using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClawReferenceManager : MonoBehaviour { [Header("Transforms")] public Transform ClawMachine; [Header("Scripts")] public ClawBubble grabbedClawBubble; public ClawBubbleSpawner clawBubbleSpawner; public ClawController clawController; public ClawScoreManager clawScoreManager; }