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optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
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||||||
|
useFileScale: 1
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||||||
|
strictVertexDataChecks: 0
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||||||
|
tangentSpace:
|
||||||
|
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||||||
|
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||||||
|
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|
||||||
|
normalCalculationMode: 4
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||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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||||||
|
blendShapeNormalImportMode: 1
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||||||
|
normalSmoothingSource: 0
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||||||
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||||||
|
importAnimation: 1
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||||||
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humanDescription:
|
||||||
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serializedVersion: 3
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||||||
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human: []
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||||||
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skeleton: []
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||||||
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armTwist: 0.5
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||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
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||||||
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rootMotionBoneName:
|
||||||
|
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||||||
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hasExtraRoot: 0
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||||||
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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||||||
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||||||
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animationType: 2
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humanoidOversampling: 1
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||||||
|
avatarSetup: 0
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||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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||||||
|
importBlendShapeDeformPercent: 1
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||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
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||||||
|
additionalBone: 0
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||||||
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
31
Assets/ChaseRunZibuSquisher.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChaseRunZibuSquisher : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Squish Settings")]
|
||||||
|
[Tooltip("How long the Y-scale takes to reach 0.")]
|
||||||
|
public float squashTime = 0.25f;
|
||||||
|
|
||||||
|
[Tooltip("Delay after squish before Game Over.")]
|
||||||
|
public float postSquishDelay = 0.35f;
|
||||||
|
|
||||||
|
[Tooltip("Optional: if set, this transform is squished instead of the root.")]
|
||||||
|
public Transform squashTargetOverride;
|
||||||
|
|
||||||
|
private bool triggered;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (triggered) return;
|
||||||
|
if (!other.CompareTag("Player")) return;
|
||||||
|
|
||||||
|
// Get the controller from the player or its parents
|
||||||
|
var controller = other.GetComponentInParent<ChasePlayerController>();
|
||||||
|
if (controller == null) return;
|
||||||
|
|
||||||
|
triggered = true;
|
||||||
|
|
||||||
|
// Fire the squish kill
|
||||||
|
controller.KillBySquish(squashTargetOverride, squashTime, postSquishDelay);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ChaseRunZibuSquisher.cs.meta
Normal file
@ -0,0 +1,11 @@
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assetBundleVariant:
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66
Assets/CoinVFXAdder.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public class CoinVFXAdder : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("VFX Prefab (one-shot)")]
|
||||||
|
public ParticleSystem vfxPrefab;
|
||||||
|
|
||||||
|
[Header("Spawn Options")]
|
||||||
|
public Vector3 spawnOffsetLocal; // offset in source local space
|
||||||
|
public bool inheritRotation = false; // use source.rotation
|
||||||
|
public Transform parentOverride; // null = world
|
||||||
|
|
||||||
|
[Header("Lifetime")]
|
||||||
|
public bool autoDestroyIfNeeded = true;
|
||||||
|
public float extraLifetime = 0.25f;
|
||||||
|
|
||||||
|
/// <summary>Spawn at this component's transform (still supported).</summary>
|
||||||
|
public void SpawnVFX()
|
||||||
|
{
|
||||||
|
SpawnAt(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Spawn at a specific source (e.g., the coin), so this can sit on an ancestor.</summary>
|
||||||
|
public void SpawnAt(Transform source)
|
||||||
|
{
|
||||||
|
if (!vfxPrefab || !source) return;
|
||||||
|
|
||||||
|
Vector3 pos = source.TransformPoint(spawnOffsetLocal);
|
||||||
|
Quaternion rot = inheritRotation ? source.rotation : Quaternion.identity;
|
||||||
|
Transform parent = parentOverride ? parentOverride : null;
|
||||||
|
|
||||||
|
var ps = Instantiate(vfxPrefab, pos, rot, parent);
|
||||||
|
ps.Play(true);
|
||||||
|
|
||||||
|
if (ps.main.stopAction == ParticleSystemStopAction.Destroy) return;
|
||||||
|
|
||||||
|
if (autoDestroyIfNeeded)
|
||||||
|
{
|
||||||
|
Destroy(ps.gameObject, EstimateLifetime(ps) + extraLifetime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float EstimateLifetime(ParticleSystem ps)
|
||||||
|
{
|
||||||
|
var main = ps.main;
|
||||||
|
float dur = main.duration;
|
||||||
|
float lt = 0f;
|
||||||
|
var c = main.startLifetime;
|
||||||
|
|
||||||
|
switch (c.mode)
|
||||||
|
{
|
||||||
|
case ParticleSystemCurveMode.Constant:
|
||||||
|
lt = c.constant; break;
|
||||||
|
case ParticleSystemCurveMode.TwoConstants:
|
||||||
|
lt = Mathf.Max(c.constantMin, c.constantMax); break;
|
||||||
|
case ParticleSystemCurveMode.Curve:
|
||||||
|
if (c.curve != null && c.curve.length > 0) lt = c.curve.keys[^1].time; break;
|
||||||
|
case ParticleSystemCurveMode.TwoCurves:
|
||||||
|
float a = (c.curveMin != null && c.curveMin.length > 0) ? c.curveMin.keys[^1].time : 0f;
|
||||||
|
float b = (c.curveMax != null && c.curveMax.length > 0) ? c.curveMax.keys[^1].time : 0f;
|
||||||
|
lt = Mathf.Max(a, b); break;
|
||||||
|
}
|
||||||
|
return dur + lt;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/CoinVFXAdder.cs.meta
Normal file
@ -0,0 +1,11 @@
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assetBundleVariant:
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@ -0,0 +1,136 @@
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