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Assets/Bomb.fbx
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31
Assets/ChaseRunZibuSquisher.cs
Normal file
@ -0,0 +1,31 @@
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using UnityEngine;
|
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|
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public class ChaseRunZibuSquisher : MonoBehaviour
|
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{
|
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[Header("Squish Settings")]
|
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[Tooltip("How long the Y-scale takes to reach 0.")]
|
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public float squashTime = 0.25f;
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|
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[Tooltip("Delay after squish before Game Over.")]
|
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public float postSquishDelay = 0.35f;
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[Tooltip("Optional: if set, this transform is squished instead of the root.")]
|
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public Transform squashTargetOverride;
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|
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private bool triggered;
|
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|
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private void OnTriggerEnter(Collider other)
|
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{
|
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if (triggered) return;
|
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if (!other.CompareTag("Player")) return;
|
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|
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// Get the controller from the player or its parents
|
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var controller = other.GetComponentInParent<ChasePlayerController>();
|
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if (controller == null) return;
|
||||
|
||||
triggered = true;
|
||||
|
||||
// Fire the squish kill
|
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controller.KillBySquish(squashTargetOverride, squashTime, postSquishDelay);
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}
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}
|
11
Assets/ChaseRunZibuSquisher.cs.meta
Normal file
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66
Assets/CoinVFXAdder.cs
Normal file
@ -0,0 +1,66 @@
|
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using UnityEngine;
|
||||
|
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[DisallowMultipleComponent]
|
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public class CoinVFXAdder : MonoBehaviour
|
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{
|
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[Header("VFX Prefab (one-shot)")]
|
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public ParticleSystem vfxPrefab;
|
||||
|
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[Header("Spawn Options")]
|
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public Vector3 spawnOffsetLocal; // offset in source local space
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public bool inheritRotation = false; // use source.rotation
|
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public Transform parentOverride; // null = world
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[Header("Lifetime")]
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public bool autoDestroyIfNeeded = true;
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public float extraLifetime = 0.25f;
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|
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/// <summary>Spawn at this component's transform (still supported).</summary>
|
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public void SpawnVFX()
|
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{
|
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SpawnAt(transform);
|
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}
|
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|
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/// <summary>Spawn at a specific source (e.g., the coin), so this can sit on an ancestor.</summary>
|
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public void SpawnAt(Transform source)
|
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{
|
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if (!vfxPrefab || !source) return;
|
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|
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Vector3 pos = source.TransformPoint(spawnOffsetLocal);
|
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Quaternion rot = inheritRotation ? source.rotation : Quaternion.identity;
|
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Transform parent = parentOverride ? parentOverride : null;
|
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|
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var ps = Instantiate(vfxPrefab, pos, rot, parent);
|
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ps.Play(true);
|
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|
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if (ps.main.stopAction == ParticleSystemStopAction.Destroy) return;
|
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|
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if (autoDestroyIfNeeded)
|
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{
|
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Destroy(ps.gameObject, EstimateLifetime(ps) + extraLifetime);
|
||||
}
|
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}
|
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|
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private static float EstimateLifetime(ParticleSystem ps)
|
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{
|
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var main = ps.main;
|
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float dur = main.duration;
|
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float lt = 0f;
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{
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if (c.curve != null && c.curve.length > 0) lt = c.curve.keys[^1].time; break;
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float a = (c.curveMin != null && c.curveMin.length > 0) ? c.curveMin.keys[^1].time : 0f;
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float b = (c.curveMax != null && c.curveMax.length > 0) ? c.curveMax.keys[^1].time : 0f;
|
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lt = Mathf.Max(a, b); break;
|
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}
|
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return dur + lt;
|
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}
|
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}
|
11
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Normal file
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