all fixes complete

This commit is contained in:
Ali Sharoz 2025-09-15 21:14:32 +05:00
parent a681beec0e
commit e98c1f133f
52 changed files with 50413 additions and 126 deletions

View File

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View File

@ -108,6 +108,8 @@ public class ChasePlayerController : MonoBehaviour
[SerializeField] private bool jumpViaUI = false;
[SerializeField] private RectTransform jumpImageRect; // <-- drag your Image here
[SerializeField] private Canvas jumpImageCanvas; // optional; drag the Canvas (for camera)
private int jumpCounter=0;
public int numOfJumpsAllowed;
private bool TouchBeganOnJumpImage(Vector2 screenPos)
{
if (jumpImageRect == null) return false;
@ -118,6 +120,8 @@ public class ChasePlayerController : MonoBehaviour
// Add these public methods anywhere in the class:
public void OnJumpPress()
{
if (jumpCounter >= numOfJumpsAllowed) return;
jumpCounter++;
jumpPressTime = Time.time;
TryStartJump();
jumpHeld = true;
@ -473,6 +477,8 @@ public class ChasePlayerController : MonoBehaviour
{
isGrounded = true;
lastGroundedTime = Time.time;
jumpCounter = 0;
isJumping = false;
if (hasIsGroundedBool) animator.SetBool("IsGrounded", true);
ForceRunStart();
@ -533,7 +539,7 @@ public class ChasePlayerController : MonoBehaviour
// ======= Squish Kill =======
public void KillBySquish(Transform squashTarget = null, float squashTime = 0.25f, float postDelay = 0.35f)
{
if (waitingForGameOver) return;
//if (waitingForGameOver) return;
waitingForGameOver = true;
unableToMove = true;

View File

@ -249,7 +249,7 @@ public class ChaseRunEnemy : MonoBehaviour
private void FallbackSquishPlayer()
{
if (!playerController || playerController.waitingForGameOver) return;
if (!playerController /*|| playerController.waitingForGameOver*/) return;
if (debugLogs) Debug.Log("[ChaseRunEnemy] Fallback KillBySquish.");
playerController.KillBySquish(null, 0.25f, 0.35f);
}

View File

@ -179,7 +179,6 @@ public class ClawScoreManager : MonoBehaviour
var scoreFX = go.GetComponent<ClawGrabCoin>();
if (scoreFX == null || scoreFX.score == null)
{
// If prefab is misconfigured, still apply score to avoid losing points.
Destroy(go);
score += amount;
OnScoreAdded?.Invoke(amount);
@ -190,7 +189,6 @@ public class ClawScoreManager : MonoBehaviour
// Text with + / - automatically
scoreFX.score.text = amount.ToString("+0;-0;0") + " <sprite name=ball>";
// Choose a move target (child 0 if present, else root)
Transform target = go.transform.childCount > 0 ? go.transform.GetChild(0) : go.transform;
bool applied = false;
@ -203,16 +201,21 @@ public class ClawScoreManager : MonoBehaviour
OnScoreChanged?.Invoke(score);
}
// Animate (prefer anchored pos for UI)
void CleanupAndDestroy()
{
ApplyScoreOnce();
Destroy(go); // remove the visual after reaching target
}
var rt = target as RectTransform;
if (rt != null)
{
DOTween.Sequence()
.AppendInterval(START_DELAY)
.Append(rt.DOAnchorPos(Vector2.zero, MOVE_DURATION))
.SetUpdate(true) // ignores timescale; good for UI
.OnComplete(ApplyScoreOnce)
.OnKill(ApplyScoreOnce);
.SetUpdate(true)
.OnComplete(CleanupAndDestroy)
.OnKill(CleanupAndDestroy);
}
else
{
@ -220,8 +223,8 @@ public class ClawScoreManager : MonoBehaviour
.AppendInterval(START_DELAY)
.Append(target.DOLocalMove(Vector3.zero, MOVE_DURATION))
.SetUpdate(true)
.OnComplete(ApplyScoreOnce)
.OnKill(ApplyScoreOnce);
.OnComplete(CleanupAndDestroy)
.OnKill(CleanupAndDestroy);
}
}

View File

@ -110,6 +110,7 @@ public class CrateEscapeGameManager : MonoBehaviour
public void OnPlayerHitByLaser()
{
Debug.Log("OnPlayerHitByLaser");
if (_isDying || isGameOver || _levelComplete) return;
StartCoroutine(DeathSequenceThenGameOver());
// inside CrateEscapeGameManager when death begins:

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@ -489,7 +489,7 @@ PlayerSettings:
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