);
|
||||
roamTarget.z = Mathf.Clamp(roamTarget.z, arenaBounds.min.z + 1f, arenaBounds.max.z - 1f);
|
||||
roamTarget.y = transform.position.y;
|
||||
}
|
||||
}
|
||||
|
||||
void TryBumpTarget()
|
||||
{
|
||||
if (isBumpCooling || target == null) return;
|
||||
|
||||
float dist = Vector3.Distance(transform.position, target.transform.position);
|
||||
if (dist <= bumpRange)
|
||||
{
|
||||
Vector3 toTarget = (target.transform.position - transform.position).normalized;
|
||||
float dot = Vector3.Dot(transform.forward, toTarget);
|
||||
|
||||
if (dot > 0.7f)
|
||||
{
|
||||
StartCoroutine(BumpWithDelay());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator BumpWithDelay()
|
||||
{
|
||||
isBumpCooling = true;
|
||||
|
||||
yield return new WaitForSeconds(Random.Range(0.1f, 0.4f));
|
||||
|
||||
zibuController.PerformBump(transform.forward);
|
||||
|
||||
// after bump: forget target & roam somewhere else
|
||||
lastTarget = target;
|
||||
target = null;
|
||||
PickRoamTarget();
|
||||
|
||||
yield return new WaitForSeconds(Random.Range(1f, 2f));
|
||||
isBumpCooling = false;
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_ZibuAI.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_ZibuAI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72a577870a520a9408488fa07f77d024
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
147
Assets/Scripts/CubeClash/CubeClash_ZibuController.cs
Normal file
147
Assets/Scripts/CubeClash/CubeClash_ZibuController.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class CubeClash_ZibuController : MonoBehaviour
|
||||
{
|
||||
public static List<CubeClash_ZibuController> AllZibus = new List<CubeClash_ZibuController>();
|
||||
|
||||
[Header("Control")]
|
||||
public bool isPlayerControlled = true;
|
||||
|
||||
[Header("Movement Settings")]
|
||||
public float moveSpeed = 5f;
|
||||
public Joystick joystick;
|
||||
|
||||
[Header("Bump Settings")]
|
||||
public float bumpDistance = 3f;
|
||||
public float bumpSpeed = 20f;
|
||||
public float returnSpeed = 10f;
|
||||
public float cooldown = 2f;
|
||||
public float knockbackForce = 15f;
|
||||
|
||||
[Header("Animation")]
|
||||
public Animator animator; // assign in Inspector
|
||||
|
||||
private Rigidbody rb;
|
||||
private bool canBump = true;
|
||||
[HideInInspector] public bool isBumping = false;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!AllZibus.Contains(this))
|
||||
AllZibus.Add(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
AllZibus.Remove(this);
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
if (animator == null) animator = GetComponentInChildren<Animator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isPlayerControlled && !isBumping)
|
||||
{
|
||||
HandleMovement();
|
||||
}
|
||||
|
||||
UpdateAnimations();
|
||||
}
|
||||
|
||||
private void HandleMovement()
|
||||
{
|
||||
if (joystick != null)
|
||||
{
|
||||
Vector3 move = new Vector3(joystick.Horizontal, 0, joystick.Vertical);
|
||||
if (move.magnitude > 0.1f)
|
||||
{
|
||||
Vector3 targetVelocity = move.normalized * moveSpeed;
|
||||
rb.velocity = new Vector3(targetVelocity.x, rb.velocity.y, targetVelocity.z);
|
||||
|
||||
// face only in Y-axis
|
||||
Quaternion targetRot = Quaternion.LookRotation(new Vector3(move.x, 0, move.z));
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRot, Time.deltaTime * 10f);
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.velocity = new Vector3(0, rb.velocity.y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAnimations()
|
||||
{
|
||||
if (animator != null)
|
||||
{
|
||||
// Use velocity magnitude (XZ only) to set "Speed"
|
||||
Vector3 horizontalVel = new Vector3(rb.velocity.x, 0, rb.velocity.z);
|
||||
float speed = horizontalVel.magnitude;
|
||||
|
||||
animator.SetFloat("Speed", speed);
|
||||
}
|
||||
}
|
||||
|
||||
public void PerformBump()
|
||||
{
|
||||
if (!canBump || isBumping) return;
|
||||
StartCoroutine(BumpRoutine(transform.forward));
|
||||
}
|
||||
|
||||
public void PerformBump(Vector3 direction)
|
||||
{
|
||||
if (!canBump || isBumping) return;
|
||||
StartCoroutine(BumpRoutine(direction));
|
||||
}
|
||||
|
||||
private IEnumerator BumpRoutine(Vector3 direction)
|
||||
{
|
||||
canBump = false;
|
||||
isBumping = true;
|
||||
|
||||
Vector3 startPos = transform.position;
|
||||
Vector3 targetPos = startPos + direction.normalized * bumpDistance;
|
||||
|
||||
float t = 0f;
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime * bumpSpeed;
|
||||
rb.MovePosition(Vector3.Lerp(startPos, targetPos, t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
t = 0f;
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime * returnSpeed;
|
||||
rb.MovePosition(Vector3.Lerp(targetPos, startPos, t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
isBumping = false;
|
||||
|
||||
yield return new WaitForSeconds(cooldown);
|
||||
canBump = true;
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
CubeClash_ZibuController other = collision.gameObject.GetComponent<CubeClash_ZibuController>();
|
||||
if (other != null)
|
||||
{
|
||||
if (isBumping && other.isBumping) return;
|
||||
|
||||
if (isBumping && !other.isBumping && other.rb != null)
|
||||
{
|
||||
Vector3 pushDir = transform.forward.normalized;
|
||||
other.rb.AddForce(pushDir * knockbackForce, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/CubeClash/CubeClash_ZibuController.cs.meta
Normal file
11
Assets/Scripts/CubeClash/CubeClash_ZibuController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51c4a9deb8032a043be560fab5998ab9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ToonSketch.Water.Demo
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{
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public class DemoCamera : MonoBehaviour
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[HideInInspector]
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[HideInInspector]
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private void Start()
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SetZoom(startZoom);
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SetLook(0f);
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UpdateTargetPosition();
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SnapPosition();
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}
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||||
|
||||
private bool UpdateTargetPosition()
|
||||
{
|
||||
// If we don't have a target then return false
|
||||
if (target == null)
|
||||
return false;
|
||||
|
||||
// Otherwise our base target position is our target's position
|
||||
targetPosition = target.position;
|
||||
// Then we need to work out our offset and zoom
|
||||
targetPosition += Quaternion.Euler(look, orbit, 0f) * new Vector3(offset.x, Mathf.Lerp(0f, offset.y, zoom), offset.z * (Mathf.Lerp(zoomMin, zoomMax, zoom)));
|
||||
|
||||
// Since we updated target position then return true
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SnapPosition()
|
||||
{
|
||||
// Set our position to the target instantly and update lookat target if we have one
|
||||
transform.position = targetPosition;
|
||||
if (target != null)
|
||||
transform.LookAt(target);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
// Grab our inputs and set values
|
||||
float zoomInput = Input.GetAxis("Mouse ScrollWheel");
|
||||
Vector2 moveInput = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
|
||||
// Update look
|
||||
if (autoOrbit)
|
||||
SetLook(0f);
|
||||
else
|
||||
SetLook(look + (moveInput.y * lookSpeed));
|
||||
// Update orbit
|
||||
if (autoOrbit)
|
||||
SetOrbit(orbit + (Time.deltaTime * orbitSpeed));
|
||||
else
|
||||
SetOrbit(orbit + (moveInput.x * orbitSpeed));
|
||||
// Update zoom
|
||||
SetZoom(zoom - zoomInput);
|
||||
// Update our target position and handle moving the camera if we need to
|
||||
if (UpdateTargetPosition())
|
||||
{
|
||||
// Update our position based on target
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * cameraSpeed);
|
||||
if (target != null)
|
||||
transform.LookAt(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 822cbf151ed56d7439fb086494c64322
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ToonSketch.Water.Demo
|
||||
{
|
||||
public class DemoOrbit : MonoBehaviour
|
||||
{
|
||||
public Transform target;
|
||||
public Vector3 offset = new Vector3(0f, 0f, 1f);
|
||||
public float moveSpeed = 5f;
|
||||
public float orbitSpeed = 15f;
|
||||
|
||||
[HideInInspector]
|
||||
public float orbit = 0f;
|
||||
|
||||
public bool orbiting = false;
|
||||
|
||||
private Vector3 targetPosition = Vector3.zero;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetOrbit(0f);
|
||||
UpdateTargetPosition();
|
||||
SnapPosition();
|
||||
}
|
||||
|
||||
public void SetOrbit(float orbit)
|
||||
{
|
||||
this.orbit = orbit;
|
||||
}
|
||||
|
||||
private bool UpdateTargetPosition()
|
||||
{
|
||||
// If we don't have a target then return false
|
||||
if (target == null)
|
||||
return false;
|
||||
|
||||
// Otherwise our base target position is our target's position
|
||||
targetPosition = target.position;
|
||||
// Then we need to work out our offset
|
||||
targetPosition += Quaternion.Euler(0f, orbit, 0f) * offset;
|
||||
|
||||
// Since we updated target position then return true
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SnapPosition()
|
||||
{
|
||||
// Set our position to the target instantly and update lookat target if we have one
|
||||
transform.position = targetPosition;
|
||||
if (target != null)
|
||||
transform.LookAt(target);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
// Update orbit
|
||||
if (orbiting)
|
||||
SetOrbit(orbit + (Time.deltaTime * orbitSpeed));
|
||||
// Update our target position and handle moving the transform if we need to
|
||||
if (UpdateTargetPosition())
|
||||
{
|
||||
// Update our position based on target
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * moveSpeed);
|
||||
if (target != null)
|
||||
transform.LookAt(target);
|
||||
}
|
||||
}
|
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}
|
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}
|
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128
Assets/ToonSketch/Demo/Water/Demo Assets/Scripts/DemoSystem.cs
Normal file
128
Assets/ToonSketch/Demo/Water/Demo Assets/Scripts/DemoSystem.cs
Normal file
@ -0,0 +1,128 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ToonSketch.Water.Demo
|
||||
{
|
||||
public class DemoSystem : MonoBehaviour
|
||||
{
|
||||
public DemoCamera mainCam;
|
||||
public Light directionalLight;
|
||||
public DemoOrbit[] spotLights;
|
||||
public Light pointLight;
|
||||
public bool hideGUI = false;
|
||||
|
||||
private bool directionalLightOn;
|
||||
private bool spotLightsOn;
|
||||
private bool spotLightsOrbit;
|
||||
private bool pointLightOn;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SetOrbitCam();
|
||||
SetDirectionalLight(true);
|
||||
SetSpotLights(true);
|
||||
SetSpotLightsOrbit(true);
|
||||
SetPointLight(false);
|
||||
}
|
||||
|
||||
private void SetOrbitCam()
|
||||
{
|
||||
mainCam.gameObject.SetActive(true);
|
||||
mainCam.orbitSpeed = 20f;
|
||||
mainCam.autoOrbit = true;
|
||||
}
|
||||
|
||||
private void SetStaticCam()
|
||||
{
|
||||
mainCam.gameObject.SetActive(true);
|
||||
mainCam.orbitSpeed = 0f;
|
||||
mainCam.autoOrbit = true;
|
||||
}
|
||||
|
||||
private void SetFreeCam()
|
||||
{
|
||||
mainCam.gameObject.SetActive(true);
|
||||
mainCam.orbitSpeed = 20f;
|
||||
mainCam.autoOrbit = false;
|
||||
}
|
||||
|
||||
private void SetDirectionalLight(bool value)
|
||||
{
|
||||
directionalLightOn = value;
|
||||
directionalLight.gameObject.SetActive(directionalLightOn);
|
||||
}
|
||||
|
||||
private void SetSpotLights(bool value)
|
||||
{
|
||||
spotLightsOn = value;
|
||||
foreach (DemoOrbit light in spotLights)
|
||||
light.gameObject.SetActive(spotLightsOn);
|
||||
}
|
||||
|
||||
private void SetSpotLightsOrbit(bool value)
|
||||
{
|
||||
spotLightsOrbit = value;
|
||||
foreach (DemoOrbit light in spotLights)
|
||||
light.orbiting = spotLightsOrbit;
|
||||
}
|
||||
|
||||
private void SetPointLight(bool value)
|
||||
{
|
||||
pointLightOn = value;
|
||||
pointLight.gameObject.SetActive(pointLightOn);
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (hideGUI)
|
||||
return;
|
||||
int width = 200;
|
||||
int x = 10;
|
||||
int y = 10;
|
||||
// Cameras
|
||||
GUI.Box(new Rect(x, y, width, 100), "Camera");
|
||||
x += 10;
|
||||
y += 30;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Orbit Cam"))
|
||||
{
|
||||
SetOrbitCam();
|
||||
}
|
||||
y += 20;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Static Cam"))
|
||||
{
|
||||
SetStaticCam();
|
||||
}
|
||||
y += 20;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Free Cam"))
|
||||
{
|
||||
SetFreeCam();
|
||||
}
|
||||
x -= 10;
|
||||
y += 40;
|
||||
// Lights
|
||||
GUI.Box(new Rect(x, y, width, 120), "Lights");
|
||||
x += 10;
|
||||
y += 30;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Toggle Directional Light"))
|
||||
{
|
||||
SetDirectionalLight(!directionalLightOn);
|
||||
}
|
||||
y += 20;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Toggle Spotlights"))
|
||||
{
|
||||
SetSpotLights(!spotLightsOn);
|
||||
}
|
||||
y += 20;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Toggle Spotlight Orbit"))
|
||||
{
|
||||
SetSpotLightsOrbit(!spotLightsOrbit);
|
||||
}
|
||||
y += 20;
|
||||
if (GUI.Button(new Rect(x, y, width - 20, 20), "Toggle Point Light"))
|
||||
{
|
||||
SetPointLight(!pointLightOn);
|
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}
|
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}
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}
|
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}
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20
Assets/ToonSketch/README.txt
Normal file
20
Assets/ToonSketch/README.txt
Normal file
@ -0,0 +1,20 @@
|
||||
ToonSketch
|
||||
|
||||
by Ikonoclast.❤ ( http://ikonoclast.love/ )
|
||||
|
||||
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
||||
|
||||
ToonSketch is a set of non-photorealistic rendering (NPR) asset packs for use in creating graphical styles
|
||||
inspired by animation, comics, and other artistic mediums.
|
||||
|
||||
|
||||
Documentation::
|
||||
Documentation for the modules installed can be found under "ToonSketch/Documentation"
|
||||
|
||||
|
||||
Demo::
|
||||
There are demo assets for each module installed under "ToonSketch/Demo" and scenes which can be used as examples of how to use the effects.
|
||||
There are also a number of textures included with each module either in the "Textures" folder of either the module or the "Shared" folder such as ramp textures, etc.
|
||||
|
||||
|
||||
Thanks for purchasing ToonSketch~! ❤
|
7
Assets/ToonSketch/README.txt.meta
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Assets/ToonSketch/Shared/Scripts.meta
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Assets/ToonSketch/Shared/Scripts/Editor.meta
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111
Assets/ToonSketch/Shared/Scripts/Editor/EditorParams.cs
Normal file
111
Assets/ToonSketch/Shared/Scripts/Editor/EditorParams.cs
Normal file
@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace ToonSketch.Shared
|
||||
{
|
||||
public class EditorParams
|
||||
{
|
||||
public const string module = "Basic";
|
||||
public const string version = "2.0";
|
||||
|
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public enum BlendMode
|
||||
{
|
||||
Opaque,
|
||||
Cutout,
|
||||
Fade,
|
||||
Transparent
|
||||
}
|
||||
|
||||
public enum CullMode
|
||||
{
|
||||
Off,
|
||||
Front,
|
||||
Back
|
||||
}
|
||||
|
||||
public enum StyleMode
|
||||
{
|
||||
Soft,
|
||||
Hard
|
||||
}
|
||||
|
||||
public static class Styles
|
||||
{
|
||||
public static GUIContent blendModeText = new GUIContent("Blend Mode", "Blending mode to use");
|
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public static GUIContent cullModeText = new GUIContent("Cull Mode", "Culling mode to use");
|
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public static GUIContent styleModeText = new GUIContent("Diffuse Style", "Diffuse lighting type to use");
|
||||
public static GUIContent albedoText = new GUIContent("Albedo", "Albedo (RGB) and Transparency (A)");
|
||||
public static GUIContent alphaCutoffText = new GUIContent("Alpha Cutoff", "Threshold for alpha cutoff");
|
||||
public static GUIContent rampTextureEnableText = new GUIContent("Ramp Texture?", "Enable custom ramp texture?");
|
||||
public static GUIContent rampTextureText = new GUIContent("Ramp", "Ramp (RGB)");
|
||||
public static GUIContent rampThresholdText = new GUIContent("Ramp Threshold", "Ramp threshold");
|
||||
public static GUIContent rampCutoffText = new GUIContent("Ramp Cutoff", "Ramp cutoff");
|
||||
public static GUIContent bumpEnableText = new GUIContent("Bump Mapping?", "Enable bump mapping?");
|
||||
public static GUIContent bumpTextureText = new GUIContent("Bump Texture", "Bump Map (Normal)");
|
||||
public static GUIContent specularEnableText = new GUIContent("Enable Specular Highlights?", "Enable specular highlights?");
|
||||
public static GUIContent specularColorText = new GUIContent("Specular Color", "Specular Color (RGB) and Smoothness (A)");
|
||||
public static GUIContent specularTypeText = new GUIContent("Specular Type", "Specular type");
|
||||
public static GUIContent smoothnessTypeText = new GUIContent("Smoothness Channel", "Smoothness channel");
|
||||
public static GUIContent smoothnessText = new GUIContent("Smoothness", "Smoothness amount");
|
||||
public static GUIContent glossyReflectionsText = new GUIContent("Glossy Reflections?", "Enable glossy reflections?");
|
||||
public static GUIContent specularThresholdText = new GUIContent("Specular Threshold", "Specular threshold");
|
||||
public static GUIContent specularCutoffText = new GUIContent("Specular Cutoff", "Specular cutoff");
|
||||
public static GUIContent specularIntensityText = new GUIContent("Specular Intensity", "Specular intensity");
|
||||
public static GUIContent rimEnableText = new GUIContent("Enable Rim Lighting?", "Enable rim lighting?");
|
||||
public static GUIContent rimColorText = new GUIContent("Rim Color", "Rim Color (RGB)");
|
||||
public static GUIContent rimTypeText = new GUIContent("Rim Type", "Rim type");
|
||||
public static GUIContent rimColoringText = new GUIContent("Rim Uses Material Color?", "Rim uses material color?");
|
||||
public static GUIContent rimCutoffText = new GUIContent("Rim Cutoff", "Rim cutoff");
|
||||
public static GUIContent rimIntensityText = new GUIContent("Rim Intensity", "Rim intensity");
|
||||
public static GUIContent ignoreIndirectText = new GUIContent("Ignore Indirect Lighting?", "Ignore indirect lighting?");
|
||||
public static GUIContent outlineColorText = new GUIContent("Outline Color", "Outline Color (RGB)");
|
||||
public static GUIContent outlineWidthText = new GUIContent("Outline Width", "Outline width");
|
||||
public static GUIContent outlineSaturationText = new GUIContent("Outline Saturation", "Outline saturation");
|
||||
public static GUIContent outlineBrightnessText = new GUIContent("Outline Brightness", "Outline brightness");
|
||||
public static GUIContent outlineAngleText = new GUIContent("Outline Angle Cutoff", "Outline angle cutoff");
|
||||
}
|
||||
|
||||
public class Properties
|
||||
{
|
||||
public MaterialProperty styleMode = null;
|
||||
public MaterialProperty blendMode = null;
|
||||
public MaterialProperty cullMode = null;
|
||||
public MaterialProperty albedoTexture = null;
|
||||
public MaterialProperty albedoColor = null;
|
||||
public MaterialProperty alphaCutoff = null;
|
||||
public MaterialProperty rampTextureEnable = null;
|
||||
public MaterialProperty rampTexture = null;
|
||||
public MaterialProperty rampThreshold = null;
|
||||
public MaterialProperty rampCutoff = null;
|
||||
public MaterialProperty bumpEnable = null;
|
||||
public MaterialProperty bumpTexture = null;
|
||||
public MaterialProperty bumpStrength = null;
|
||||
public MaterialProperty specularEnable = null;
|
||||
public MaterialProperty specularTexture = null;
|
||||
public MaterialProperty specularColor = null;
|
||||
public MaterialProperty specularType = null;
|
||||
public MaterialProperty smoothnessType = null;
|
||||
public MaterialProperty smoothness = null;
|
||||
public MaterialProperty glossyReflections = null;
|
||||
public MaterialProperty specularThreshold = null;
|
||||
public MaterialProperty specularCutoff = null;
|
||||
public MaterialProperty specularIntensity = null;
|
||||
public MaterialProperty rimEnable = null;
|
||||
public MaterialProperty rimColor = null;
|
||||
public MaterialProperty rimType = null;
|
||||
public MaterialProperty rimColoring = null;
|
||||
public MaterialProperty rimMin = null;
|
||||
public MaterialProperty rimMax = null;
|
||||
public MaterialProperty rimIntensity = null;
|
||||
public MaterialProperty ignoreIndirect = null;
|
||||
public MaterialProperty outlineColor = null;
|
||||
public MaterialProperty outlineWidth = null;
|
||||
public MaterialProperty outlineSaturation = null;
|
||||
public MaterialProperty outlineBrightness = null;
|
||||
public MaterialProperty outlineAngle = null;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/ToonSketch/Shared/Scripts/Editor/EditorParams.cs.meta
Normal file
11
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Normal file
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