Before PostProcessing ChaseRun
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Assets/ChasePowerUp.cs
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37
Assets/ChasePowerUp.cs
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using System.Collections;
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using UnityEngine;
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public class ChasePowerUp : MonoBehaviour
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{
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public float speedBoostAmount = 3f; // How much to boost the speed
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public float duration = 5f; // Duration of the speed boost
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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ChasePlayerController player = other.GetComponent<ChasePlayerController>();
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if (player != null)
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{
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StartCoroutine(ApplySpeedBoost(player));
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}
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// Optionally destroy the power-up after pickup
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Destroy(gameObject);
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}
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}
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private IEnumerator ApplySpeedBoost(ChasePlayerController player)
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{
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float originalSpeed = player.moveSpeed;
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player.moveSpeed -= speedBoostAmount;
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// Optional: trigger visual/audio effect here
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Debug.Log("Speed Boost Activated!");
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yield return new WaitForSeconds(duration);
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player.moveSpeed = originalSpeed;
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Debug.Log("Speed Boost Ended");
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}
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}
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44
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs
Normal file
44
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ChaseCoinRandomizer : MonoBehaviour
|
||||
{
|
||||
[Header("Coin Parents (Only 0 or 1 will be activated)")]
|
||||
public GameObject[] coinParents;
|
||||
|
||||
//[Header("Obstacle Parents (Random number and combination)")]
|
||||
//public GameObject[] obstacleParents;
|
||||
|
||||
[Range(0, 100)]
|
||||
public int coinChance = 40; // 40% chance to show a coin group
|
||||
|
||||
void Start()
|
||||
{
|
||||
RandomizeCoins();
|
||||
// RandomizeObstacles();
|
||||
}
|
||||
|
||||
void RandomizeCoins()
|
||||
{
|
||||
// Deactivate all coin groups
|
||||
foreach (var coin in coinParents)
|
||||
coin.SetActive(false);
|
||||
|
||||
// Random chance to activate one
|
||||
int roll = Random.Range(0, 100);
|
||||
if (roll < coinChance && coinParents.Length > 0)
|
||||
{
|
||||
int index = Random.Range(0, coinParents.Length);
|
||||
coinParents[index].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
// void RandomizeObstacles()
|
||||
// {
|
||||
// foreach (var obstacle in obstacleParents)
|
||||
// {
|
||||
// // Each obstacle has independent 50% chance to be active
|
||||
// bool shouldActivate = Random.value < 0.5f;
|
||||
// obstacle.SetActive(shouldActivate);
|
||||
// }
|
||||
// }
|
||||
}
|
11
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs.meta
Normal file
11
Assets/Scripts/ChaseOn/ChaseCoinRandomizer.cs.meta
Normal file
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|
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44
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs
Normal file
44
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ChaseObstacleRandomizer : MonoBehaviour
|
||||
{
|
||||
//[Header("Coin Parents (Only 0 or 1 will be activated)")]
|
||||
//public GameObject[] coinParents;
|
||||
|
||||
[Header("Obstacle Parents (Random number and combination)")]
|
||||
public GameObject[] obstacleParents;
|
||||
|
||||
//[Range(0, 100)]
|
||||
//public int coinChance = 40; // 40% chance to show a coin group
|
||||
|
||||
void Start()
|
||||
{
|
||||
//RandomizeCoins();
|
||||
RandomizeObstacles();
|
||||
}
|
||||
|
||||
// void RandomizeCoins()
|
||||
// {
|
||||
// // Deactivate all coin groups
|
||||
// foreach (var coin in coinParents)
|
||||
// coin.SetActive(false);
|
||||
|
||||
// // Random chance to activate one
|
||||
// int roll = Random.Range(0, 100);
|
||||
// if (roll < coinChance && coinParents.Length > 0)
|
||||
// {
|
||||
// int index = Random.Range(0, coinParents.Length);
|
||||
// coinParents[index].SetActive(true);
|
||||
// }
|
||||
// }
|
||||
|
||||
void RandomizeObstacles()
|
||||
{
|
||||
foreach (var obstacle in obstacleParents)
|
||||
{
|
||||
// Each obstacle has independent 50% chance to be active
|
||||
bool shouldActivate = Random.value < 0.5f;
|
||||
obstacle.SetActive(shouldActivate);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs.meta
Normal file
11
Assets/Scripts/ChaseOn/ChaseObstacleRandomizer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 509ca16b8c264164f94005d4435a6b2d
|
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externalObjects: {}
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icon: {instanceID: 0}
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userData:
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@ -11,7 +11,7 @@ public class ChasePlatformSpawner : MonoBehaviour
|
||||
private float spawnZ = 0.0f;
|
||||
private float safeZone = 15.0f;
|
||||
private List<GameObject> activePlatforms = new List<GameObject>();
|
||||
|
||||
int counter = 0;
|
||||
void Start()
|
||||
{
|
||||
for (int i = 0; i < initialPlatforms; i++)
|
||||
@ -30,9 +30,10 @@ public class ChasePlatformSpawner : MonoBehaviour
|
||||
void SpawnPlatform()
|
||||
{
|
||||
//GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), Quaternion.identity);
|
||||
GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), platformPrefab.transform.rotation);
|
||||
GameObject go = Instantiate(platformPrefab, new Vector3(0, -counter*3.54f, spawnZ), platformPrefab.transform.rotation);
|
||||
activePlatforms.Add(go);
|
||||
spawnZ -= platformLength;
|
||||
counter++;
|
||||
}
|
||||
|
||||
void DeletePlatform()
|
||||
|
@ -14,6 +14,11 @@ public class ChasePlayerController : MonoBehaviour
|
||||
|
||||
private Vector3 targetPosition;
|
||||
|
||||
private Vector2 startTouchPosition;
|
||||
private Vector2 endTouchPosition;
|
||||
private bool swipeDetected = false;
|
||||
private float minSwipeDistance = 50f; // Pixels
|
||||
|
||||
void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
@ -24,12 +29,14 @@ public class ChasePlayerController : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
HandleInput();
|
||||
HandleSwipe(); // Add this
|
||||
HandleLaneSwitch();
|
||||
MoveForward();
|
||||
}
|
||||
|
||||
void HandleInput()
|
||||
{
|
||||
// Keyboard controls (for testing in editor)
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
if (currentLane > 0)
|
||||
@ -44,12 +51,75 @@ public class ChasePlayerController : MonoBehaviour
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||
{
|
||||
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||
isGrounded = false;
|
||||
if (animator != null) animator.SetTrigger("Jump");
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleSwipe()
|
||||
{
|
||||
if (Input.touchCount == 1)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
|
||||
switch (touch.phase)
|
||||
{
|
||||
case TouchPhase.Began:
|
||||
startTouchPosition = touch.position;
|
||||
swipeDetected = true;
|
||||
break;
|
||||
|
||||
case TouchPhase.Ended:
|
||||
if (swipeDetected)
|
||||
{
|
||||
endTouchPosition = touch.position;
|
||||
Vector2 swipe = endTouchPosition - startTouchPosition;
|
||||
|
||||
if (swipe.magnitude >= minSwipeDistance)
|
||||
{
|
||||
float x = swipe.x;
|
||||
float y = swipe.y;
|
||||
|
||||
if (Mathf.Abs(x) > Mathf.Abs(y))
|
||||
{
|
||||
// Horizontal swipe
|
||||
if (x > 0)
|
||||
{
|
||||
// Swipe Right
|
||||
if (currentLane < 2)
|
||||
currentLane++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Swipe Left
|
||||
if (currentLane > 0)
|
||||
currentLane--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Vertical swipe
|
||||
if (y > 0 && isGrounded)
|
||||
{
|
||||
// Swipe Up = Jump
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
swipeDetected = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Jump()
|
||||
{
|
||||
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||
isGrounded = false;
|
||||
if (animator != null) animator.SetTrigger("Jump");
|
||||
}
|
||||
|
||||
void HandleLaneSwitch()
|
||||
{
|
||||
float targetX = (currentLane - 1) * laneDistance;
|
||||
@ -66,7 +136,6 @@ public class ChasePlayerController : MonoBehaviour
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Ground"))
|
||||
{
|
||||
Debug.Log("Ground");
|
||||
isGrounded = true;
|
||||
if (animator != null) animator.SetTrigger("Run");
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class ChaseScoreManager : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI scoreText;
|
||||
@ -40,4 +41,9 @@ public class ChaseScoreManager : MonoBehaviour
|
||||
score += value;
|
||||
scoreText.text = "Score: " + score;
|
||||
}
|
||||
public void Restart()
|
||||
{
|
||||
Time.timeScale = 1;
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
}
|
||||
|
8
Assets/blue_bomb_export_scene.ma (3).meta
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//Maya 2023 Project Definition
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||||
|
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workspace -fr "fluidCache" "cache/nCache/fluid";
|
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workspace -fr "JT_ATF" "data";
|
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workspace -fr "images" "images";
|
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workspace -fr "offlineEdit" "scenes/edits";
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workspace -fr "STEP_ATF Export" "data";
|
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workspace -fr "furShadowMap" "renderData/fur/furShadowMap";
|
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workspace -fr "SVG" "data";
|
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workspace -fr "scripts" "scripts";
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workspace -fr "DAE_FBX" "data";
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workspace -fr "shaders" "renderData/shaders";
|
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workspace -fr "NX_ATF" "data";
|
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workspace -fr "furFiles" "renderData/fur/furFiles";
|
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workspace -fr "CATIAV5_ATF Export" "data";
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workspace -fr "OBJ" "data";
|
||||
workspace -fr "V-Ray Scene" "data";
|
||||
workspace -fr "PARASOLID_ATF Export" "data";
|
||||
workspace -fr "FBX export" "data";
|
||||
workspace -fr "furEqualMap" "renderData/fur/furEqualMap";
|
||||
workspace -fr "DAE_FBX export" "data";
|
||||
workspace -fr "CATIAV5_ATF" "data";
|
||||
workspace -fr "SAT_ATF Export" "data";
|
||||
workspace -fr "movie" "movies";
|
||||
workspace -fr "ASS Export" "data";
|
||||
workspace -fr "move" "data";
|
||||
workspace -fr "mayaAscii" "scenes";
|
||||
workspace -fr "autoSave" "autosave";
|
||||
workspace -fr "NX_ATF Export" "data";
|
||||
workspace -fr "sound" "sound";
|
||||
workspace -fr "mayaBinary" "scenes";
|
||||
workspace -fr "timeEditor" "Time Editor";
|
||||
workspace -fr "DWG_ATF" "data";
|
||||
workspace -fr "Arnold-USD" "data";
|
||||
workspace -fr "JT_ATF Export" "data";
|
||||
workspace -fr "iprImages" "renderData/iprImages";
|
||||
workspace -fr "FBX" "data";
|
||||
workspace -fr "renderData" "renderData";
|
||||
workspace -fr "CATIAV4_ATF" "data";
|
||||
workspace -fr "fileCache" "cache/nCache";
|
||||
workspace -fr "eps" "data";
|
||||
workspace -fr "3dPaintTextures" "sourceimages/3dPaintTextures";
|
||||
workspace -fr "mel" "scripts";
|
||||
workspace -fr "translatorData" "data";
|
||||
workspace -fr "DXF_ATF Export" "data";
|
||||
workspace -fr "particles" "cache/particles";
|
||||
workspace -fr "DXF_ATF" "data";
|
||||
workspace -fr "scene" "scenes";
|
||||
workspace -fr "mayaLT" "";
|
||||
workspace -fr "SAT_ATF" "data";
|
||||
workspace -fr "PROE_ATF" "data";
|
||||
workspace -fr "WIRE_ATF Export" "data";
|
||||
workspace -fr "sourceImages" "sourceimages";
|
||||
workspace -fr "clips" "clips";
|
||||
workspace -fr "furImages" "renderData/fur/furImages";
|
||||
workspace -fr "STEP_ATF" "data";
|
||||
workspace -fr "DWG_ATF Export" "data";
|
||||
workspace -fr "depth" "renderData/depth";
|
||||
workspace -fr "sceneAssembly" "sceneAssembly";
|
||||
workspace -fr "IGES_ATF Export" "data";
|
||||
workspace -fr "PARASOLID_ATF" "data";
|
||||
workspace -fr "IGES_ATF" "data";
|
||||
workspace -fr "teClipExports" "Time Editor/Clip Exports";
|
||||
workspace -fr "ASS" "data";
|
||||
workspace -fr "audio" "sound";
|
||||
workspace -fr "Alembic" "data";
|
||||
workspace -fr "illustrator" "data";
|
||||
workspace -fr "diskCache" "data";
|
||||
workspace -fr "WIRE_ATF" "data";
|
||||
workspace -fr "templates" "assets";
|
||||
workspace -fr "OBJexport" "data";
|
||||
workspace -fr "furAttrMap" "renderData/fur/furAttrMap";
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 480371d2e6cb3fa489977478715c6d64
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,6 +5,7 @@
|
||||
"com.unity.collab-proxy": "2.8.2",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.mathematics": "1.2.6",
|
||||
"com.unity.postprocessing": "3.4.0",
|
||||
"com.unity.recorder": "4.0.3",
|
||||
"com.unity.textmeshpro": "3.0.7",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
|
@ -90,6 +90,15 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "3.4.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.recorder": {
|
||||
"version": "4.0.3",
|
||||
"depth": 0,
|
||||
|
@ -5,31 +5,34 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 2c7507e67227be143ad14af32c6b28cb
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/Forage Grove.unity
|
||||
guid: e1323357692ca68489ed8334c4583f92
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/WhackAMole.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/PeekAbu.unity
|
||||
guid: 8d2b49eb34ecf4f4ab6104b461fc49ac
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/BerryBullsEye.unity
|
||||
guid: e5aa1b471aac2f54bb31b08175e9da5f
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/BalloonFloat.unity
|
||||
guid: 2a14fa06d53c9384d998e07bcbe8d461
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/BreakTheBox.unity
|
||||
guid: 3b0dc5e594206994bb887130f284e330
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/ButterflyCatch.unity
|
||||
guid: c31dd759b8d083a47ba3d5d0deeefd9a
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/FeedTheZibu.unity
|
||||
guid: 2ccc400ec771453428e1f25a49906737
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ChaseRun.unity
|
||||
guid: be6c423b3d68dcb48bc49a7d2ed4957d
|
||||
m_configObjects: {}
|
||||
|
26
ProjectSettings/Packages/com.unity.muse.common/Settings.json
Normal file
26
ProjectSettings/Packages/com.unity.muse.common/Settings.json
Normal file
@ -0,0 +1,26 @@
|
||||
{
|
||||
"m_Dictionary": {
|
||||
"m_DictionaryValues": [
|
||||
{
|
||||
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[System.Collections.Generic.List`1[[Unity.Muse.Common.Account.OrganizationInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]",
|
||||
"key": "Unity.Muse.Common.Preferences.organizations",
|
||||
"value": "{\"value\":[{\"rid\":1000}],\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"OrganizationInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"org_id\":\"18967319710976\",\"org_name\":\"alisharoz6\",\"status\":\"free-trial\"}}]}}"
|
||||
},
|
||||
{
|
||||
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[Unity.Muse.Common.Account.OrganizationInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]",
|
||||
"key": "Unity.Muse.Common.Preferences.organization",
|
||||
"value": "{\"value\":{\"rid\":1000},\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"OrganizationInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"org_id\":\"18967319710976\",\"org_name\":\"alisharoz6\",\"status\":\"free-trial\"}}]}}"
|
||||
},
|
||||
{
|
||||
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]",
|
||||
"key": "Unity.Muse.Common.Preferences.onboardingShown",
|
||||
"value": "{\"value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "Unity.Muse.Common.PreferenceDataWrapper`1[[Unity.Muse.Common.Account.UsageInfo, Unity.Muse.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]",
|
||||
"key": "Unity.Muse.Common.Preferences.usage",
|
||||
"value": "{\"value\":{\"rid\":1000},\"references\":{\"version\":2,\"RefIds\":[{\"rid\":1000,\"type\":{\"class\":\"UsageInfo\",\"ns\":\"Unity.Muse.Common.Account\",\"asm\":\"Unity.Muse.Common\"},\"data\":{\"used\":0,\"total\":3000}}]}}"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@ -44,8 +44,8 @@ PlayerSettings:
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 1920
|
||||
defaultScreenHeight: 1080
|
||||
defaultScreenWidthWeb: 960
|
||||
defaultScreenHeightWeb: 600
|
||||
defaultScreenWidthWeb: 600
|
||||
defaultScreenHeightWeb: 960
|
||||
m_StereoRenderingPath: 0
|
||||
m_ActiveColorSpace: 1
|
||||
unsupportedMSAAFallback: 0
|
||||
@ -837,7 +837,19 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols:
|
||||
Standalone: MUDBUN_BUILTIN_RP;MUDBUN;MUDBUN_BURST
|
||||
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||
Standalone: MUDBUN_BUILTIN_RP;MUDBUN;MUDBUN_BURST;UNITY_POST_PROCESSING_STACK_V2
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
|
@ -20,8 +20,8 @@ TagManager:
|
||||
- UI
|
||||
- Player
|
||||
- Ball
|
||||
-
|
||||
-
|
||||
- Ground
|
||||
- PostProcessing
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
x
Reference in New Issue
Block a user