ChaseTheWolf
20
Assets/ChaseObstacleTrigger.cs
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using UnityEngine;
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public class ChaseObstacleTrigger : MonoBehaviour
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{
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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FindObjectOfType<ChaseScoreManager>().GameOver();
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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FindObjectOfType<ChaseScoreManager>().GameOver();
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}
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}
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}
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Assets/Scripts/ChaseOn.meta
Normal file
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20
Assets/Scripts/ChaseOn/ChaseCameraController.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ChaseCameraController : MonoBehaviour
|
||||
{
|
||||
public Transform player; // Reference to the player
|
||||
public Vector3 offset = new Vector3(0, 2, 5); // Offset in front of the player
|
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|
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public float followSpeed = 5f;
|
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|
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void LateUpdate()
|
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{
|
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if (player == null) return;
|
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|
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Vector3 targetPos = player.position + offset;
|
||||
transform.position = Vector3.Lerp(transform.position, targetPos, followSpeed * Time.deltaTime);
|
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|
||||
// transform.LookAt(player.position + Vector3.up * 1.5f);
|
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}
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|
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}
|
11
Assets/Scripts/ChaseOn/ChaseCameraController.cs.meta
Normal file
@ -0,0 +1,11 @@
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18
Assets/Scripts/ChaseOn/ChaseCoin.cs
Normal file
@ -0,0 +1,18 @@
|
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using UnityEngine;
|
||||
|
||||
public class ChaseCoin : MonoBehaviour
|
||||
{
|
||||
public int coinValue = 1;
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log("ChaseCoin0");
|
||||
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("ChaseCoin");
|
||||
FindObjectOfType<ChaseScoreManager>().AddScore(coinValue);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
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}
|
11
Assets/Scripts/ChaseOn/ChaseCoin.cs.meta
Normal file
@ -0,0 +1,11 @@
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44
Assets/Scripts/ChaseOn/ChaseContentRandomizer.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ChaseContentRandomizer : MonoBehaviour
|
||||
{
|
||||
[Header("Coin Parents (Only 0 or 1 will be activated)")]
|
||||
public GameObject[] coinParents;
|
||||
|
||||
[Header("Obstacle Parents (Random number and combination)")]
|
||||
public GameObject[] obstacleParents;
|
||||
|
||||
[Range(0, 100)]
|
||||
public int coinChance = 40; // 40% chance to show a coin group
|
||||
|
||||
void Start()
|
||||
{
|
||||
RandomizeCoins();
|
||||
RandomizeObstacles();
|
||||
}
|
||||
|
||||
void RandomizeCoins()
|
||||
{
|
||||
// Deactivate all coin groups
|
||||
foreach (var coin in coinParents)
|
||||
coin.SetActive(false);
|
||||
|
||||
// Random chance to activate one
|
||||
int roll = Random.Range(0, 100);
|
||||
if (roll < coinChance && coinParents.Length > 0)
|
||||
{
|
||||
int index = Random.Range(0, coinParents.Length);
|
||||
coinParents[index].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
void RandomizeObstacles()
|
||||
{
|
||||
foreach (var obstacle in obstacleParents)
|
||||
{
|
||||
// Each obstacle has independent 50% chance to be active
|
||||
bool shouldActivate = Random.value < 0.5f;
|
||||
obstacle.SetActive(shouldActivate);
|
||||
}
|
||||
}
|
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}
|
11
Assets/Scripts/ChaseOn/ChaseContentRandomizer.cs.meta
Normal file
@ -0,0 +1,11 @@
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20
Assets/Scripts/ChaseOn/ChaseObstacle.cs
Normal file
@ -0,0 +1,20 @@
|
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using UnityEngine;
|
||||
|
||||
public class ChaseObstacle : MonoBehaviour
|
||||
{
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
FindObjectOfType<ChaseScoreManager>().GameOver();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
FindObjectOfType<ChaseScoreManager>().GameOver();
|
||||
}
|
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}
|
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}
|
11
Assets/Scripts/ChaseOn/ChaseObstacle.cs.meta
Normal file
@ -0,0 +1,11 @@
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43
Assets/Scripts/ChaseOn/ChasePlatformSpawner.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class ChasePlatformSpawner : MonoBehaviour
|
||||
{
|
||||
public GameObject platformPrefab;
|
||||
public int initialPlatforms = 5;
|
||||
public float platformLength = 10f;
|
||||
public Transform player;
|
||||
|
||||
private float spawnZ = 0.0f;
|
||||
private float safeZone = 15.0f;
|
||||
private List<GameObject> activePlatforms = new List<GameObject>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
for (int i = 0; i < initialPlatforms; i++)
|
||||
SpawnPlatform();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (player.position.z + safeZone < spawnZ)
|
||||
{
|
||||
SpawnPlatform();
|
||||
DeletePlatform();
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnPlatform()
|
||||
{
|
||||
//GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), Quaternion.identity);
|
||||
GameObject go = Instantiate(platformPrefab, new Vector3(0, 0, spawnZ), platformPrefab.transform.rotation);
|
||||
activePlatforms.Add(go);
|
||||
spawnZ -= platformLength;
|
||||
}
|
||||
|
||||
void DeletePlatform()
|
||||
{
|
||||
Destroy(activePlatforms[0]);
|
||||
activePlatforms.RemoveAt(0);
|
||||
}
|
||||
}
|
11
Assets/Scripts/ChaseOn/ChasePlatformSpawner.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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74
Assets/Scripts/ChaseOn/ChasePlayerController.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ChasePlayerController : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 5f;
|
||||
public float laneDistance = 2.5f; // Distance between lanes
|
||||
public float jumpForce = 7f;
|
||||
public float laneSwitchSpeed = 10f;
|
||||
|
||||
private int currentLane = 1; // 0 = Left, 1 = Middle, 2 = Right
|
||||
private Rigidbody rb;
|
||||
private Animator animator;
|
||||
private bool isGrounded = true;
|
||||
|
||||
private Vector3 targetPosition;
|
||||
|
||||
void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
animator = GetComponent<Animator>();
|
||||
targetPosition = transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
HandleInput();
|
||||
HandleLaneSwitch();
|
||||
MoveForward();
|
||||
}
|
||||
|
||||
void HandleInput()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
if (currentLane > 0)
|
||||
currentLane--;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
if (currentLane < 2)
|
||||
currentLane++;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||
{
|
||||
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
|
||||
isGrounded = false;
|
||||
if (animator != null) animator.SetTrigger("Jump");
|
||||
}
|
||||
}
|
||||
|
||||
void HandleLaneSwitch()
|
||||
{
|
||||
float targetX = (currentLane - 1) * laneDistance;
|
||||
targetPosition = new Vector3(targetX, transform.position.y, transform.position.z);
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, laneSwitchSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
void MoveForward()
|
||||
{
|
||||
transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Ground"))
|
||||
{
|
||||
Debug.Log("Ground");
|
||||
isGrounded = true;
|
||||
if (animator != null) animator.SetTrigger("Run");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/ChaseOn/ChasePlayerController.cs.meta
Normal file
@ -0,0 +1,11 @@
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43
Assets/Scripts/ChaseOn/ChaseScoreManager.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
public class ChaseScoreManager : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI scoreText;
|
||||
public float timeScoreRate = 1f; // Score units per second
|
||||
|
||||
private int score = 0;
|
||||
private float timeAccumulator = 0f;
|
||||
public GameObject GameOverPanel;
|
||||
public void GameOver()
|
||||
{
|
||||
if (GameOverPanel != null)
|
||||
GameOverPanel.SetActive(true);
|
||||
|
||||
Time.timeScale = 0;
|
||||
|
||||
// Optional: prevent further score updates or player control
|
||||
GameObject player = GameObject.FindGameObjectWithTag("Player");
|
||||
if (player != null)
|
||||
player.GetComponent<ChasePlayerController>().enabled = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Add score based on time
|
||||
timeAccumulator += Time.deltaTime * timeScoreRate;
|
||||
|
||||
if (timeAccumulator >= 1f)
|
||||
{
|
||||
int intPoints = Mathf.FloorToInt(timeAccumulator);
|
||||
AddScore(intPoints);
|
||||
timeAccumulator -= intPoints;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddScore(int value)
|
||||
{
|
||||
score += value;
|
||||
scoreText.text = "Score: " + score;
|
||||
}
|
||||
}
|
11
Assets/Scripts/ChaseOn/ChaseScoreManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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@ -10,6 +10,7 @@ TagManager:
|
||||
- Enemy
|
||||
- Wall
|
||||
- Ball
|
||||
- Ground
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|