ChaseRun before environment change

This commit is contained in:
Ali Sharoz 2025-09-11 18:46:20 +05:00
parent 885657b910
commit 71073e86e7
261 changed files with 231425 additions and 103 deletions

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using UnityEngine;
public class ChaseRunZibuSquisher : MonoBehaviour
{
[Header("Squish Settings")]
[Tooltip("How long the Y-scale takes to reach 0.")]
public float squashTime = 0.25f;
[Tooltip("Delay after squish before Game Over.")]
public float postSquishDelay = 0.35f;
[Tooltip("Optional: if set, this transform is squished instead of the root.")]
public Transform squashTargetOverride;
private bool triggered;
private void OnTriggerEnter(Collider other)
{
if (triggered) return;
if (!other.CompareTag("Player")) return;
// Get the controller from the player or its parents
var controller = other.GetComponentInParent<ChasePlayerController>();
if (controller == null) return;
triggered = true;
// Fire the squish kill
controller.KillBySquish(squashTargetOverride, squashTime, postSquishDelay);
}
}

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using UnityEngine;
[DisallowMultipleComponent]
public class CoinVFXAdder : MonoBehaviour
{
[Header("VFX Prefab (one-shot)")]
public ParticleSystem vfxPrefab;
[Header("Spawn Options")]
public Vector3 spawnOffsetLocal; // offset in source local space
public bool inheritRotation = false; // use source.rotation
public Transform parentOverride; // null = world
[Header("Lifetime")]
public bool autoDestroyIfNeeded = true;
public float extraLifetime = 0.25f;
/// <summary>Spawn at this component's transform (still supported).</summary>
public void SpawnVFX()
{
SpawnAt(transform);
}
/// <summary>Spawn at a specific source (e.g., the coin), so this can sit on an ancestor.</summary>
public void SpawnAt(Transform source)
{
if (!vfxPrefab || !source) return;
Vector3 pos = source.TransformPoint(spawnOffsetLocal);
Quaternion rot = inheritRotation ? source.rotation : Quaternion.identity;
Transform parent = parentOverride ? parentOverride : null;
var ps = Instantiate(vfxPrefab, pos, rot, parent);
ps.Play(true);
if (ps.main.stopAction == ParticleSystemStopAction.Destroy) return;
if (autoDestroyIfNeeded)
{
Destroy(ps.gameObject, EstimateLifetime(ps) + extraLifetime);
}
}
private static float EstimateLifetime(ParticleSystem ps)
{
var main = ps.main;
float dur = main.duration;
float lt = 0f;
var c = main.startLifetime;
switch (c.mode)
{
case ParticleSystemCurveMode.Constant:
lt = c.constant; break;
case ParticleSystemCurveMode.TwoConstants:
lt = Mathf.Max(c.constantMin, c.constantMax); break;
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float b = (c.curveMax != null && c.curveMax.length > 0) ? c.curveMax.keys[^1].time : 0f;
lt = Mathf.Max(a, b); break;
}
return dur + lt;
}
}

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//Maya 2022 Project Definition
workspace -fr "fluidCache" "cache/nCache/fluid";
workspace -fr "images" "images";
workspace -fr "offlineEdit" "scenes/edits";
workspace -fr "furShadowMap" "renderData/fur/furShadowMap";
workspace -fr "iprImages" "renderData/iprImages";
workspace -fr "renderData" "renderData";
workspace -fr "scripts" "scripts";
workspace -fr "fileCache" "cache/nCache";
workspace -fr "eps" "data";
workspace -fr "shaders" "renderData/shaders";
workspace -fr "3dPaintTextures" "sourceimages/3dPaintTextures";
workspace -fr "translatorData" "data";
workspace -fr "mel" "scripts";
workspace -fr "furFiles" "renderData/fur/furFiles";
workspace -fr "OBJ" "data";
workspace -fr "particles" "cache/particles";
workspace -fr "scene" "scenes";
workspace -fr "furEqualMap" "renderData/fur/furEqualMap";
workspace -fr "sourceImages" "sourceimages";
workspace -fr "furImages" "renderData/fur/furImages";
workspace -fr "clips" "clips";
workspace -fr "depth" "renderData/depth";
workspace -fr "sceneAssembly" "sceneAssembly";
workspace -fr "teClipExports" "Time Editor/Clip Exports";
workspace -fr "movie" "movies";
workspace -fr "audio" "sound";
workspace -fr "autoSave" "autosave";
workspace -fr "mayaAscii" "scenes";
workspace -fr "move" "data";
workspace -fr "sound" "sound";
workspace -fr "diskCache" "data";
workspace -fr "illustrator" "data";
workspace -fr "mayaBinary" "scenes";
workspace -fr "templates" "assets";
workspace -fr "furAttrMap" "renderData/fur/furAttrMap";
workspace -fr "timeEditor" "Time Editor";

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