Merge branch 'dev-ali' of http://147.93.30.25:8888/rizzeadmin/MiniGames into dev-ali

This commit is contained in:
Hazim Bin Ijaz 2025-09-06 18:14:29 +05:00
commit acb6b0a30c
102 changed files with 5979 additions and 236 deletions

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{ {
public ClawBubbleType type; public ClawBubbleType type;
private Rigidbody rb; private Rigidbody rb;
public MeshRenderer bottomMeshRenderer;
// ---------- Non-physics separation settings ---------- // ---------- Non-physics separation settings ----------
[Header("Non-Physics Separation")] [Header("Non-Physics Separation")]
[Tooltip("Enable separation without physics collisions.")] [Tooltip("Enable separation without physics collisions.")]

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@ -1,11 +1,13 @@
// ClawBubbleSpawner.cs // ClawBubbleSpawner.cs
using UnityEngine; using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using DG.Tweening;
public class ClawBubbleSpawner : MonoBehaviour public class ClawBubbleSpawner : MonoBehaviour
{ {
public static ClawBubbleSpawner Instance; public static ClawBubbleSpawner Instance;
public GameObject spawnPointLid;
public List<Material> bubbleTypeMaterials;
[Header("Single Prefab")] [Header("Single Prefab")]
[Tooltip("The ONLY bubble prefab (must contain ClawBubble + Rigidbody).")] [Tooltip("The ONLY bubble prefab (must contain ClawBubble + Rigidbody).")]
public GameObject bubblePrefab; public GameObject bubblePrefab;
@ -72,7 +74,7 @@ public class ClawBubbleSpawner : MonoBehaviour
private readonly HashSet<GameObject> live = new HashSet<GameObject>(); private readonly HashSet<GameObject> live = new HashSet<GameObject>();
private float lastSpawnTime; private float lastSpawnTime;
private float nextAngleDeg; // used for golden-angle progression private float nextAngleDeg; // used for golden-angle progression
public
void Awake() void Awake()
{ {
if (Instance == null) Instance = this; if (Instance == null) Instance = this;
@ -181,27 +183,31 @@ public class ClawBubbleSpawner : MonoBehaviour
void SpawnOneAt(Vector3 pos, Vector3 lateralDir) void SpawnOneAt(Vector3 pos, Vector3 lateralDir)
{ {
var t = PickWeightedType(); var t = PickWeightedType();
spawnPointLid.transform.DOLocalMoveY(-0.5f, 0.3f).OnComplete(() =>
var go = Instantiate(bubblePrefab, pos, Quaternion.identity);
live.Add(go);
go.AddComponent<_SpawnRegistration>().Init(this);
var cb = go.GetComponent<ClawBubble>();
if (cb != null) cb.type = t;
var rb = go.GetComponent<Rigidbody>();
if (rb != null)
{ {
// If a lateral direction was provided, use it; otherwise random var go = Instantiate(bubblePrefab, pos, Quaternion.identity);
Vector3 lateral = lateralDir != Vector3.zero spawnPointLid.transform.DOLocalMoveY(0, 0.3f).SetEase(Ease.OutBack).SetDelay(0.5f);
? lateralDir.normalized * radialImpulse live.Add(go);
: new Vector3(Random.Range(-0.5f, 0.5f), 0f, Random.Range(-0.5f, 0.5f)).normalized * radialImpulse;
go.AddComponent<_SpawnRegistration>().Init(this);
var cb = go.GetComponent<ClawBubble>();
if (cb != null) cb.type = t;
cb.bottomMeshRenderer.material = bubbleTypeMaterials[(int)t];
var rb = go.GetComponent<Rigidbody>();
if (rb != null)
{
// If a lateral direction was provided, use it; otherwise random
Vector3 lateral = lateralDir != Vector3.zero
? lateralDir.normalized * radialImpulse
: new Vector3(Random.Range(-0.5f, 0.5f), 0f, Random.Range(-0.5f, 0.5f)).normalized * radialImpulse;
Vector3 impulse = Vector3.up * riseImpulse + lateral;
rb.AddForce(impulse, ForceMode.VelocityChange);
rb.detectCollisions = true;
}
});
Vector3 impulse = Vector3.up * riseImpulse + lateral;
rb.AddForce(impulse, ForceMode.VelocityChange);
rb.detectCollisions = true;
}
} }
// ----- Angle picking / separation helpers ----- // ----- Angle picking / separation helpers -----

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ClawGrabCoin : MonoBehaviour
{
public TextMeshProUGUI score;
}

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@ -1,15 +1,13 @@
using UnityEngine; using UnityEngine;
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.VisualScripting;
using DG.Tweening;
public class ClawScoreManager : MonoBehaviour public class ClawScoreManager : MonoBehaviour
{ {
public static ClawScoreManager Instance; public static ClawScoreManager Instance;
// at the top with other events
public event Action<int> OnScoreChanged; // passes TOTAL score public event Action<int> OnScoreChanged; // passes TOTAL score
// expose total score
public int CurrentScore => score; public int CurrentScore => score;
[Header("Scoring")] [Header("Scoring")]
@ -42,14 +40,31 @@ public class ClawScoreManager : MonoBehaviour
public event Action<ClawBubbleType[]> OnComboAchieved; public event Action<ClawBubbleType[]> OnComboAchieved;
private int score = 0; private int score = 0;
// NEW: per-type collected counts
private readonly Dictionary<ClawBubbleType, int> collectedCounts = new Dictionary<ClawBubbleType, int>();
public IReadOnlyDictionary<ClawBubbleType, int> CollectedCounts => collectedCounts;
public int GetCount(ClawBubbleType t) => collectedCounts.TryGetValue(t, out var c) ? c : 0;
private readonly Queue<ClawBubbleType> comboQueue = new Queue<ClawBubbleType>(); private readonly Queue<ClawBubbleType> comboQueue = new Queue<ClawBubbleType>();
private readonly Queue<ClawBubbleType> starQueue = new Queue<ClawBubbleType>(); private readonly Queue<ClawBubbleType> starQueue = new Queue<ClawBubbleType>();
public GameObject ScoreUIObj;
public Transform canvasTransform;
void Awake()
{
Instance = this;
void Awake() { Instance = this; } // init counts for all enum values
foreach (ClawBubbleType t in Enum.GetValues(typeof(ClawBubbleType)))
if (!collectedCounts.ContainsKey(t)) collectedCounts[t] = 0;
}
public void EvaluateBubble(ClawBubbleType type) public void EvaluateBubble(ClawBubbleType type)
{ {
Debug.Log("EvaluateBubble: "+type.ToString()); Debug.Log("EvaluateBubble: " + type);
// count every collected bubble
collectedCounts[type] = GetCount(type) + 1;
int points = 0; int points = 0;
switch (type) switch (type)
@ -117,15 +132,88 @@ public class ClawScoreManager : MonoBehaviour
if (ClawBubbleSpawner.Instance) if (ClawBubbleSpawner.Instance)
ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(type); ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(type);
} }
private void AddScore(int amount) private void AddScore(int amount)
{ {
score += amount; // If nothing to add or missing FX/canvas, just apply immediately.
OnScoreAdded?.Invoke(amount); // delta (already in your code) if (amount == 0 || ScoreUIObj == null || canvasTransform == null)
OnScoreChanged?.Invoke(score); // total (new) {
// TODO: update UI here if you have a reference score += amount;
OnScoreAdded?.Invoke(amount);
OnScoreChanged?.Invoke(score);
return;
}
const float MOVE_DURATION = 1f;
const float START_DELAY = 1.1f;
const int SIBLING_INDEX = 3;
// Spawn FX
var go = Instantiate(ScoreUIObj, canvasTransform);
go.transform.SetSiblingIndex(Mathf.Min(SIBLING_INDEX, go.transform.parent.childCount - 1));
var scoreFX = go.GetComponent<ClawGrabCoin>();
if (scoreFX == null || scoreFX.score == null)
{
// If prefab is misconfigured, still apply score to avoid losing points.
Destroy(go);
score += amount;
OnScoreAdded?.Invoke(amount);
OnScoreChanged?.Invoke(score);
return;
}
// Text with + / - automatically
scoreFX.score.text = amount.ToString("+0;-0;0") + " <sprite name=ball>";
// Choose a move target (child 0 if present, else root)
Transform target = go.transform.childCount > 0 ? go.transform.GetChild(0) : go.transform;
bool applied = false;
void ApplyScoreOnce()
{
if (applied) return;
applied = true;
score += amount;
OnScoreAdded?.Invoke(amount);
OnScoreChanged?.Invoke(score);
}
// Animate (prefer anchored pos for UI)
var rt = target as RectTransform;
if (rt != null)
{
DOTween.Sequence()
.AppendInterval(START_DELAY)
.Append(rt.DOAnchorPos(Vector2.zero, MOVE_DURATION))
.SetUpdate(true) // ignores timescale; good for UI
.OnComplete(ApplyScoreOnce)
.OnKill(ApplyScoreOnce);
}
else
{
DOTween.Sequence()
.AppendInterval(START_DELAY)
.Append(target.DOLocalMove(Vector3.zero, MOVE_DURATION))
.SetUpdate(true)
.OnComplete(ApplyScoreOnce)
.OnKill(ApplyScoreOnce);
}
} }
//private void AddScore(int amount)
//{
// ClawGrabCoin scoreFX = Instantiate(ScoreUIObj, canvasTransform).GetComponent<ClawGrabCoin>();
// scoreFX.transform.SetSiblingIndex(3);
// if (amount > 0)
// scoreFX.score.text = "+";
// scoreFX.score.text += amount + "<sprite name=ball>";
// scoreFX.transform.GetChild(0).transform.DOLocalMove(Vector3.zero, 1).SetDelay(1.75f).OnComplete(() =>
// {
// score += amount;
// OnScoreAdded?.Invoke(amount); // delta
// OnScoreChanged?.Invoke(score); // total
// });
//}
private void EnqueueCombo(ClawBubbleType t, Queue<ClawBubbleType> q, int target, Action onCombo) private void EnqueueCombo(ClawBubbleType t, Queue<ClawBubbleType> q, int target, Action onCombo)
{ {
@ -134,7 +222,6 @@ public class ClawScoreManager : MonoBehaviour
if (q.Count == target) if (q.Count == target)
{ {
// check if all same
var arr = q.ToArray(); var arr = q.ToArray();
bool allSame = true; bool allSame = true;
for (int i = 1; i < arr.Length; i++) for (int i = 1; i < arr.Length; i++)

View File

@ -0,0 +1,55 @@
using System.Linq;
using System.Text;
using TMPro;
using UnityEngine;
public class GameOverPanelController : MonoBehaviour
{
[Header("References")]
public GameObject panelRoot; // The panel GameObject inside your Screen Space Canvas
public TextMeshProUGUI titleText; // Top text -> will be set to "GAME OVER"
public TextMeshProUGUI finalScoreText; // Shows final score
public TextMeshProUGUI breakdownText; // Multiline text listing collected items
[Header("Options")]
public string gameOverTitle = "GAME OVER";
void Awake()
{
Hide(); // start hidden by default
}
public void ShowGameOver(ClawScoreManager scoreMgr)
{
if (panelRoot != null) panelRoot.SetActive(true);
if (titleText != null)
titleText.text = gameOverTitle;
if (finalScoreText != null && scoreMgr != null)
finalScoreText.text = $"Final Score: {scoreMgr.CurrentScore}";
if (breakdownText != null && scoreMgr != null)
{
// Build a simple list of counts > 0
var sb = new StringBuilder();
var counts = scoreMgr.CollectedCounts;
// sort by name for a stable display
foreach (var kv in counts.OrderBy(kv => kv.Key.ToString()))
{
if (kv.Value > 0)
sb.AppendLine($"{kv.Key}: {kv.Value}");
}
// If nothing was collected, show a friendly message
breakdownText.text = sb.Length > 0 ? sb.ToString().TrimEnd() : "No items collected.";
}
}
public void Hide()
{
if (panelRoot != null)
panelRoot.SetActive(false);
}
}

View File

@ -0,0 +1,11 @@
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@ -13,8 +13,8 @@ public class RewardsChuteCollector : MonoBehaviour
ClawScoreManager.Instance.EvaluateBubble(cb.type); ClawScoreManager.Instance.EvaluateBubble(cb.type);
// Tell spawner to react (new bubbles / trap logic) // Tell spawner to react (new bubbles / trap logic)
if (ClawBubbleSpawner.Instance != null) //if (ClawBubbleSpawner.Instance != null)
ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(cb.type); // ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(cb.type);
cb.transform.DOScale(0.5f,0.5f); cb.transform.DOScale(0.5f,0.5f);
// Remove the collected bubble // Remove the collected bubble

View File

@ -11,6 +11,10 @@ public class RoundTimer : MonoBehaviour
public float startTimeSeconds = 45f; public float startTimeSeconds = 45f;
public bool autoStart = true; public bool autoStart = true;
// NEW: Game Over Panel reference
[Header("Game Over")]
public GameOverPanelController gameOverPanel;
public event Action OnTimerEnded; public event Action OnTimerEnded;
private float timeRemaining; private float timeRemaining;
@ -18,7 +22,6 @@ public class RoundTimer : MonoBehaviour
void OnEnable() void OnEnable()
{ {
// hook to ScoreManager
if (ClawScoreManager.Instance != null) if (ClawScoreManager.Instance != null)
ClawScoreManager.Instance.OnTimeAdded += AddTime; ClawScoreManager.Instance.OnTimeAdded += AddTime;
} }
@ -44,7 +47,13 @@ public class RoundTimer : MonoBehaviour
{ {
timeRemaining = 0f; timeRemaining = 0f;
running = false; running = false;
// Fire event (if someone else wants to listen)
OnTimerEnded?.Invoke(); OnTimerEnded?.Invoke();
// Show Game Over UI right here
if (gameOverPanel != null)
gameOverPanel.ShowGameOver(ClawScoreManager.Instance);
} }
UpdateUI(); UpdateUI();
@ -55,6 +64,10 @@ public class RoundTimer : MonoBehaviour
timeRemaining = startTimeSeconds; timeRemaining = startTimeSeconds;
running = true; running = true;
UpdateUI(); UpdateUI();
// Ensure panel is hidden at the start of a round
if (gameOverPanel != null)
gameOverPanel.Hide();
} }
public void StopTimer() public void StopTimer()
@ -64,7 +77,7 @@ public class RoundTimer : MonoBehaviour
public void AddTime(float seconds) public void AddTime(float seconds)
{ {
Debug.Log("Time added: "+seconds); Debug.Log("Time added: " + seconds);
timeRemaining += seconds; timeRemaining += seconds;
} }

View File

@ -0,0 +1,201 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[AddComponentMenu("Tools/Smart Material Cloner")]
[ExecuteAlways] // lets you run it in edit mode
public class SmartMaterialCloner : MonoBehaviour
{
[Header("Copy from this hierarchy (GOOD materials)")]
public Transform SourceRoot;
[Header("Matching Options")]
public bool IncludeInactive = true;
public bool MatchByMeshFirst = true;
public bool NormalizeNames = true;
public bool PreferSameSlotCount = true;
public bool BreakTiesByNearest = true;
[Header("Output")]
public bool VerboseLog = true;
// —— Context menu actions you can run from the component's header ——
[ContextMenu("Preview Matches")]
public void PreviewMatches() => ApplyInternal(previewOnly: true);
[ContextMenu("Apply From Source")]
public void ApplyFromSource() => ApplyInternal(previewOnly: false);
// ————————————————————————————————————————————————————————————————
private class SrcEntry
{
public Renderer renderer;
public string nameKey;
public string meshKey;
public int slotCount;
public Vector3 worldPos;
public Material[] mats;
}
private void ApplyInternal(bool previewOnly)
{
if (SourceRoot == null)
{
Debug.LogError("[SmartMaterialCloner] Please assign SourceRoot (the good hierarchy).");
return;
}
var sourceRenderers = SourceRoot.GetComponentsInChildren<Renderer>(IncludeInactive);
if (sourceRenderers.Length == 0)
{
Debug.LogWarning("[SmartMaterialCloner] No renderers found under SourceRoot.");
return;
}
// Build indices
var srcList = new List<SrcEntry>(sourceRenderers.Length);
foreach (var r in sourceRenderers)
{
srcList.Add(new SrcEntry
{
renderer = r,
nameKey = NormalizeNames ? Normalize(r.gameObject.name) : r.gameObject.name,
meshKey = GetMeshKey(r),
slotCount = GetSlotCount(r),
worldPos = r.transform.position,
mats = CloneArray(r.sharedMaterials)
});
}
var byMesh = srcList.Where(e => !string.IsNullOrEmpty(e.meshKey))
.GroupBy(e => e.meshKey)
.ToDictionary(g => g.Key, g => g.ToList());
var byName = srcList.GroupBy(e => e.nameKey)
.ToDictionary(g => g.Key, g => g.ToList());
var targets = GetComponentsInChildren<Renderer>(IncludeInactive);
int applied = 0, missed = 0, previewed = 0;
foreach (var t in targets)
{
var tNameKey = NormalizeNames ? Normalize(t.gameObject.name) : t.gameObject.name;
var tMeshKey = GetMeshKey(t);
int tSlots = GetSlotCount(t);
Vector3 tPos = t.transform.position;
var picked = PickBestCandidate(tMeshKey, tNameKey, tSlots, tPos, byMesh, byName);
if (picked == null)
{
missed++;
if (VerboseLog)
Debug.Log($"[SmartMaterialCloner] Missed: {FullPath(t.transform)} (mesh='{tMeshKey ?? "none"}')");
continue;
}
if (previewOnly)
{
previewed++;
if (VerboseLog)
Debug.Log($"[SmartMaterialCloner][PREVIEW] {FullPath(t.transform)} <= {FullPath(picked.renderer.transform)} ({picked.mats.Length} mats)");
continue;
}
t.sharedMaterials = picked.mats; // no Editor API; works in edit or play mode
applied++;
if (VerboseLog)
Debug.Log($"[SmartMaterialCloner] Applied to {FullPath(t.transform)} from {FullPath(picked.renderer.transform)}");
}
Debug.Log($"[SmartMaterialCloner] {(previewOnly ? $"Previewed {previewed}" : $"Applied {applied}")}, Missed {missed}");
}
private SrcEntry PickBestCandidate(
string tMeshKey, string tNameKey, int tSlots, Vector3 tPos,
Dictionary<string, List<SrcEntry>> byMesh,
Dictionary<string, List<SrcEntry>> byName)
{
List<SrcEntry> candidates = null;
if (MatchByMeshFirst && !string.IsNullOrEmpty(tMeshKey) && byMesh.TryGetValue(tMeshKey, out candidates))
return PickBest(candidates, tSlots, tPos);
if (byName.TryGetValue(tNameKey, out candidates))
return PickBest(candidates, tSlots, tPos);
return null;
}
private SrcEntry PickBest(List<SrcEntry> candidates, int targetSlots, Vector3 targetPos)
{
if (candidates == null || candidates.Count == 0) return null;
IEnumerable<SrcEntry> filtered = candidates;
if (PreferSameSlotCount)
{
var slotMatches = candidates.Where(c => c.slotCount == targetSlots).ToList();
if (slotMatches.Count > 0) filtered = slotMatches;
}
if (BreakTiesByNearest)
{
float bestDist = float.MaxValue;
SrcEntry best = null;
foreach (var c in filtered)
{
float d = (c.worldPos - targetPos).sqrMagnitude;
if (d < bestDist) { bestDist = d; best = c; }
}
return best;
}
return filtered.First();
}
private static int GetSlotCount(Renderer r) => r && r.sharedMaterials != null ? r.sharedMaterials.Length : 0;
private static string GetMeshKey(Renderer r)
{
if (!r) return null;
Mesh mesh = null;
if (r is SkinnedMeshRenderer sk) mesh = sk.sharedMesh;
else
{
var mf = r.GetComponent<MeshFilter>();
if (mf) mesh = mf.sharedMesh;
}
if (!mesh) return null;
// Runtime-safe key (no AssetDatabase)
return $"{mesh.name}::submeshes={mesh.subMeshCount}";
}
private static string Normalize(string name)
{
if (string.IsNullOrEmpty(name)) return name;
string n = name;
if (n.EndsWith(" (Clone)")) n = n.Substring(0, n.Length - " (Clone)".Length);
int idxOpen = n.LastIndexOf(" (");
if (idxOpen >= 0 && n.EndsWith(")"))
{
string inside = n.Substring(idxOpen + 2, n.Length - idxOpen - 3);
if (int.TryParse(inside, out _)) n = n.Substring(0, idxOpen);
}
return n.Trim();
}
private static string FullPath(Transform t)
{
var stack = new System.Collections.Generic.Stack<string>();
while (t != null) { stack.Push(t.name); t = t.parent; }
return string.Join("/", stack);
}
private static Material[] CloneArray(Material[] src) => src == null ? new Material[0] : (Material[])src.Clone();
}

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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF Material m_Name: LiberationSans SDF Material
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serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -67,6 +71,7 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Ambient: 0.5 - _Ambient: 0.5
- _Bevel: 0.5 - _Bevel: 0.5
@ -107,9 +112,9 @@ Material:
- _Parallax: 0.02 - _Parallax: 0.02
- _PerspectiveFilter: 0.875 - _PerspectiveFilter: 0.875
- _Reflectivity: 10 - _Reflectivity: 10
- _ScaleRatioA: 0.90909094 - _ScaleRatioA: 0.9
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- _ScaleX: 1 - _ScaleX: 1
- _ScaleY: 1 - _ScaleY: 1
- _ShaderFlags: 0 - _ShaderFlags: 0
@ -148,6 +153,7 @@ Material:
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
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MonoBehaviour: MonoBehaviour:
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@ -165,15 +171,16 @@ MonoBehaviour:
materialHashCode: 462855346 materialHashCode: 462855346
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type: 3}
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m_CapLine: 59 m_CapLine: 59
@ -313,15 +320,21 @@ Texture2D:
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m_IsAlphaChannelOptional: 0
serializedVersion: 2 serializedVersion: 2
m_Width: 0 m_Width: 0
m_Height: 0 m_Height: 0
m_CompleteImageSize: 0 m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1 m_TextureFormat: 1
m_MipCount: 1 m_MipCount: 1
m_IsReadable: 1 m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
m_StreamingMipmaps: 0 m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0 m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0 m_AlphaIsTransparency: 0
m_ImageCount: 1 m_ImageCount: 1
m_TextureDimension: 2 m_TextureDimension: 2
@ -335,9 +348,11 @@ Texture2D:
m_WrapW: 0 m_WrapW: 0
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m_PlatformBlob:
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m_defaultSpriteAssetPath: Sprite Assets/ m_defaultSpriteAssetPath: Sprite Assets/
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m_defaultColorGradientPresetsPath: Color Gradient Presets/ m_defaultColorGradientPresetsPath: Color Gradient Presets/
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@ -7,7 +7,7 @@
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@ -137,7 +137,7 @@
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