Before PostProcessing ChaseRun

This commit is contained in:
Ali Sharoz 2025-08-06 19:14:48 +05:00
parent f034e0b338
commit a2feb7e8f6
63 changed files with 74524 additions and 399 deletions

37
Assets/ChasePowerUp.cs Normal file
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using System.Collections;
using UnityEngine;
public class ChasePowerUp : MonoBehaviour
{
public float speedBoostAmount = 3f; // How much to boost the speed
public float duration = 5f; // Duration of the speed boost
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
ChasePlayerController player = other.GetComponent<ChasePlayerController>();
if (player != null)
{
StartCoroutine(ApplySpeedBoost(player));
}
// Optionally destroy the power-up after pickup
Destroy(gameObject);
}
}
private IEnumerator ApplySpeedBoost(ChasePlayerController player)
{
float originalSpeed = player.moveSpeed;
player.moveSpeed -= speedBoostAmount;
// Optional: trigger visual/audio effect here
Debug.Log("Speed Boost Activated!");
yield return new WaitForSeconds(duration);
player.moveSpeed = originalSpeed;
Debug.Log("Speed Boost Ended");
}
}

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@ -0,0 +1,44 @@
using UnityEngine;
public class ChaseCoinRandomizer : MonoBehaviour
{
[Header("Coin Parents (Only 0 or 1 will be activated)")]
public GameObject[] coinParents;
//[Header("Obstacle Parents (Random number and combination)")]
//public GameObject[] obstacleParents;
[Range(0, 100)]
public int coinChance = 40; // 40% chance to show a coin group
void Start()
{
RandomizeCoins();
// RandomizeObstacles();
}
void RandomizeCoins()
{
// Deactivate all coin groups
foreach (var coin in coinParents)
coin.SetActive(false);
// Random chance to activate one
int roll = Random.Range(0, 100);
if (roll < coinChance && coinParents.Length > 0)
{
int index = Random.Range(0, coinParents.Length);
coinParents[index].SetActive(true);
}
}
// void RandomizeObstacles()
// {
// foreach (var obstacle in obstacleParents)
// {
// // Each obstacle has independent 50% chance to be active
// bool shouldActivate = Random.value < 0.5f;
// obstacle.SetActive(shouldActivate);
// }
// }
}

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using UnityEngine;
public class ChaseObstacleRandomizer : MonoBehaviour
{
//[Header("Coin Parents (Only 0 or 1 will be activated)")]
//public GameObject[] coinParents;
[Header("Obstacle Parents (Random number and combination)")]
public GameObject[] obstacleParents;
//[Range(0, 100)]
//public int coinChance = 40; // 40% chance to show a coin group
void Start()
{
//RandomizeCoins();
RandomizeObstacles();
}
// void RandomizeCoins()
// {
// // Deactivate all coin groups
// foreach (var coin in coinParents)
// coin.SetActive(false);
// // Random chance to activate one
// int roll = Random.Range(0, 100);
// if (roll < coinChance && coinParents.Length > 0)
// {
// int index = Random.Range(0, coinParents.Length);
// coinParents[index].SetActive(true);
// }
// }
void RandomizeObstacles()
{
foreach (var obstacle in obstacleParents)
{
// Each obstacle has independent 50% chance to be active
bool shouldActivate = Random.value < 0.5f;
obstacle.SetActive(shouldActivate);
}
}
}

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@ -11,7 +11,7 @@ public class ChasePlatformSpawner : MonoBehaviour
private float spawnZ = 0.0f;
private float safeZone = 15.0f;
private List<GameObject> activePlatforms = new List<GameObject>();
int counter = 0;
void Start()
{
for (int i = 0; i < initialPlatforms; i++)
@ -30,9 +30,10 @@ public class ChasePlatformSpawner : MonoBehaviour
void SpawnPlatform()
{
//GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), Quaternion.identity);
GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), platformPrefab.transform.rotation);
GameObject go = Instantiate(platformPrefab, new Vector3(0, -counter*3.54f, spawnZ), platformPrefab.transform.rotation);
activePlatforms.Add(go);
spawnZ -= platformLength;
counter++;
}
void DeletePlatform()

View File

@ -14,6 +14,11 @@ public class ChasePlayerController : MonoBehaviour
private Vector3 targetPosition;
private Vector2 startTouchPosition;
private Vector2 endTouchPosition;
private bool swipeDetected = false;
private float minSwipeDistance = 50f; // Pixels
void Start()
{
rb = GetComponent<Rigidbody>();
@ -24,12 +29,14 @@ public class ChasePlayerController : MonoBehaviour
void Update()
{
HandleInput();
HandleSwipe(); // Add this
HandleLaneSwitch();
MoveForward();
}
void HandleInput()
{
// Keyboard controls (for testing in editor)
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
if (currentLane > 0)
@ -43,12 +50,75 @@ public class ChasePlayerController : MonoBehaviour
}
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
Jump();
}
}
void HandleSwipe()
{
if (Input.touchCount == 1)
{
Touch touch = Input.GetTouch(0);
switch (touch.phase)
{
case TouchPhase.Began:
startTouchPosition = touch.position;
swipeDetected = true;
break;
case TouchPhase.Ended:
if (swipeDetected)
{
endTouchPosition = touch.position;
Vector2 swipe = endTouchPosition - startTouchPosition;
if (swipe.magnitude >= minSwipeDistance)
{
float x = swipe.x;
float y = swipe.y;
if (Mathf.Abs(x) > Mathf.Abs(y))
{
// Horizontal swipe
if (x > 0)
{
// Swipe Right
if (currentLane < 2)
currentLane++;
}
else
{
// Swipe Left
if (currentLane > 0)
currentLane--;
}
}
else
{
// Vertical swipe
if (y > 0 && isGrounded)
{
// Swipe Up = Jump
Jump();
}
}
}
swipeDetected = false;
}
break;
}
}
}
void Jump()
{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
isGrounded = false;
if (animator != null) animator.SetTrigger("Jump");
}
}
void HandleLaneSwitch()
{
@ -66,7 +136,6 @@ public class ChasePlayerController : MonoBehaviour
{
if (collision.gameObject.CompareTag("Ground"))
{
Debug.Log("Ground");
isGrounded = true;
if (animator != null) animator.SetTrigger("Run");
}

View File

@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.SceneManagement;
public class ChaseScoreManager : MonoBehaviour
{
public TextMeshProUGUI scoreText;
@ -40,4 +41,9 @@ public class ChaseScoreManager : MonoBehaviour
score += value;
scoreText.text = "Score: " + score;
}
public void Restart()
{
Time.timeScale = 1;
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}

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//Maya 2023 Project Definition
workspace -fr "fluidCache" "cache/nCache/fluid";
workspace -fr "JT_ATF" "data";
workspace -fr "images" "images";
workspace -fr "offlineEdit" "scenes/edits";
workspace -fr "STEP_ATF Export" "data";
workspace -fr "furShadowMap" "renderData/fur/furShadowMap";
workspace -fr "SVG" "data";
workspace -fr "scripts" "scripts";
workspace -fr "DAE_FBX" "data";
workspace -fr "shaders" "renderData/shaders";
workspace -fr "NX_ATF" "data";
workspace -fr "furFiles" "renderData/fur/furFiles";
workspace -fr "CATIAV5_ATF Export" "data";
workspace -fr "OBJ" "data";
workspace -fr "V-Ray Scene" "data";
workspace -fr "PARASOLID_ATF Export" "data";
workspace -fr "FBX export" "data";
workspace -fr "furEqualMap" "renderData/fur/furEqualMap";
workspace -fr "DAE_FBX export" "data";
workspace -fr "CATIAV5_ATF" "data";
workspace -fr "SAT_ATF Export" "data";
workspace -fr "movie" "movies";
workspace -fr "ASS Export" "data";
workspace -fr "move" "data";
workspace -fr "mayaAscii" "scenes";
workspace -fr "autoSave" "autosave";
workspace -fr "NX_ATF Export" "data";
workspace -fr "sound" "sound";
workspace -fr "mayaBinary" "scenes";
workspace -fr "timeEditor" "Time Editor";
workspace -fr "DWG_ATF" "data";
workspace -fr "Arnold-USD" "data";
workspace -fr "JT_ATF Export" "data";
workspace -fr "iprImages" "renderData/iprImages";
workspace -fr "FBX" "data";
workspace -fr "renderData" "renderData";
workspace -fr "CATIAV4_ATF" "data";
workspace -fr "fileCache" "cache/nCache";
workspace -fr "eps" "data";
workspace -fr "3dPaintTextures" "sourceimages/3dPaintTextures";
workspace -fr "mel" "scripts";
workspace -fr "translatorData" "data";
workspace -fr "DXF_ATF Export" "data";
workspace -fr "particles" "cache/particles";
workspace -fr "DXF_ATF" "data";
workspace -fr "scene" "scenes";
workspace -fr "mayaLT" "";
workspace -fr "SAT_ATF" "data";
workspace -fr "PROE_ATF" "data";
workspace -fr "WIRE_ATF Export" "data";
workspace -fr "sourceImages" "sourceimages";
workspace -fr "clips" "clips";
workspace -fr "furImages" "renderData/fur/furImages";
workspace -fr "STEP_ATF" "data";
workspace -fr "DWG_ATF Export" "data";
workspace -fr "depth" "renderData/depth";
workspace -fr "sceneAssembly" "sceneAssembly";
workspace -fr "IGES_ATF Export" "data";
workspace -fr "PARASOLID_ATF" "data";
workspace -fr "IGES_ATF" "data";
workspace -fr "teClipExports" "Time Editor/Clip Exports";
workspace -fr "ASS" "data";
workspace -fr "audio" "sound";
workspace -fr "Alembic" "data";
workspace -fr "illustrator" "data";
workspace -fr "diskCache" "data";
workspace -fr "WIRE_ATF" "data";
workspace -fr "templates" "assets";
workspace -fr "OBJexport" "data";
workspace -fr "furAttrMap" "renderData/fur/furAttrMap";

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@ -5,6 +5,7 @@
"com.unity.collab-proxy": "2.8.2",
"com.unity.feature.development": "1.0.1",
"com.unity.mathematics": "1.2.6",
"com.unity.postprocessing": "3.4.0",
"com.unity.recorder": "4.0.3",
"com.unity.textmeshpro": "3.0.7",
"com.unity.timeline": "1.7.6",

View File

@ -90,6 +90,15 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.postprocessing": {
"version": "3.4.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.physics": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.recorder": {
"version": "4.0.3",
"depth": 0,

View File

@ -5,31 +5,34 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
- enabled: 0
path: Assets/Scenes/MainMenu.unity
guid: 2c7507e67227be143ad14af32c6b28cb
- enabled: 1
- enabled: 0
path: Assets/Scenes/Forage Grove.unity
guid: e1323357692ca68489ed8334c4583f92
- enabled: 1
- enabled: 0
path: Assets/Scenes/WhackAMole.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1
- enabled: 0
path: Assets/Scenes/PeekAbu.unity
guid: 8d2b49eb34ecf4f4ab6104b461fc49ac
- enabled: 1
- enabled: 0
path: Assets/Scenes/BerryBullsEye.unity
guid: e5aa1b471aac2f54bb31b08175e9da5f
- enabled: 1
- enabled: 0
path: Assets/Scenes/BalloonFloat.unity
guid: 2a14fa06d53c9384d998e07bcbe8d461
- enabled: 1
- enabled: 0
path: Assets/Scenes/BreakTheBox.unity
guid: 3b0dc5e594206994bb887130f284e330
- enabled: 1
- enabled: 0
path: Assets/Scenes/ButterflyCatch.unity
guid: c31dd759b8d083a47ba3d5d0deeefd9a
- enabled: 1
- enabled: 0
path: Assets/Scenes/FeedTheZibu.unity
guid: 2ccc400ec771453428e1f25a49906737
- enabled: 1
path: Assets/Scenes/ChaseRun.unity
guid: be6c423b3d68dcb48bc49a7d2ed4957d
m_configObjects: {}

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{
"m_Dictionary": {
"m_DictionaryValues": [
{
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[System.Collections.Generic.List`1[[Unity.Muse.Common.Account.OrganizationInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]",
"key": "Unity.Muse.Common.Preferences.organizations",
"value": "{\"value\":[{\"rid\":1000}],\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"OrganizationInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"org_id\":\"18967319710976\",\"org_name\":\"alisharoz6\",\"status\":\"free-trial\"}}]}}"
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{
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},
{
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]",
"key": "Unity.Muse.Common.Preferences.onboardingShown",
"value": "{\"value\":true}"
},
{
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[Unity.Muse.Common.Account.UsageInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]",
"key": "Unity.Muse.Common.Preferences.usage",
"value": "{\"value\":{\"rid\":1000},\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"UsageInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"used\":0,\"total\":3000}}]}}"
}
]
}
}

View File

@ -44,8 +44,8 @@ PlayerSettings:
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1920
defaultScreenHeight: 1080
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
defaultScreenWidthWeb: 600
defaultScreenHeightWeb: 960
m_StereoRenderingPath: 0
m_ActiveColorSpace: 1
unsupportedMSAAFallback: 0
@ -837,7 +837,19 @@ PlayerSettings:
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2
scriptingDefineSymbols:
Standalone: MUDBUN_BUILTIN_RP;MUDBUN;MUDBUN_BURST
Android: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: MUDBUN_BUILTIN_RP;MUDBUN;MUDBUN_BURST;UNITY_POST_PROCESSING_STACK_V2
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}

View File

@ -20,8 +20,8 @@ TagManager:
- UI
- Player
- Ball
-
-
- Ground
- PostProcessing
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