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PrefabUtility.InstantiatePrefab(model) as GameObject; + + foreach (Renderer renderer in instance.GetComponentsInChildren()) + { + string baseName = "grabbing_machine_" + renderer.name.ToLower().Replace("mesh", "").Trim(); + string matPath = basePath + "Materials/" + baseName + ".mat"; + + Material mat = AssetDatabase.LoadAssetAtPath(matPath); + if (mat == null) continue; + + Texture2D albedo = AssetDatabase.LoadAssetAtPath($"{basePath}Textures/T_grabbing_machine_grabbing_machine_{baseName}_BC.png"); + Texture2D normal = AssetDatabase.LoadAssetAtPath($"{basePath}Textures/T_grabbing_machine_grabbing_machine_{baseName}_N.png"); + Texture2D mrao = AssetDatabase.LoadAssetAtPath($"{basePath}Textures/T_grabbing_machine_grabbing_machine_{baseName}_MRAO.png"); + + mat.shader = Shader.Find("Standard"); + + if (albedo) mat.SetTexture("_MainTex", albedo); + if (normal) { mat.EnableKeyword("_NORMALMAP"); mat.SetTexture("_BumpMap", normal); } + if (mrao) { mat.EnableKeyword("_METALLICGLOSSMAP"); mat.SetTexture("_MetallicGlossMap", mrao); } + + renderer.sharedMaterial = mat; + } + + PrefabUtility.SaveAsPrefabAsset(instance, prefabPath); + DestroyImmediate(instance); + + Debug.Log("✅ Prefab created with all materials assigned."); + } +} diff --git a/Assets/Editor/FinalFix.cs.meta b/Assets/Editor/FinalFix.cs.meta new file mode 100644 index 0000000..b5a28fa --- /dev/null +++ b/Assets/Editor/FinalFix.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e266d3e983635f45a1d583bfd23d6c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GrabbingMachine.meta b/Assets/GrabbingMachine.meta new file mode 100644 index 0000000..548824d --- /dev/null +++ b/Assets/GrabbingMachine.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4114d4c1fc1f1a14ca4aec2e7ce14f46 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + 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ButterflySpawner : MonoBehaviour Vector3 viewportPos = new Vector3( Random.Range(0.3f, 0.7f), // X: inside screen bounds Random.Range(0.5f, 0.7f), // Y: avoid too low/high - spawnDepth // Z: depth from camera + spawnDepth ); Vector3 worldPos = cam.ViewportToWorldPoint(viewportPos); worldPos.z = 0f; // Force Z to 0 if you're working in 2D - Instantiate(butterflyPrefab, worldPos, Quaternion.identity); + // Randomly pick one of the butterfly prefabs + int randomIndex = Random.Range(0, butterflyPrefabs.Length); + GameObject chosenPrefab = butterflyPrefabs[randomIndex]; + + Instantiate(chosenPrefab, worldPos, Quaternion.identity); } } } diff --git a/Assets/Scripts/WhackAMole/Mole.cs b/Assets/Scripts/WhackAMole/Mole.cs index 059658c..0894baf 100644 --- a/Assets/Scripts/WhackAMole/Mole.cs +++ b/Assets/Scripts/WhackAMole/Mole.cs @@ -16,7 +16,7 @@ public class Mole : MonoBehaviour void Start() { hiddenPosition = transform.position; - visiblePosition = hiddenPosition + Vector3.up * 1.0f; + visiblePosition = hiddenPosition + Vector3.up * 0.5f; gameManager = FindObjectOfType(); HideInstant(); // start hidden } diff --git a/Assets/Scripts/WhackAMole/WhackAMoleGameManager.cs b/Assets/Scripts/WhackAMole/WhackAMoleGameManager.cs index 4196fbd..deb961f 100644 --- a/Assets/Scripts/WhackAMole/WhackAMoleGameManager.cs +++ b/Assets/Scripts/WhackAMole/WhackAMoleGameManager.cs @@ -86,7 +86,7 @@ void InstantiateHammerAtClick(Vector3 position) Quaternion referenceRotation = moleHammerPositions[0].rotation; // Calculate lifted position using the reference's up direction - Vector3 liftedPosition = position + referenceRotation * Vector3.zero; + Vector3 liftedPosition = position + referenceRotation * Vector3.back*0.5f; GameObject hammer = Instantiate(hammerPrefab, liftedPosition, referenceRotation); AnimateHammerMesh(hammer); diff --git a/Assets/Testable Assets.meta b/Assets/Testable Assets.meta new file mode 100644 index 0000000..76104cf --- /dev/null +++ b/Assets/Testable Assets.meta @@ 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