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{fileID: 1628033677} + - {fileID: 163410712} - {fileID: 1117908385} - {fileID: 1652166703} - {fileID: 1362078257} @@ -8592,3 +9856,5 @@ SceneRoots: - {fileID: 1834784778} - {fileID: 1975346046} - {fileID: 243154922} + - {fileID: 170246622} + - {fileID: 2106540393} diff --git a/Assets/Scripts/ClawGrab/ClawBubble.cs b/Assets/Scripts/ClawGrab/ClawBubble.cs index 2683c13..4cb4791 100644 --- a/Assets/Scripts/ClawGrab/ClawBubble.cs +++ b/Assets/Scripts/ClawGrab/ClawBubble.cs @@ -6,7 +6,7 @@ public class ClawBubble : MonoBehaviour { public ClawBubbleType type; private Rigidbody rb; - + public MeshRenderer bottomMeshRenderer; // ---------- Non-physics separation settings ---------- [Header("Non-Physics Separation")] [Tooltip("Enable separation without physics collisions.")] diff --git a/Assets/Scripts/ClawGrab/ClawBubbleSpawner.cs b/Assets/Scripts/ClawGrab/ClawBubbleSpawner.cs index 1200e5e..2f1e42b 100644 --- a/Assets/Scripts/ClawGrab/ClawBubbleSpawner.cs +++ b/Assets/Scripts/ClawGrab/ClawBubbleSpawner.cs @@ -1,11 +1,13 @@ // ClawBubbleSpawner.cs using UnityEngine; using System.Collections.Generic; +using DG.Tweening; public class ClawBubbleSpawner : MonoBehaviour { public static ClawBubbleSpawner Instance; - + public GameObject spawnPointLid; + public List bubbleTypeMaterials; [Header("Single Prefab")] [Tooltip("The ONLY bubble prefab (must contain ClawBubble + Rigidbody).")] public GameObject bubblePrefab; @@ -72,7 +74,7 @@ public class ClawBubbleSpawner : MonoBehaviour private readonly HashSet live = new HashSet(); private float lastSpawnTime; private float nextAngleDeg; // used for golden-angle progression - + public void Awake() { if (Instance == null) Instance = this; @@ -181,27 +183,31 @@ public class ClawBubbleSpawner : MonoBehaviour void SpawnOneAt(Vector3 pos, Vector3 lateralDir) { var t = PickWeightedType(); - - var go = Instantiate(bubblePrefab, pos, Quaternion.identity); - live.Add(go); - - go.AddComponent<_SpawnRegistration>().Init(this); - - var cb = go.GetComponent(); - if (cb != null) cb.type = t; - - var rb = go.GetComponent(); - if (rb != null) + spawnPointLid.transform.DOLocalMoveY(-0.5f, 0.3f).OnComplete(() => { - // If a lateral direction was provided, use it; otherwise random - Vector3 lateral = lateralDir != Vector3.zero - ? lateralDir.normalized * radialImpulse - : new Vector3(Random.Range(-0.5f, 0.5f), 0f, Random.Range(-0.5f, 0.5f)).normalized * radialImpulse; + var go = Instantiate(bubblePrefab, pos, Quaternion.identity); + spawnPointLid.transform.DOLocalMoveY(0, 0.3f).SetEase(Ease.OutBack).SetDelay(0.5f); + live.Add(go); + + go.AddComponent<_SpawnRegistration>().Init(this); + + var cb = go.GetComponent(); + if (cb != null) cb.type = t; + cb.bottomMeshRenderer.material = bubbleTypeMaterials[(int)t]; + var rb = go.GetComponent(); + if (rb != null) + { + // If a lateral direction was provided, use it; otherwise random + Vector3 lateral = lateralDir != Vector3.zero + ? lateralDir.normalized * radialImpulse + : new Vector3(Random.Range(-0.5f, 0.5f), 0f, Random.Range(-0.5f, 0.5f)).normalized * radialImpulse; + + Vector3 impulse = Vector3.up * riseImpulse + lateral; + rb.AddForce(impulse, ForceMode.VelocityChange); + rb.detectCollisions = true; + } + }); - Vector3 impulse = Vector3.up * riseImpulse + lateral; - rb.AddForce(impulse, ForceMode.VelocityChange); - rb.detectCollisions = true; - } } // ----- Angle picking / separation helpers ----- diff --git a/Assets/Scripts/ClawGrab/ClawGrabCoin.cs b/Assets/Scripts/ClawGrab/ClawGrabCoin.cs new file mode 100644 index 0000000..bde45a8 --- /dev/null +++ b/Assets/Scripts/ClawGrab/ClawGrabCoin.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +public class ClawGrabCoin : MonoBehaviour +{ + public TextMeshProUGUI score; +} diff --git a/Assets/Scripts/ClawGrab/ClawGrabCoin.cs.meta b/Assets/Scripts/ClawGrab/ClawGrabCoin.cs.meta new file mode 100644 index 0000000..d1123a3 --- /dev/null +++ b/Assets/Scripts/ClawGrab/ClawGrabCoin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1458c69e4eb4504b9fb0d1c2417e48d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ClawGrab/ClawGrabScripts.zip b/Assets/Scripts/ClawGrab/ClawGrabScripts.zip new file mode 100644 index 0000000..84ca19c Binary files /dev/null and b/Assets/Scripts/ClawGrab/ClawGrabScripts.zip differ diff --git a/Assets/Scripts/ClawGrab/ClawGrabScripts.zip.meta b/Assets/Scripts/ClawGrab/ClawGrabScripts.zip.meta new file mode 100644 index 0000000..8780907 --- /dev/null +++ b/Assets/Scripts/ClawGrab/ClawGrabScripts.zip.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d1a565e0603ae7049a34880a8c73c81a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ClawGrab/ClawScoreManager.cs b/Assets/Scripts/ClawGrab/ClawScoreManager.cs index af523d3..d92feb5 100644 --- a/Assets/Scripts/ClawGrab/ClawScoreManager.cs +++ b/Assets/Scripts/ClawGrab/ClawScoreManager.cs @@ -1,15 +1,13 @@ using UnityEngine; using System; -using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; +using DG.Tweening; public class ClawScoreManager : MonoBehaviour { public static ClawScoreManager Instance; - // at the top with other events public event Action OnScoreChanged; // passes TOTAL score - - // expose total score public int CurrentScore => score; [Header("Scoring")] @@ -42,14 +40,31 @@ public class ClawScoreManager : MonoBehaviour public event Action OnComboAchieved; private int score = 0; + + // NEW: per-type collected counts + private readonly Dictionary collectedCounts = new Dictionary(); + public IReadOnlyDictionary CollectedCounts => collectedCounts; + public int GetCount(ClawBubbleType t) => collectedCounts.TryGetValue(t, out var c) ? c : 0; + private readonly Queue comboQueue = new Queue(); private readonly Queue starQueue = new Queue(); + public GameObject ScoreUIObj; + public Transform canvasTransform; + void Awake() + { + Instance = this; - void Awake() { Instance = this; } + // init counts for all enum values + foreach (ClawBubbleType t in Enum.GetValues(typeof(ClawBubbleType))) + if (!collectedCounts.ContainsKey(t)) collectedCounts[t] = 0; + } public void EvaluateBubble(ClawBubbleType type) { - Debug.Log("EvaluateBubble: "+type.ToString()); + Debug.Log("EvaluateBubble: " + type); + // count every collected bubble + collectedCounts[type] = GetCount(type) + 1; + int points = 0; switch (type) @@ -117,15 +132,88 @@ public class ClawScoreManager : MonoBehaviour if (ClawBubbleSpawner.Instance) ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(type); } - private void AddScore(int amount) { - score += amount; - OnScoreAdded?.Invoke(amount); // delta (already in your code) - OnScoreChanged?.Invoke(score); // total (new) - // TODO: update UI here if you have a reference + // If nothing to add or missing FX/canvas, just apply immediately. + if (amount == 0 || ScoreUIObj == null || canvasTransform == null) + { + score += amount; + OnScoreAdded?.Invoke(amount); + OnScoreChanged?.Invoke(score); + return; + } + + const float MOVE_DURATION = 1f; + const float START_DELAY = 1.1f; + const int SIBLING_INDEX = 3; + + // Spawn FX + var go = Instantiate(ScoreUIObj, canvasTransform); + go.transform.SetSiblingIndex(Mathf.Min(SIBLING_INDEX, go.transform.parent.childCount - 1)); + + var scoreFX = go.GetComponent(); + if (scoreFX == null || scoreFX.score == null) + { + // If prefab is misconfigured, still apply score to avoid losing points. + Destroy(go); + score += amount; + OnScoreAdded?.Invoke(amount); + OnScoreChanged?.Invoke(score); + return; + } + + // Text with + / - automatically + scoreFX.score.text = amount.ToString("+0;-0;0") + " "; + + // Choose a move target (child 0 if present, else root) + Transform target = go.transform.childCount > 0 ? go.transform.GetChild(0) : go.transform; + + bool applied = false; + void ApplyScoreOnce() + { + if (applied) return; + applied = true; + score += amount; + OnScoreAdded?.Invoke(amount); + OnScoreChanged?.Invoke(score); + } + + // Animate (prefer anchored pos for UI) + var rt = target as RectTransform; + if (rt != null) + { + DOTween.Sequence() + .AppendInterval(START_DELAY) + .Append(rt.DOAnchorPos(Vector2.zero, MOVE_DURATION)) + .SetUpdate(true) // ignores timescale; good for UI + .OnComplete(ApplyScoreOnce) + .OnKill(ApplyScoreOnce); + } + else + { + DOTween.Sequence() + .AppendInterval(START_DELAY) + .Append(target.DOLocalMove(Vector3.zero, MOVE_DURATION)) + .SetUpdate(true) + .OnComplete(ApplyScoreOnce) + .OnKill(ApplyScoreOnce); + } } + //private void AddScore(int amount) + //{ + // ClawGrabCoin scoreFX = Instantiate(ScoreUIObj, canvasTransform).GetComponent(); + // scoreFX.transform.SetSiblingIndex(3); + // if (amount > 0) + // scoreFX.score.text = "+"; + // scoreFX.score.text += amount + ""; + // scoreFX.transform.GetChild(0).transform.DOLocalMove(Vector3.zero, 1).SetDelay(1.75f).OnComplete(() => + // { + // score += amount; + // OnScoreAdded?.Invoke(amount); // delta + // OnScoreChanged?.Invoke(score); // total + // }); + //} private void EnqueueCombo(ClawBubbleType t, Queue q, int target, Action onCombo) { @@ -134,7 +222,6 @@ public class ClawScoreManager : MonoBehaviour if (q.Count == target) { - // check if all same var arr = q.ToArray(); bool allSame = true; for (int i = 1; i < arr.Length; i++) diff --git a/Assets/Scripts/ClawGrab/GameOverPanelController.cs b/Assets/Scripts/ClawGrab/GameOverPanelController.cs new file mode 100644 index 0000000..ab798bd --- /dev/null +++ b/Assets/Scripts/ClawGrab/GameOverPanelController.cs @@ -0,0 +1,55 @@ +using System.Linq; +using System.Text; +using TMPro; +using UnityEngine; + +public class GameOverPanelController : MonoBehaviour +{ + [Header("References")] + public GameObject panelRoot; // The panel GameObject inside your Screen Space Canvas + public TextMeshProUGUI titleText; // Top text -> will be set to "GAME OVER" + public TextMeshProUGUI finalScoreText; // Shows final score + public TextMeshProUGUI breakdownText; // Multiline text listing collected items + + [Header("Options")] + public string gameOverTitle = "GAME OVER"; + + void Awake() + { + Hide(); // start hidden by default + } + + public void ShowGameOver(ClawScoreManager scoreMgr) + { + if (panelRoot != null) panelRoot.SetActive(true); + + if (titleText != null) + titleText.text = gameOverTitle; + + if (finalScoreText != null && scoreMgr != null) + finalScoreText.text = $"Final Score: {scoreMgr.CurrentScore}"; + + if (breakdownText != null && scoreMgr != null) + { + // Build a simple list of counts > 0 + var sb = new StringBuilder(); + var counts = scoreMgr.CollectedCounts; + + // sort by name for a stable display + foreach (var kv in counts.OrderBy(kv => kv.Key.ToString())) + { + if (kv.Value > 0) + sb.AppendLine($"{kv.Key}: {kv.Value}"); + } + + // If nothing was collected, show a friendly message + breakdownText.text = sb.Length > 0 ? sb.ToString().TrimEnd() : "No items collected."; + } + } + + public void Hide() + { + if (panelRoot != null) + panelRoot.SetActive(false); + } +} diff --git a/Assets/Scripts/ClawGrab/GameOverPanelController.cs.meta b/Assets/Scripts/ClawGrab/GameOverPanelController.cs.meta new file mode 100644 index 0000000..185a953 --- /dev/null +++ b/Assets/Scripts/ClawGrab/GameOverPanelController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 428e8b38a36d83f4bacc5188cca09685 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ClawGrab/RewardsChuteCollector.cs b/Assets/Scripts/ClawGrab/RewardsChuteCollector.cs index d99ce65..a8bbf8e 100644 --- a/Assets/Scripts/ClawGrab/RewardsChuteCollector.cs +++ b/Assets/Scripts/ClawGrab/RewardsChuteCollector.cs @@ -13,8 +13,8 @@ public class RewardsChuteCollector : MonoBehaviour ClawScoreManager.Instance.EvaluateBubble(cb.type); // Tell spawner to react (new bubbles / trap logic) - if (ClawBubbleSpawner.Instance != null) - ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(cb.type); + //if (ClawBubbleSpawner.Instance != null) + // ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(cb.type); cb.transform.DOScale(0.5f,0.5f); // Remove the collected bubble diff --git a/Assets/Scripts/ClawGrab/RoundTimer.cs b/Assets/Scripts/ClawGrab/RoundTimer.cs index 3b11949..8b39d76 100644 --- a/Assets/Scripts/ClawGrab/RoundTimer.cs +++ b/Assets/Scripts/ClawGrab/RoundTimer.cs @@ -11,6 +11,10 @@ public class RoundTimer : MonoBehaviour public float startTimeSeconds = 45f; public bool autoStart = true; + // NEW: Game Over Panel reference + [Header("Game Over")] + public GameOverPanelController gameOverPanel; + public event Action OnTimerEnded; private float timeRemaining; @@ -18,7 +22,6 @@ public class RoundTimer : MonoBehaviour void OnEnable() { - // hook to ScoreManager if (ClawScoreManager.Instance != null) ClawScoreManager.Instance.OnTimeAdded += AddTime; } @@ -44,7 +47,13 @@ public class RoundTimer : MonoBehaviour { timeRemaining = 0f; running = false; + + // Fire event (if someone else wants to listen) OnTimerEnded?.Invoke(); + + // Show Game Over UI right here + if (gameOverPanel != null) + gameOverPanel.ShowGameOver(ClawScoreManager.Instance); } UpdateUI(); @@ -55,6 +64,10 @@ public class RoundTimer : MonoBehaviour timeRemaining = startTimeSeconds; running = true; UpdateUI(); + + // Ensure panel is hidden at the start of a round + if (gameOverPanel != null) + gameOverPanel.Hide(); } public void StopTimer() @@ -64,7 +77,7 @@ public class RoundTimer : MonoBehaviour public void AddTime(float seconds) { - Debug.Log("Time added: "+seconds); + Debug.Log("Time added: " + seconds); timeRemaining += seconds; } diff --git a/Assets/SmartMaterialCloner.cs b/Assets/SmartMaterialCloner.cs new file mode 100644 index 0000000..f547b5c --- /dev/null +++ b/Assets/SmartMaterialCloner.cs @@ -0,0 +1,201 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +[AddComponentMenu("Tools/Smart Material Cloner")] +[ExecuteAlways] // lets you run it in edit mode +public class SmartMaterialCloner : MonoBehaviour +{ + [Header("Copy from this hierarchy (GOOD materials)")] + public Transform SourceRoot; + + [Header("Matching Options")] + public bool IncludeInactive = true; + public bool MatchByMeshFirst = true; + public bool NormalizeNames = true; + public bool PreferSameSlotCount = true; + public bool BreakTiesByNearest = true; + + [Header("Output")] + public bool VerboseLog = true; + + // 覧 Context menu actions you can run from the component's header 覧 + [ContextMenu("Preview Matches")] + public void PreviewMatches() => ApplyInternal(previewOnly: true); + + [ContextMenu("Apply From Source")] + public void ApplyFromSource() => ApplyInternal(previewOnly: false); + + // 覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧 + + private class SrcEntry + { + public Renderer renderer; + public string nameKey; + public string meshKey; + public int slotCount; + public Vector3 worldPos; + public Material[] mats; + } + + private void ApplyInternal(bool previewOnly) + { + if (SourceRoot == null) + { + Debug.LogError("[SmartMaterialCloner] Please assign SourceRoot (the good hierarchy)."); + return; + } + + var sourceRenderers = SourceRoot.GetComponentsInChildren(IncludeInactive); + if (sourceRenderers.Length == 0) + { + Debug.LogWarning("[SmartMaterialCloner] No renderers found under SourceRoot."); + return; + } + + // Build indices + var srcList = new List(sourceRenderers.Length); + foreach (var r in sourceRenderers) + { + srcList.Add(new SrcEntry + { + renderer = r, + nameKey = NormalizeNames ? Normalize(r.gameObject.name) : r.gameObject.name, + meshKey = GetMeshKey(r), + slotCount = GetSlotCount(r), + worldPos = r.transform.position, + mats = CloneArray(r.sharedMaterials) + }); + } + + var byMesh = srcList.Where(e => !string.IsNullOrEmpty(e.meshKey)) + .GroupBy(e => e.meshKey) + .ToDictionary(g => g.Key, g => g.ToList()); + + var byName = srcList.GroupBy(e => e.nameKey) + .ToDictionary(g => g.Key, g => g.ToList()); + + var targets = GetComponentsInChildren(IncludeInactive); + int applied = 0, missed = 0, previewed = 0; + + foreach (var t in targets) + { + var tNameKey = NormalizeNames ? Normalize(t.gameObject.name) : t.gameObject.name; + var tMeshKey = GetMeshKey(t); + int tSlots = GetSlotCount(t); + Vector3 tPos = t.transform.position; + + var picked = PickBestCandidate(tMeshKey, tNameKey, tSlots, tPos, byMesh, byName); + + if (picked == null) + { + missed++; + if (VerboseLog) + Debug.Log($"[SmartMaterialCloner] Missed: {FullPath(t.transform)} (mesh='{tMeshKey ?? "none"}')"); + continue; + } + + if (previewOnly) + { + previewed++; + if (VerboseLog) + Debug.Log($"[SmartMaterialCloner][PREVIEW] {FullPath(t.transform)} <= {FullPath(picked.renderer.transform)} ({picked.mats.Length} mats)"); + continue; + } + + t.sharedMaterials = picked.mats; // no Editor API; works in edit or play mode + applied++; + + if (VerboseLog) + Debug.Log($"[SmartMaterialCloner] Applied to {FullPath(t.transform)} from {FullPath(picked.renderer.transform)}"); + } + + Debug.Log($"[SmartMaterialCloner] {(previewOnly ? $"Previewed {previewed}" : $"Applied {applied}")}, Missed {missed}"); + } + + private SrcEntry PickBestCandidate( + string tMeshKey, string tNameKey, int tSlots, Vector3 tPos, + Dictionary> byMesh, + Dictionary> byName) + { + List candidates = null; + if (MatchByMeshFirst && !string.IsNullOrEmpty(tMeshKey) && byMesh.TryGetValue(tMeshKey, out candidates)) + return PickBest(candidates, tSlots, tPos); + + if (byName.TryGetValue(tNameKey, out candidates)) + return PickBest(candidates, tSlots, tPos); + + return null; + } + + private SrcEntry PickBest(List candidates, int targetSlots, Vector3 targetPos) + { + if (candidates == null || candidates.Count == 0) return null; + + IEnumerable filtered = candidates; + + if (PreferSameSlotCount) + { + var slotMatches = candidates.Where(c => c.slotCount == targetSlots).ToList(); + if (slotMatches.Count > 0) filtered = slotMatches; + } + + if (BreakTiesByNearest) + { + float bestDist = float.MaxValue; + SrcEntry best = null; + foreach (var c in filtered) + { + float d = (c.worldPos - targetPos).sqrMagnitude; + if (d < bestDist) { bestDist = d; best = c; } + } + return best; + } + + return filtered.First(); + } + + private static int GetSlotCount(Renderer r) => r && r.sharedMaterials != null ? r.sharedMaterials.Length : 0; + + private static string GetMeshKey(Renderer r) + { + if (!r) return null; + Mesh mesh = null; + + if (r is SkinnedMeshRenderer sk) mesh = sk.sharedMesh; + else + { + var mf = r.GetComponent(); + if (mf) mesh = mf.sharedMesh; + } + + if (!mesh) return null; + // Runtime-safe key (no AssetDatabase) + return $"{mesh.name}::submeshes={mesh.subMeshCount}"; + } + + private static string Normalize(string name) + { + if (string.IsNullOrEmpty(name)) return name; + string n = name; + + if (n.EndsWith(" (Clone)")) n = n.Substring(0, n.Length - " (Clone)".Length); + + int idxOpen = n.LastIndexOf(" ("); + if (idxOpen >= 0 && n.EndsWith(")")) + { + string inside = n.Substring(idxOpen + 2, n.Length - idxOpen - 3); + if (int.TryParse(inside, out _)) n = n.Substring(0, idxOpen); + } + return n.Trim(); + } + + private static string FullPath(Transform t) + { + var stack = new System.Collections.Generic.Stack(); + while (t != null) { stack.Push(t.name); t = t.parent; } + return string.Join("/", stack); + } + + private static Material[] CloneArray(Material[] src) => src == null ? new Material[0] : (Material[])src.Clone(); +} diff --git a/Assets/SmartMaterialCloner.cs.meta b/Assets/SmartMaterialCloner.cs.meta new file mode 100644 index 0000000..25aac01 --- /dev/null +++ b/Assets/SmartMaterialCloner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9e1ae686240d15b4e9c0fc219a6f150b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index e907cc7..e33a9e1 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -2,20 +2,24 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2180264 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LiberationSans SDF Material m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -67,6 +71,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambient: 0.5 - _Bevel: 0.5 @@ -107,9 +112,9 @@ Material: - _Parallax: 0.02 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - - _ScaleRatioA: 0.90909094 + - _ScaleRatioA: 0.9 - _ScaleRatioB: 0.73125 - - _ScaleRatioC: 0.7386364 + - _ScaleRatioC: 0.73125 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0 @@ -148,6 +153,7 @@ Material: - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} + m_BuildTextureStacks: [] --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -165,15 +171,16 @@ MonoBehaviour: materialHashCode: 462855346 m_Version: 1.1.0 m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 - m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, - type: 3} + m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3} m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3} m_AtlasPopulationMode: 1 m_FaceInfo: + m_FaceIndex: 0 m_FamilyName: Liberation Sans m_StyleName: Regular m_PointSize: 86 m_Scale: 1 + m_UnitsPerEM: 0 m_LineHeight: 98.8916 m_AscentLine: 77.853516 m_CapLine: 59 @@ -313,15 +320,21 @@ Texture2D: Hash: 00000000000000000000000000000000 m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 serializedVersion: 2 m_Width: 0 m_Height: 0 m_CompleteImageSize: 0 + m_MipsStripped: 0 m_TextureFormat: 1 m_MipCount: 1 m_IsReadable: 1 + m_IsPreProcessed: 0 + m_IgnoreMipmapLimit: 0 + m_MipmapLimitGroupName: m_StreamingMipmaps: 0 m_StreamingMipmapsPriority: 0 + m_VTOnly: 0 m_AlphaIsTransparency: 0 m_ImageCount: 1 m_TextureDimension: 2 @@ -335,9 +348,11 @@ Texture2D: m_WrapW: 0 m_LightmapFormat: 0 m_ColorSpace: 0 + m_PlatformBlob: image data: 0 _typelessdata: m_StreamData: + serializedVersion: 2 offset: 0 size: 0 path: diff --git a/Assets/TextMesh Pro/Resources/TMP Settings.asset b/Assets/TextMesh Pro/Resources/TMP Settings.asset index c09a92f..23c751b 100644 --- a/Assets/TextMesh Pro/Resources/TMP Settings.asset +++ b/Assets/TextMesh Pro/Resources/TMP Settings.asset @@ -29,18 +29,16 @@ MonoBehaviour: m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_autoSizeTextContainer: 0 + m_IsTextObjectScaleStatic: 0 m_fallbackFontAssets: [] m_matchMaterialPreset: 1 - m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, - type: 2} + m_defaultSpriteAsset: {fileID: 11400000, guid: e7b2f70d562b3e64f85ea68e42e297ea, type: 2} m_defaultSpriteAssetPath: Sprite Assets/ m_enableEmojiSupport: 1 m_MissingCharacterSpriteUnicode: 0 m_defaultColorGradientPresetsPath: Color Gradient Presets/ - m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, - type: 2} + m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2} m_StyleSheetsResourcePath: m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} - m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, - type: 3} + m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3} m_UseModernHangulLineBreakingRules: 0 diff --git a/Packages/manifest.json b/Packages/manifest.json index 1b7673d..324546a 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -7,7 +7,7 @@ "com.unity.mathematics": "1.2.6", "com.unity.postprocessing": "3.4.0", "com.unity.recorder": "4.0.3", - "com.unity.textmeshpro": "3.0.7", + "com.unity.textmeshpro": "3.0.9", "com.unity.timeline": "1.7.6", "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.9.4", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index fd83007..2faea7d 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -137,7 +137,7 @@ "url": "https://packages.unity.com" }, "com.unity.textmeshpro": { - "version": "3.0.7", + "version": "3.0.9", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index f5bb252..0bc9177 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -38,7 +38,7 @@ EditorBuildSettings: - enabled: 0 path: Assets/Scenes/CrateEscape.unity guid: af5c5d2a2d201e24f8c4913ae531addf - - enabled: 0 + - enabled: 1 path: Assets/Scenes/ClawGrab.unity guid: 29d43bf71cb508448af99381d8934b2d - enabled: 0 @@ -47,7 +47,7 @@ EditorBuildSettings: - enabled: 0 path: Assets/Scenes/SkyWalker.unity guid: 71a02188e9a650b47a6c28ddde2142d6 - - enabled: 1 + - enabled: 0 path: Assets/Scenes/CubeClash.unity guid: 6e5e4fb9553a8a947a61a5e12b985bd1 m_configObjects: {} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e86cb26..5e6b032 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -44,8 +44,8 @@ PlayerSettings: m_HolographicTrackingLossScreen: {fileID: 0} defaultScreenWidth: 1920 defaultScreenHeight: 1080 - defaultScreenWidthWeb: 600 - defaultScreenHeightWeb: 960 + defaultScreenWidthWeb: 960 + defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 m_ActiveColorSpace: 1 unsupportedMSAAFallback: 0