Merge branch 'dev-ali' of http://147.93.30.25:8888/rizzeadmin/MiniGames into dev-ali
This commit is contained in:
commit
acb6b0a30c
108
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Load Diff
@ -6,7 +6,7 @@ public class ClawBubble : MonoBehaviour
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{
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private Rigidbody rb;
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// ---------- Non-physics separation settings ----------
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// ClawBubbleSpawner.cs
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using UnityEngine;
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using System.Collections.Generic;
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using DG.Tweening;
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public class ClawBubbleSpawner : MonoBehaviour
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{
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public GameObject spawnPointLid;
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public List<Material> bubbleTypeMaterials;
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[Header("Single Prefab")]
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[Tooltip("The ONLY bubble prefab (must contain ClawBubble + Rigidbody).")]
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public GameObject bubblePrefab;
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private readonly HashSet<GameObject> live = new HashSet<GameObject>();
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private float lastSpawnTime;
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private float nextAngleDeg; // used for golden-angle progression
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public
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void Awake()
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{
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if (Instance == null) Instance = this;
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void SpawnOneAt(Vector3 pos, Vector3 lateralDir)
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{
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var t = PickWeightedType();
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spawnPointLid.transform.DOLocalMoveY(-0.5f, 0.3f).OnComplete(() =>
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{
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var go = Instantiate(bubblePrefab, pos, Quaternion.identity);
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}
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||||
}
|
||||
|
||||
// ----- Angle picking / separation helpers -----
|
||||
|
8
Assets/Scripts/ClawGrab/ClawGrabCoin.cs
Normal file
8
Assets/Scripts/ClawGrab/ClawGrabCoin.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
public class ClawGrabCoin : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI score;
|
||||
}
|
11
Assets/Scripts/ClawGrab/ClawGrabCoin.cs.meta
Normal file
11
Assets/Scripts/ClawGrab/ClawGrabCoin.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c1458c69e4eb4504b9fb0d1c2417e48d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Scripts/ClawGrab/ClawGrabScripts.zip
Normal file
BIN
Assets/Scripts/ClawGrab/ClawGrabScripts.zip
Normal file
Binary file not shown.
7
Assets/Scripts/ClawGrab/ClawGrabScripts.zip.meta
Normal file
7
Assets/Scripts/ClawGrab/ClawGrabScripts.zip.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1a565e0603ae7049a34880a8c73c81a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,15 +1,13 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using DG.Tweening;
|
||||
|
||||
public class ClawScoreManager : MonoBehaviour
|
||||
{
|
||||
public static ClawScoreManager Instance;
|
||||
// at the top with other events
|
||||
public event Action<int> OnScoreChanged; // passes TOTAL score
|
||||
|
||||
// expose total score
|
||||
public int CurrentScore => score;
|
||||
|
||||
[Header("Scoring")]
|
||||
@ -42,14 +40,31 @@ public class ClawScoreManager : MonoBehaviour
|
||||
public event Action<ClawBubbleType[]> OnComboAchieved;
|
||||
|
||||
private int score = 0;
|
||||
|
||||
// NEW: per-type collected counts
|
||||
private readonly Dictionary<ClawBubbleType, int> collectedCounts = new Dictionary<ClawBubbleType, int>();
|
||||
public IReadOnlyDictionary<ClawBubbleType, int> CollectedCounts => collectedCounts;
|
||||
public int GetCount(ClawBubbleType t) => collectedCounts.TryGetValue(t, out var c) ? c : 0;
|
||||
|
||||
private readonly Queue<ClawBubbleType> comboQueue = new Queue<ClawBubbleType>();
|
||||
private readonly Queue<ClawBubbleType> starQueue = new Queue<ClawBubbleType>();
|
||||
public GameObject ScoreUIObj;
|
||||
public Transform canvasTransform;
|
||||
void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
void Awake() { Instance = this; }
|
||||
// init counts for all enum values
|
||||
foreach (ClawBubbleType t in Enum.GetValues(typeof(ClawBubbleType)))
|
||||
if (!collectedCounts.ContainsKey(t)) collectedCounts[t] = 0;
|
||||
}
|
||||
|
||||
public void EvaluateBubble(ClawBubbleType type)
|
||||
{
|
||||
Debug.Log("EvaluateBubble: "+type.ToString());
|
||||
Debug.Log("EvaluateBubble: " + type);
|
||||
// count every collected bubble
|
||||
collectedCounts[type] = GetCount(type) + 1;
|
||||
|
||||
int points = 0;
|
||||
|
||||
switch (type)
|
||||
@ -117,15 +132,88 @@ public class ClawScoreManager : MonoBehaviour
|
||||
if (ClawBubbleSpawner.Instance)
|
||||
ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(type);
|
||||
}
|
||||
|
||||
private void AddScore(int amount)
|
||||
{
|
||||
// If nothing to add or missing FX/canvas, just apply immediately.
|
||||
if (amount == 0 || ScoreUIObj == null || canvasTransform == null)
|
||||
{
|
||||
score += amount;
|
||||
OnScoreAdded?.Invoke(amount); // delta (already in your code)
|
||||
OnScoreChanged?.Invoke(score); // total (new)
|
||||
// TODO: update UI here if you have a reference
|
||||
OnScoreAdded?.Invoke(amount);
|
||||
OnScoreChanged?.Invoke(score);
|
||||
return;
|
||||
}
|
||||
|
||||
const float MOVE_DURATION = 1f;
|
||||
const float START_DELAY = 1.1f;
|
||||
const int SIBLING_INDEX = 3;
|
||||
|
||||
// Spawn FX
|
||||
var go = Instantiate(ScoreUIObj, canvasTransform);
|
||||
go.transform.SetSiblingIndex(Mathf.Min(SIBLING_INDEX, go.transform.parent.childCount - 1));
|
||||
|
||||
var scoreFX = go.GetComponent<ClawGrabCoin>();
|
||||
if (scoreFX == null || scoreFX.score == null)
|
||||
{
|
||||
// If prefab is misconfigured, still apply score to avoid losing points.
|
||||
Destroy(go);
|
||||
score += amount;
|
||||
OnScoreAdded?.Invoke(amount);
|
||||
OnScoreChanged?.Invoke(score);
|
||||
return;
|
||||
}
|
||||
|
||||
// Text with + / - automatically
|
||||
scoreFX.score.text = amount.ToString("+0;-0;0") + " <sprite name=ball>";
|
||||
|
||||
// Choose a move target (child 0 if present, else root)
|
||||
Transform target = go.transform.childCount > 0 ? go.transform.GetChild(0) : go.transform;
|
||||
|
||||
bool applied = false;
|
||||
void ApplyScoreOnce()
|
||||
{
|
||||
if (applied) return;
|
||||
applied = true;
|
||||
score += amount;
|
||||
OnScoreAdded?.Invoke(amount);
|
||||
OnScoreChanged?.Invoke(score);
|
||||
}
|
||||
|
||||
// Animate (prefer anchored pos for UI)
|
||||
var rt = target as RectTransform;
|
||||
if (rt != null)
|
||||
{
|
||||
DOTween.Sequence()
|
||||
.AppendInterval(START_DELAY)
|
||||
.Append(rt.DOAnchorPos(Vector2.zero, MOVE_DURATION))
|
||||
.SetUpdate(true) // ignores timescale; good for UI
|
||||
.OnComplete(ApplyScoreOnce)
|
||||
.OnKill(ApplyScoreOnce);
|
||||
}
|
||||
else
|
||||
{
|
||||
DOTween.Sequence()
|
||||
.AppendInterval(START_DELAY)
|
||||
.Append(target.DOLocalMove(Vector3.zero, MOVE_DURATION))
|
||||
.SetUpdate(true)
|
||||
.OnComplete(ApplyScoreOnce)
|
||||
.OnKill(ApplyScoreOnce);
|
||||
}
|
||||
}
|
||||
|
||||
//private void AddScore(int amount)
|
||||
//{
|
||||
// ClawGrabCoin scoreFX = Instantiate(ScoreUIObj, canvasTransform).GetComponent<ClawGrabCoin>();
|
||||
// scoreFX.transform.SetSiblingIndex(3);
|
||||
// if (amount > 0)
|
||||
// scoreFX.score.text = "+";
|
||||
// scoreFX.score.text += amount + "<sprite name=ball>";
|
||||
// scoreFX.transform.GetChild(0).transform.DOLocalMove(Vector3.zero, 1).SetDelay(1.75f).OnComplete(() =>
|
||||
// {
|
||||
// score += amount;
|
||||
// OnScoreAdded?.Invoke(amount); // delta
|
||||
// OnScoreChanged?.Invoke(score); // total
|
||||
// });
|
||||
//}
|
||||
|
||||
private void EnqueueCombo(ClawBubbleType t, Queue<ClawBubbleType> q, int target, Action onCombo)
|
||||
{
|
||||
@ -134,7 +222,6 @@ public class ClawScoreManager : MonoBehaviour
|
||||
|
||||
if (q.Count == target)
|
||||
{
|
||||
// check if all same
|
||||
var arr = q.ToArray();
|
||||
bool allSame = true;
|
||||
for (int i = 1; i < arr.Length; i++)
|
||||
|
55
Assets/Scripts/ClawGrab/GameOverPanelController.cs
Normal file
55
Assets/Scripts/ClawGrab/GameOverPanelController.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameOverPanelController : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
public GameObject panelRoot; // The panel GameObject inside your Screen Space Canvas
|
||||
public TextMeshProUGUI titleText; // Top text -> will be set to "GAME OVER"
|
||||
public TextMeshProUGUI finalScoreText; // Shows final score
|
||||
public TextMeshProUGUI breakdownText; // Multiline text listing collected items
|
||||
|
||||
[Header("Options")]
|
||||
public string gameOverTitle = "GAME OVER";
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Hide(); // start hidden by default
|
||||
}
|
||||
|
||||
public void ShowGameOver(ClawScoreManager scoreMgr)
|
||||
{
|
||||
if (panelRoot != null) panelRoot.SetActive(true);
|
||||
|
||||
if (titleText != null)
|
||||
titleText.text = gameOverTitle;
|
||||
|
||||
if (finalScoreText != null && scoreMgr != null)
|
||||
finalScoreText.text = $"Final Score: {scoreMgr.CurrentScore}";
|
||||
|
||||
if (breakdownText != null && scoreMgr != null)
|
||||
{
|
||||
// Build a simple list of counts > 0
|
||||
var sb = new StringBuilder();
|
||||
var counts = scoreMgr.CollectedCounts;
|
||||
|
||||
// sort by name for a stable display
|
||||
foreach (var kv in counts.OrderBy(kv => kv.Key.ToString()))
|
||||
{
|
||||
if (kv.Value > 0)
|
||||
sb.AppendLine($"{kv.Key}: {kv.Value}");
|
||||
}
|
||||
|
||||
// If nothing was collected, show a friendly message
|
||||
breakdownText.text = sb.Length > 0 ? sb.ToString().TrimEnd() : "No items collected.";
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if (panelRoot != null)
|
||||
panelRoot.SetActive(false);
|
||||
}
|
||||
}
|
11
Assets/Scripts/ClawGrab/GameOverPanelController.cs.meta
Normal file
11
Assets/Scripts/ClawGrab/GameOverPanelController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 428e8b38a36d83f4bacc5188cca09685
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -13,8 +13,8 @@ public class RewardsChuteCollector : MonoBehaviour
|
||||
ClawScoreManager.Instance.EvaluateBubble(cb.type);
|
||||
|
||||
// Tell spawner to react (new bubbles / trap logic)
|
||||
if (ClawBubbleSpawner.Instance != null)
|
||||
ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(cb.type);
|
||||
//if (ClawBubbleSpawner.Instance != null)
|
||||
// ClawBubbleSpawner.Instance.NotifyBubbleGrabbed(cb.type);
|
||||
|
||||
cb.transform.DOScale(0.5f,0.5f);
|
||||
// Remove the collected bubble
|
||||
|
@ -11,6 +11,10 @@ public class RoundTimer : MonoBehaviour
|
||||
public float startTimeSeconds = 45f;
|
||||
public bool autoStart = true;
|
||||
|
||||
// NEW: Game Over Panel reference
|
||||
[Header("Game Over")]
|
||||
public GameOverPanelController gameOverPanel;
|
||||
|
||||
public event Action OnTimerEnded;
|
||||
|
||||
private float timeRemaining;
|
||||
@ -18,7 +22,6 @@ public class RoundTimer : MonoBehaviour
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// hook to ScoreManager
|
||||
if (ClawScoreManager.Instance != null)
|
||||
ClawScoreManager.Instance.OnTimeAdded += AddTime;
|
||||
}
|
||||
@ -44,7 +47,13 @@ public class RoundTimer : MonoBehaviour
|
||||
{
|
||||
timeRemaining = 0f;
|
||||
running = false;
|
||||
|
||||
// Fire event (if someone else wants to listen)
|
||||
OnTimerEnded?.Invoke();
|
||||
|
||||
// Show Game Over UI right here
|
||||
if (gameOverPanel != null)
|
||||
gameOverPanel.ShowGameOver(ClawScoreManager.Instance);
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
@ -55,6 +64,10 @@ public class RoundTimer : MonoBehaviour
|
||||
timeRemaining = startTimeSeconds;
|
||||
running = true;
|
||||
UpdateUI();
|
||||
|
||||
// Ensure panel is hidden at the start of a round
|
||||
if (gameOverPanel != null)
|
||||
gameOverPanel.Hide();
|
||||
}
|
||||
|
||||
public void StopTimer()
|
||||
|
201
Assets/SmartMaterialCloner.cs
Normal file
201
Assets/SmartMaterialCloner.cs
Normal file
@ -0,0 +1,201 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
[AddComponentMenu("Tools/Smart Material Cloner")]
|
||||
[ExecuteAlways] // lets you run it in edit mode
|
||||
public class SmartMaterialCloner : MonoBehaviour
|
||||
{
|
||||
[Header("Copy from this hierarchy (GOOD materials)")]
|
||||
public Transform SourceRoot;
|
||||
|
||||
[Header("Matching Options")]
|
||||
public bool IncludeInactive = true;
|
||||
public bool MatchByMeshFirst = true;
|
||||
public bool NormalizeNames = true;
|
||||
public bool PreferSameSlotCount = true;
|
||||
public bool BreakTiesByNearest = true;
|
||||
|
||||
[Header("Output")]
|
||||
public bool VerboseLog = true;
|
||||
|
||||
// —— Context menu actions you can run from the component's header ——
|
||||
[ContextMenu("Preview Matches")]
|
||||
public void PreviewMatches() => ApplyInternal(previewOnly: true);
|
||||
|
||||
[ContextMenu("Apply From Source")]
|
||||
public void ApplyFromSource() => ApplyInternal(previewOnly: false);
|
||||
|
||||
// ————————————————————————————————————————————————————————————————
|
||||
|
||||
private class SrcEntry
|
||||
{
|
||||
public Renderer renderer;
|
||||
public string nameKey;
|
||||
public string meshKey;
|
||||
public int slotCount;
|
||||
public Vector3 worldPos;
|
||||
public Material[] mats;
|
||||
}
|
||||
|
||||
private void ApplyInternal(bool previewOnly)
|
||||
{
|
||||
if (SourceRoot == null)
|
||||
{
|
||||
Debug.LogError("[SmartMaterialCloner] Please assign SourceRoot (the good hierarchy).");
|
||||
return;
|
||||
}
|
||||
|
||||
var sourceRenderers = SourceRoot.GetComponentsInChildren<Renderer>(IncludeInactive);
|
||||
if (sourceRenderers.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("[SmartMaterialCloner] No renderers found under SourceRoot.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Build indices
|
||||
var srcList = new List<SrcEntry>(sourceRenderers.Length);
|
||||
foreach (var r in sourceRenderers)
|
||||
{
|
||||
srcList.Add(new SrcEntry
|
||||
{
|
||||
renderer = r,
|
||||
nameKey = NormalizeNames ? Normalize(r.gameObject.name) : r.gameObject.name,
|
||||
meshKey = GetMeshKey(r),
|
||||
slotCount = GetSlotCount(r),
|
||||
worldPos = r.transform.position,
|
||||
mats = CloneArray(r.sharedMaterials)
|
||||
});
|
||||
}
|
||||
|
||||
var byMesh = srcList.Where(e => !string.IsNullOrEmpty(e.meshKey))
|
||||
.GroupBy(e => e.meshKey)
|
||||
.ToDictionary(g => g.Key, g => g.ToList());
|
||||
|
||||
var byName = srcList.GroupBy(e => e.nameKey)
|
||||
.ToDictionary(g => g.Key, g => g.ToList());
|
||||
|
||||
var targets = GetComponentsInChildren<Renderer>(IncludeInactive);
|
||||
int applied = 0, missed = 0, previewed = 0;
|
||||
|
||||
foreach (var t in targets)
|
||||
{
|
||||
var tNameKey = NormalizeNames ? Normalize(t.gameObject.name) : t.gameObject.name;
|
||||
var tMeshKey = GetMeshKey(t);
|
||||
int tSlots = GetSlotCount(t);
|
||||
Vector3 tPos = t.transform.position;
|
||||
|
||||
var picked = PickBestCandidate(tMeshKey, tNameKey, tSlots, tPos, byMesh, byName);
|
||||
|
||||
if (picked == null)
|
||||
{
|
||||
missed++;
|
||||
if (VerboseLog)
|
||||
Debug.Log($"[SmartMaterialCloner] Missed: {FullPath(t.transform)} (mesh='{tMeshKey ?? "none"}')");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (previewOnly)
|
||||
{
|
||||
previewed++;
|
||||
if (VerboseLog)
|
||||
Debug.Log($"[SmartMaterialCloner][PREVIEW] {FullPath(t.transform)} <= {FullPath(picked.renderer.transform)} ({picked.mats.Length} mats)");
|
||||
continue;
|
||||
}
|
||||
|
||||
t.sharedMaterials = picked.mats; // no Editor API; works in edit or play mode
|
||||
applied++;
|
||||
|
||||
if (VerboseLog)
|
||||
Debug.Log($"[SmartMaterialCloner] Applied to {FullPath(t.transform)} from {FullPath(picked.renderer.transform)}");
|
||||
}
|
||||
|
||||
Debug.Log($"[SmartMaterialCloner] {(previewOnly ? $"Previewed {previewed}" : $"Applied {applied}")}, Missed {missed}");
|
||||
}
|
||||
|
||||
private SrcEntry PickBestCandidate(
|
||||
string tMeshKey, string tNameKey, int tSlots, Vector3 tPos,
|
||||
Dictionary<string, List<SrcEntry>> byMesh,
|
||||
Dictionary<string, List<SrcEntry>> byName)
|
||||
{
|
||||
List<SrcEntry> candidates = null;
|
||||
if (MatchByMeshFirst && !string.IsNullOrEmpty(tMeshKey) && byMesh.TryGetValue(tMeshKey, out candidates))
|
||||
return PickBest(candidates, tSlots, tPos);
|
||||
|
||||
if (byName.TryGetValue(tNameKey, out candidates))
|
||||
return PickBest(candidates, tSlots, tPos);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private SrcEntry PickBest(List<SrcEntry> candidates, int targetSlots, Vector3 targetPos)
|
||||
{
|
||||
if (candidates == null || candidates.Count == 0) return null;
|
||||
|
||||
IEnumerable<SrcEntry> filtered = candidates;
|
||||
|
||||
if (PreferSameSlotCount)
|
||||
{
|
||||
var slotMatches = candidates.Where(c => c.slotCount == targetSlots).ToList();
|
||||
if (slotMatches.Count > 0) filtered = slotMatches;
|
||||
}
|
||||
|
||||
if (BreakTiesByNearest)
|
||||
{
|
||||
float bestDist = float.MaxValue;
|
||||
SrcEntry best = null;
|
||||
foreach (var c in filtered)
|
||||
{
|
||||
float d = (c.worldPos - targetPos).sqrMagnitude;
|
||||
if (d < bestDist) { bestDist = d; best = c; }
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
return filtered.First();
|
||||
}
|
||||
|
||||
private static int GetSlotCount(Renderer r) => r && r.sharedMaterials != null ? r.sharedMaterials.Length : 0;
|
||||
|
||||
private static string GetMeshKey(Renderer r)
|
||||
{
|
||||
if (!r) return null;
|
||||
Mesh mesh = null;
|
||||
|
||||
if (r is SkinnedMeshRenderer sk) mesh = sk.sharedMesh;
|
||||
else
|
||||
{
|
||||
var mf = r.GetComponent<MeshFilter>();
|
||||
if (mf) mesh = mf.sharedMesh;
|
||||
}
|
||||
|
||||
if (!mesh) return null;
|
||||
// Runtime-safe key (no AssetDatabase)
|
||||
return $"{mesh.name}::submeshes={mesh.subMeshCount}";
|
||||
}
|
||||
|
||||
private static string Normalize(string name)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name)) return name;
|
||||
string n = name;
|
||||
|
||||
if (n.EndsWith(" (Clone)")) n = n.Substring(0, n.Length - " (Clone)".Length);
|
||||
|
||||
int idxOpen = n.LastIndexOf(" (");
|
||||
if (idxOpen >= 0 && n.EndsWith(")"))
|
||||
{
|
||||
string inside = n.Substring(idxOpen + 2, n.Length - idxOpen - 3);
|
||||
if (int.TryParse(inside, out _)) n = n.Substring(0, idxOpen);
|
||||
}
|
||||
return n.Trim();
|
||||
}
|
||||
|
||||
private static string FullPath(Transform t)
|
||||
{
|
||||
var stack = new System.Collections.Generic.Stack<string>();
|
||||
while (t != null) { stack.Push(t.name); t = t.parent; }
|
||||
return string.Join("/", stack);
|
||||
}
|
||||
|
||||
private static Material[] CloneArray(Material[] src) => src == null ? new Material[0] : (Material[])src.Clone();
|
||||
}
|
11
Assets/SmartMaterialCloner.cs.meta
Normal file
11
Assets/SmartMaterialCloner.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e1ae686240d15b4e9c0fc219a6f150b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,20 +2,24 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2180264
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: LiberationSans SDF Material
|
||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
@ -67,6 +71,7 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _Ambient: 0.5
|
||||
- _Bevel: 0.5
|
||||
@ -107,9 +112,9 @@ Material:
|
||||
- _Parallax: 0.02
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 0.90909094
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 0.73125
|
||||
- _ScaleRatioC: 0.7386364
|
||||
- _ScaleRatioC: 0.73125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
@ -148,6 +153,7 @@ Material:
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -165,15 +171,16 @@ MonoBehaviour:
|
||||
materialHashCode: 462855346
|
||||
m_Version: 1.1.0
|
||||
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
||||
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
|
||||
type: 3}
|
||||
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
||||
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
||||
m_AtlasPopulationMode: 1
|
||||
m_FaceInfo:
|
||||
m_FaceIndex: 0
|
||||
m_FamilyName: Liberation Sans
|
||||
m_StyleName: Regular
|
||||
m_PointSize: 86
|
||||
m_Scale: 1
|
||||
m_UnitsPerEM: 0
|
||||
m_LineHeight: 98.8916
|
||||
m_AscentLine: 77.853516
|
||||
m_CapLine: 59
|
||||
@ -313,15 +320,21 @@ Texture2D:
|
||||
Hash: 00000000000000000000000000000000
|
||||
m_ForcedFallbackFormat: 4
|
||||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 2
|
||||
m_Width: 0
|
||||
m_Height: 0
|
||||
m_CompleteImageSize: 0
|
||||
m_MipsStripped: 0
|
||||
m_TextureFormat: 1
|
||||
m_MipCount: 1
|
||||
m_IsReadable: 1
|
||||
m_IsPreProcessed: 0
|
||||
m_IgnoreMipmapLimit: 0
|
||||
m_MipmapLimitGroupName:
|
||||
m_StreamingMipmaps: 0
|
||||
m_StreamingMipmapsPriority: 0
|
||||
m_VTOnly: 0
|
||||
m_AlphaIsTransparency: 0
|
||||
m_ImageCount: 1
|
||||
m_TextureDimension: 2
|
||||
@ -335,9 +348,11 @@ Texture2D:
|
||||
m_WrapW: 0
|
||||
m_LightmapFormat: 0
|
||||
m_ColorSpace: 0
|
||||
m_PlatformBlob:
|
||||
image data: 0
|
||||
_typelessdata:
|
||||
m_StreamData:
|
||||
serializedVersion: 2
|
||||
offset: 0
|
||||
size: 0
|
||||
path:
|
||||
|
@ -29,18 +29,16 @@ MonoBehaviour:
|
||||
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
|
||||
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
|
||||
m_autoSizeTextContainer: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_fallbackFontAssets: []
|
||||
m_matchMaterialPreset: 1
|
||||
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
|
||||
type: 2}
|
||||
m_defaultSpriteAsset: {fileID: 11400000, guid: e7b2f70d562b3e64f85ea68e42e297ea, type: 2}
|
||||
m_defaultSpriteAssetPath: Sprite Assets/
|
||||
m_enableEmojiSupport: 1
|
||||
m_MissingCharacterSpriteUnicode: 0
|
||||
m_defaultColorGradientPresetsPath: Color Gradient Presets/
|
||||
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
|
||||
type: 2}
|
||||
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2}
|
||||
m_StyleSheetsResourcePath:
|
||||
m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
|
||||
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
|
||||
type: 3}
|
||||
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3}
|
||||
m_UseModernHangulLineBreakingRules: 0
|
||||
|
@ -7,7 +7,7 @@
|
||||
"com.unity.mathematics": "1.2.6",
|
||||
"com.unity.postprocessing": "3.4.0",
|
||||
"com.unity.recorder": "4.0.3",
|
||||
"com.unity.textmeshpro": "3.0.7",
|
||||
"com.unity.textmeshpro": "3.0.9",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.9.4",
|
||||
|
@ -137,7 +137,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.7",
|
||||
"version": "3.0.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user