Before PostProcessing ChaseRun
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37
Assets/ChasePowerUp.cs
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Assets/ChasePowerUp.cs
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using System.Collections;
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using UnityEngine;
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public class ChasePowerUp : MonoBehaviour
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{
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public float speedBoostAmount = 3f; // How much to boost the speed
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public float duration = 5f; // Duration of the speed boost
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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ChasePlayerController player = other.GetComponent<ChasePlayerController>();
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if (player != null)
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{
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StartCoroutine(ApplySpeedBoost(player));
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}
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// Optionally destroy the power-up after pickup
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Destroy(gameObject);
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}
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}
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private IEnumerator ApplySpeedBoost(ChasePlayerController player)
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{
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float originalSpeed = player.moveSpeed;
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player.moveSpeed -= speedBoostAmount;
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// Optional: trigger visual/audio effect here
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Debug.Log("Speed Boost Activated!");
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yield return new WaitForSeconds(duration);
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player.moveSpeed = originalSpeed;
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Debug.Log("Speed Boost Ended");
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}
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}
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44
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs
Normal file
44
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChaseCoinRandomizer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Coin Parents (Only 0 or 1 will be activated)")]
|
||||||
|
public GameObject[] coinParents;
|
||||||
|
|
||||||
|
//[Header("Obstacle Parents (Random number and combination)")]
|
||||||
|
//public GameObject[] obstacleParents;
|
||||||
|
|
||||||
|
[Range(0, 100)]
|
||||||
|
public int coinChance = 40; // 40% chance to show a coin group
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
RandomizeCoins();
|
||||||
|
// RandomizeObstacles();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RandomizeCoins()
|
||||||
|
{
|
||||||
|
// Deactivate all coin groups
|
||||||
|
foreach (var coin in coinParents)
|
||||||
|
coin.SetActive(false);
|
||||||
|
|
||||||
|
// Random chance to activate one
|
||||||
|
int roll = Random.Range(0, 100);
|
||||||
|
if (roll < coinChance && coinParents.Length > 0)
|
||||||
|
{
|
||||||
|
int index = Random.Range(0, coinParents.Length);
|
||||||
|
coinParents[index].SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// void RandomizeObstacles()
|
||||||
|
// {
|
||||||
|
// foreach (var obstacle in obstacleParents)
|
||||||
|
// {
|
||||||
|
// // Each obstacle has independent 50% chance to be active
|
||||||
|
// bool shouldActivate = Random.value < 0.5f;
|
||||||
|
// obstacle.SetActive(shouldActivate);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
}
|
11
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs.meta
Normal file
11
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 4b1effc2ff8bc134a97d96701dcc10c1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
44
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs
Normal file
44
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChaseObstacleRandomizer : MonoBehaviour
|
||||||
|
{
|
||||||
|
//[Header("Coin Parents (Only 0 or 1 will be activated)")]
|
||||||
|
//public GameObject[] coinParents;
|
||||||
|
|
||||||
|
[Header("Obstacle Parents (Random number and combination)")]
|
||||||
|
public GameObject[] obstacleParents;
|
||||||
|
|
||||||
|
//[Range(0, 100)]
|
||||||
|
//public int coinChance = 40; // 40% chance to show a coin group
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//RandomizeCoins();
|
||||||
|
RandomizeObstacles();
|
||||||
|
}
|
||||||
|
|
||||||
|
// void RandomizeCoins()
|
||||||
|
// {
|
||||||
|
// // Deactivate all coin groups
|
||||||
|
// foreach (var coin in coinParents)
|
||||||
|
// coin.SetActive(false);
|
||||||
|
|
||||||
|
// // Random chance to activate one
|
||||||
|
// int roll = Random.Range(0, 100);
|
||||||
|
// if (roll < coinChance && coinParents.Length > 0)
|
||||||
|
// {
|
||||||
|
// int index = Random.Range(0, coinParents.Length);
|
||||||
|
// coinParents[index].SetActive(true);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
void RandomizeObstacles()
|
||||||
|
{
|
||||||
|
foreach (var obstacle in obstacleParents)
|
||||||
|
{
|
||||||
|
// Each obstacle has independent 50% chance to be active
|
||||||
|
bool shouldActivate = Random.value < 0.5f;
|
||||||
|
obstacle.SetActive(shouldActivate);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs.meta
Normal file
11
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 509ca16b8c264164f94005d4435a6b2d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,7 +11,7 @@ public class ChasePlatformSpawner : MonoBehaviour
|
|||||||
private float spawnZ = 0.0f;
|
private float spawnZ = 0.0f;
|
||||||
private float safeZone = 15.0f;
|
private float safeZone = 15.0f;
|
||||||
private List<GameObject> activePlatforms = new List<GameObject>();
|
private List<GameObject> activePlatforms = new List<GameObject>();
|
||||||
|
int counter = 0;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < initialPlatforms; i++)
|
for (int i = 0; i < initialPlatforms; i++)
|
||||||
@ -30,9 +30,10 @@ public class ChasePlatformSpawner : MonoBehaviour
|
|||||||
void SpawnPlatform()
|
void SpawnPlatform()
|
||||||
{
|
{
|
||||||
//GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), Quaternion.identity);
|
//GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), Quaternion.identity);
|
||||||
GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), platformPrefab.transform.rotation);
|
GameObject go = Instantiate(platformPrefab, new Vector3(0, -counter*3.54f, spawnZ), platformPrefab.transform.rotation);
|
||||||
activePlatforms.Add(go);
|
activePlatforms.Add(go);
|
||||||
spawnZ -= platformLength;
|
spawnZ -= platformLength;
|
||||||
|
counter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DeletePlatform()
|
void DeletePlatform()
|
||||||
|
@ -14,6 +14,11 @@ public class ChasePlayerController : MonoBehaviour
|
|||||||
|
|
||||||
private Vector3 targetPosition;
|
private Vector3 targetPosition;
|
||||||
|
|
||||||
|
private Vector2 startTouchPosition;
|
||||||
|
private Vector2 endTouchPosition;
|
||||||
|
private bool swipeDetected = false;
|
||||||
|
private float minSwipeDistance = 50f; // Pixels
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
@ -24,12 +29,14 @@ public class ChasePlayerController : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
HandleInput();
|
HandleInput();
|
||||||
|
HandleSwipe(); // Add this
|
||||||
HandleLaneSwitch();
|
HandleLaneSwitch();
|
||||||
MoveForward();
|
MoveForward();
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleInput()
|
void HandleInput()
|
||||||
{
|
{
|
||||||
|
// Keyboard controls (for testing in editor)
|
||||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||||
{
|
{
|
||||||
if (currentLane > 0)
|
if (currentLane > 0)
|
||||||
@ -43,12 +50,75 @@ public class ChasePlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleSwipe()
|
||||||
|
{
|
||||||
|
if (Input.touchCount == 1)
|
||||||
|
{
|
||||||
|
Touch touch = Input.GetTouch(0);
|
||||||
|
|
||||||
|
switch (touch.phase)
|
||||||
|
{
|
||||||
|
case TouchPhase.Began:
|
||||||
|
startTouchPosition = touch.position;
|
||||||
|
swipeDetected = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TouchPhase.Ended:
|
||||||
|
if (swipeDetected)
|
||||||
|
{
|
||||||
|
endTouchPosition = touch.position;
|
||||||
|
Vector2 swipe = endTouchPosition - startTouchPosition;
|
||||||
|
|
||||||
|
if (swipe.magnitude >= minSwipeDistance)
|
||||||
|
{
|
||||||
|
float x = swipe.x;
|
||||||
|
float y = swipe.y;
|
||||||
|
|
||||||
|
if (Mathf.Abs(x) > Mathf.Abs(y))
|
||||||
|
{
|
||||||
|
// Horizontal swipe
|
||||||
|
if (x > 0)
|
||||||
|
{
|
||||||
|
// Swipe Right
|
||||||
|
if (currentLane < 2)
|
||||||
|
currentLane++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Swipe Left
|
||||||
|
if (currentLane > 0)
|
||||||
|
currentLane--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Vertical swipe
|
||||||
|
if (y > 0 && isGrounded)
|
||||||
|
{
|
||||||
|
// Swipe Up = Jump
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
swipeDetected = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Jump()
|
||||||
{
|
{
|
||||||
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||||
isGrounded = false;
|
isGrounded = false;
|
||||||
if (animator != null) animator.SetTrigger("Jump");
|
if (animator != null) animator.SetTrigger("Jump");
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void HandleLaneSwitch()
|
void HandleLaneSwitch()
|
||||||
{
|
{
|
||||||
@ -66,7 +136,6 @@ public class ChasePlayerController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (collision.gameObject.CompareTag("Ground"))
|
if (collision.gameObject.CompareTag("Ground"))
|
||||||
{
|
{
|
||||||
Debug.Log("Ground");
|
|
||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
if (animator != null) animator.SetTrigger("Run");
|
if (animator != null) animator.SetTrigger("Run");
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
public class ChaseScoreManager : MonoBehaviour
|
public class ChaseScoreManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI scoreText;
|
public TextMeshProUGUI scoreText;
|
||||||
@ -40,4 +41,9 @@ public class ChaseScoreManager : MonoBehaviour
|
|||||||
score += value;
|
score += value;
|
||||||
scoreText.text = "Score: " + score;
|
scoreText.text = "Score: " + score;
|
||||||
}
|
}
|
||||||
|
public void Restart()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1;
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
8
Assets/blue_bomb_export_scene.ma (3).meta
Normal file
8
Assets/blue_bomb_export_scene.ma (3).meta
Normal file
@ -0,0 +1,8 @@
|
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|
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|
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|
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|
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|
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|
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||||||
|
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Assets/blue_bomb_export_scene.ma (3)/OneDrive.meta
Normal file
8
Assets/blue_bomb_export_scene.ma (3)/OneDrive.meta
Normal file
@ -0,0 +1,8 @@
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|
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Normal file
8
Assets/blue_bomb_export_scene.ma (3)/OneDrive/zibu.meta
Normal file
@ -0,0 +1,8 @@
|
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|
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@ -0,0 +1,72 @@
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|||||||
|
//Maya 2023 Project Definition
|
||||||
|
|
||||||
|
workspace -fr "fluidCache" "cache/nCache/fluid";
|
||||||
|
workspace -fr "JT_ATF" "data";
|
||||||
|
workspace -fr "images" "images";
|
||||||
|
workspace -fr "offlineEdit" "scenes/edits";
|
||||||
|
workspace -fr "STEP_ATF Export" "data";
|
||||||
|
workspace -fr "furShadowMap" "renderData/fur/furShadowMap";
|
||||||
|
workspace -fr "SVG" "data";
|
||||||
|
workspace -fr "scripts" "scripts";
|
||||||
|
workspace -fr "DAE_FBX" "data";
|
||||||
|
workspace -fr "shaders" "renderData/shaders";
|
||||||
|
workspace -fr "NX_ATF" "data";
|
||||||
|
workspace -fr "furFiles" "renderData/fur/furFiles";
|
||||||
|
workspace -fr "CATIAV5_ATF Export" "data";
|
||||||
|
workspace -fr "OBJ" "data";
|
||||||
|
workspace -fr "V-Ray Scene" "data";
|
||||||
|
workspace -fr "PARASOLID_ATF Export" "data";
|
||||||
|
workspace -fr "FBX export" "data";
|
||||||
|
workspace -fr "furEqualMap" "renderData/fur/furEqualMap";
|
||||||
|
workspace -fr "DAE_FBX export" "data";
|
||||||
|
workspace -fr "CATIAV5_ATF" "data";
|
||||||
|
workspace -fr "SAT_ATF Export" "data";
|
||||||
|
workspace -fr "movie" "movies";
|
||||||
|
workspace -fr "ASS Export" "data";
|
||||||
|
workspace -fr "move" "data";
|
||||||
|
workspace -fr "mayaAscii" "scenes";
|
||||||
|
workspace -fr "autoSave" "autosave";
|
||||||
|
workspace -fr "NX_ATF Export" "data";
|
||||||
|
workspace -fr "sound" "sound";
|
||||||
|
workspace -fr "mayaBinary" "scenes";
|
||||||
|
workspace -fr "timeEditor" "Time Editor";
|
||||||
|
workspace -fr "DWG_ATF" "data";
|
||||||
|
workspace -fr "Arnold-USD" "data";
|
||||||
|
workspace -fr "JT_ATF Export" "data";
|
||||||
|
workspace -fr "iprImages" "renderData/iprImages";
|
||||||
|
workspace -fr "FBX" "data";
|
||||||
|
workspace -fr "renderData" "renderData";
|
||||||
|
workspace -fr "CATIAV4_ATF" "data";
|
||||||
|
workspace -fr "fileCache" "cache/nCache";
|
||||||
|
workspace -fr "eps" "data";
|
||||||
|
workspace -fr "3dPaintTextures" "sourceimages/3dPaintTextures";
|
||||||
|
workspace -fr "mel" "scripts";
|
||||||
|
workspace -fr "translatorData" "data";
|
||||||
|
workspace -fr "DXF_ATF Export" "data";
|
||||||
|
workspace -fr "particles" "cache/particles";
|
||||||
|
workspace -fr "DXF_ATF" "data";
|
||||||
|
workspace -fr "scene" "scenes";
|
||||||
|
workspace -fr "mayaLT" "";
|
||||||
|
workspace -fr "SAT_ATF" "data";
|
||||||
|
workspace -fr "PROE_ATF" "data";
|
||||||
|
workspace -fr "WIRE_ATF Export" "data";
|
||||||
|
workspace -fr "sourceImages" "sourceimages";
|
||||||
|
workspace -fr "clips" "clips";
|
||||||
|
workspace -fr "furImages" "renderData/fur/furImages";
|
||||||
|
workspace -fr "STEP_ATF" "data";
|
||||||
|
workspace -fr "DWG_ATF Export" "data";
|
||||||
|
workspace -fr "depth" "renderData/depth";
|
||||||
|
workspace -fr "sceneAssembly" "sceneAssembly";
|
||||||
|
workspace -fr "IGES_ATF Export" "data";
|
||||||
|
workspace -fr "PARASOLID_ATF" "data";
|
||||||
|
workspace -fr "IGES_ATF" "data";
|
||||||
|
workspace -fr "teClipExports" "Time Editor/Clip Exports";
|
||||||
|
workspace -fr "ASS" "data";
|
||||||
|
workspace -fr "audio" "sound";
|
||||||
|
workspace -fr "Alembic" "data";
|
||||||
|
workspace -fr "illustrator" "data";
|
||||||
|
workspace -fr "diskCache" "data";
|
||||||
|
workspace -fr "WIRE_ATF" "data";
|
||||||
|
workspace -fr "templates" "assets";
|
||||||
|
workspace -fr "OBJexport" "data";
|
||||||
|
workspace -fr "furAttrMap" "renderData/fur/furAttrMap";
|
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 480371d2e6cb3fa489977478715c6d64
|
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DefaultImporter:
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|
externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
|
@ -5,6 +5,7 @@
|
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"com.unity.collab-proxy": "2.8.2",
|
"com.unity.collab-proxy": "2.8.2",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
"com.unity.mathematics": "1.2.6",
|
"com.unity.mathematics": "1.2.6",
|
||||||
|
"com.unity.postprocessing": "3.4.0",
|
||||||
"com.unity.recorder": "4.0.3",
|
"com.unity.recorder": "4.0.3",
|
||||||
"com.unity.textmeshpro": "3.0.7",
|
"com.unity.textmeshpro": "3.0.7",
|
||||||
"com.unity.timeline": "1.7.6",
|
"com.unity.timeline": "1.7.6",
|
||||||
|
@ -90,6 +90,15 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.postprocessing": {
|
||||||
|
"version": "3.4.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.recorder": {
|
"com.unity.recorder": {
|
||||||
"version": "4.0.3",
|
"version": "4.0.3",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -5,31 +5,34 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/MainMenu.unity
|
path: Assets/Scenes/MainMenu.unity
|
||||||
guid: 2c7507e67227be143ad14af32c6b28cb
|
guid: 2c7507e67227be143ad14af32c6b28cb
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/Forage Grove.unity
|
path: Assets/Scenes/Forage Grove.unity
|
||||||
guid: e1323357692ca68489ed8334c4583f92
|
guid: e1323357692ca68489ed8334c4583f92
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/WhackAMole.unity
|
path: Assets/Scenes/WhackAMole.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/PeekAbu.unity
|
path: Assets/Scenes/PeekAbu.unity
|
||||||
guid: 8d2b49eb34ecf4f4ab6104b461fc49ac
|
guid: 8d2b49eb34ecf4f4ab6104b461fc49ac
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/BerryBullsEye.unity
|
path: Assets/Scenes/BerryBullsEye.unity
|
||||||
guid: e5aa1b471aac2f54bb31b08175e9da5f
|
guid: e5aa1b471aac2f54bb31b08175e9da5f
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/BalloonFloat.unity
|
path: Assets/Scenes/BalloonFloat.unity
|
||||||
guid: 2a14fa06d53c9384d998e07bcbe8d461
|
guid: 2a14fa06d53c9384d998e07bcbe8d461
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/BreakTheBox.unity
|
path: Assets/Scenes/BreakTheBox.unity
|
||||||
guid: 3b0dc5e594206994bb887130f284e330
|
guid: 3b0dc5e594206994bb887130f284e330
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/ButterflyCatch.unity
|
path: Assets/Scenes/ButterflyCatch.unity
|
||||||
guid: c31dd759b8d083a47ba3d5d0deeefd9a
|
guid: c31dd759b8d083a47ba3d5d0deeefd9a
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/FeedTheZibu.unity
|
path: Assets/Scenes/FeedTheZibu.unity
|
||||||
guid: 2ccc400ec771453428e1f25a49906737
|
guid: 2ccc400ec771453428e1f25a49906737
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/ChaseRun.unity
|
||||||
|
guid: be6c423b3d68dcb48bc49a7d2ed4957d
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
26
ProjectSettings/Packages/com.unity.muse.common/Settings.json
Normal file
26
ProjectSettings/Packages/com.unity.muse.common/Settings.json
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
{
|
||||||
|
"m_Dictionary": {
|
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|
"m_DictionaryValues": [
|
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|
{
|
||||||
|
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[System.Collections.Generic.List`1[[Unity.Muse.Common.Account.OrganizationInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]",
|
||||||
|
"key": "Unity.Muse.Common.Preferences.organizations",
|
||||||
|
"value": "{\"value\":[{\"rid\":1000}],\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"OrganizationInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"org_id\":\"18967319710976\",\"org_name\":\"alisharoz6\",\"status\":\"free-trial\"}}]}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[Unity.Muse.Common.Account.OrganizationInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]",
|
||||||
|
"key": "Unity.Muse.Common.Preferences.organization",
|
||||||
|
"value": "{\"value\":{\"rid\":1000},\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"OrganizationInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"org_id\":\"18967319710976\",\"org_name\":\"alisharoz6\",\"status\":\"free-trial\"}}]}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]",
|
||||||
|
"key": "Unity.Muse.Common.Preferences.onboardingShown",
|
||||||
|
"value": "{\"value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[Unity.Muse.Common.Account.UsageInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]",
|
||||||
|
"key": "Unity.Muse.Common.Preferences.usage",
|
||||||
|
"value": "{\"value\":{\"rid\":1000},\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"UsageInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"used\":0,\"total\":3000}}]}}"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
@ -44,8 +44,8 @@ PlayerSettings:
|
|||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 1920
|
defaultScreenWidth: 1920
|
||||||
defaultScreenHeight: 1080
|
defaultScreenHeight: 1080
|
||||||
defaultScreenWidthWeb: 960
|
defaultScreenWidthWeb: 600
|
||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 960
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
m_ActiveColorSpace: 1
|
m_ActiveColorSpace: 1
|
||||||
unsupportedMSAAFallback: 0
|
unsupportedMSAAFallback: 0
|
||||||
@ -837,7 +837,19 @@ PlayerSettings:
|
|||||||
webGLMemoryGeometricGrowthCap: 96
|
webGLMemoryGeometricGrowthCap: 96
|
||||||
webGLPowerPreference: 2
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols:
|
scriptingDefineSymbols:
|
||||||
Standalone: MUDBUN_BUILTIN_RP;MUDBUN;MUDBUN_BURST
|
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Standalone: MUDBUN_BUILTIN_RP;MUDBUN;MUDBUN_BURST;UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
|
@ -20,8 +20,8 @@ TagManager:
|
|||||||
- UI
|
- UI
|
||||||
- Player
|
- Player
|
||||||
- Ball
|
- Ball
|
||||||
-
|
- Ground
|
||||||
-
|
- PostProcessing
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
x
Reference in New Issue
Block a user